I've discussed this on other threads, but IMTU the nominal Air/Raft's capabilities are "counteract local gravity, plus 0.1G thrust in any direction" (basically, as described in LBB3). Conceptually, it's not a helicopter without the spinny things, it's a blimp without the balloon -- you can't tilt it sideways to go faster. This is not compatible with the products of Striker or subsequent design systems though.
Yes, it's an automobile that flies -- an automobile from 1977, an era when the U.S. had a nationwide 55mph speed limit. I've operated vehicles with similar performance (ground vehicles, of course): a 1980 VW van with the old 67HP air-cooled 2.0L flat-four engine (70 mph top speed under the best conditions), and a 150cc motorscooter (rated top speed 59MPH, but minor aero tweaks can add a few MPH). This is what I see the Air/Raft and Grav Belt performance as being like.
Interestingly, the Speeder acts like a 2G Striker grav vehicle -- and it's still not supersonic! The thing that most people miss (and the game designers certainly did) is that for longer distances, you don't really need to go supersonic to hit high speeds in a grav vehicle. You just need to get above the atmosphere to avoid aerodynamic drag. Means you need to suit up for it, but maybe an hour of climbing gets you above the Karman line, and then your top speed is limited only by the planet's escape velocity.
Deceleration for re-entry could be aerobraked if the vehicle is so equipped and the driver is sufficiemy skilled, otherwise it's just doing the math from LBB2 with 0.1G...