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[Shipyard] List of Imperial and Solomani Starships

As a text file it is unformatted, but if you post it as-is into a forum post, the forum will parse the "code" tags already included and format it nicely for you. I already tried it, and it works great!

PS: Just took a look at your output there, and you should know that you can do multiple copies of an item by first selecting the item on the right hand side, and then clicking the "Edit Item" button above. Then you can select a quantity so that you don't have to take up more than one line of the same thing, or spend all that effort dragging stuff over. :)
 
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@pendragonman: It looks like a good start. It's disconcerting to only see 47 tons of cargo, and such poor passenger accommodations -- I suppose there's only so much we can do with 200 tons and Jump-2. I suspect at higher TLs the manufacturer will be forced to move to Advanced drives.
 
I'm not sure this is what you were asking for, but I'll mention my trio of 400T unstreamlined merchants from JTAS Online, the Golden Gryphon and her sisters and cousins (NB! Subscription needed to see). Once sold off by the original company at 40 years of age they become excellent tramps with some problems not usually seen in PC ships (especially the inability to land).


Hans
 
@pendragonman: It looks like a good start. It's disconcerting to only see 47 tons of cargo, and such poor passenger accommodations -- I suppose there's only so much we can do with 200 tons and Jump-2. I suspect at higher TLs the manufacturer will be forced to move to Advanced drives.

Thanks. My first attempt at T5 ship design. I will get better.

Why is the passenger accoms bad? Lounge, 1 common AND one shared fresher (capacity 14 for 7 passengers). Not Lux suites but what are we supposed to use on a tramp?

I suspect that building it a TL 14 port and use stage affects to improve engine efficiency and reduce size may free up more cargo space or allow more luxurious accommodations.

Also, I didn't put a cargo lock in for the cargo ramp. I didn't see one in Traders and Gunboats, just the two on the sides. I guess the ramp isn't for deep space, or you have to evacuate the whole cargo bay.
 
In MegaTraveller, since they only listed a personnel air lock, I just quintupled the given values and called it a cargo lock.

Mainly because of the deck plans as published in the Starship Operator's Manual.
 
Ship Descriptions [cont'd]

Dakaar-class Freighter. The Beshkhu is a Dakaar-class freighter, an 1800-ton cargo vessel designed primarily for use in less civilized frontier regions. It sports the IDC FarDrive 3/Z jump drive, the LSP Impulse J1 maneuver drive, and the Grid 3v Tokamak/Z5 power plant, and is capable of Jump-3 and 1G acceleration. Fuel tankage of 554 tons supports 3 weeks of operations and one jump-3. On the bridge is a computer Model/5. There are 10 staterooms and no low berths. The ship has two double turrets, each mounting two Far Orbit pulse lasers, one of which can be deployed as an emergency lifepod. There are no ship's vehicles. Cargo capacity is 928 tons. The ship is streamlined.


Al Morai Route Protector Frigate. Owned by Al Morai and operated by its own personnel, this Frigate acts as a route protector along Xboat routes served by Al Morai. The design descends from the Gazelle Close Escort, modified to carry four parsecs of fuel internally.

The Route Protector carries the Glisten Engines 4xH jump drive, the Bilstein AH-4 maneuver drive, and the Deltic Mk4204-H power plant, giving performance of Jump-4 and 4G acceleration. Fuel tankage of 165 tons supports 2 weeks of operations and one jump-4. On the bridge is a computer Model/5. Its four hardpoints carry a mix of two particle accelerator barbettes and two beam lasers. For defense, the ship is fitted with a meson screen and a nuclear damper. Like the Gazelle, a Gig is attached to the hull via a bracket. The hull is unstreamlined.

The Route Protector requires a crew of 7: pilot, astrogator, two engineers, two gunners, and one medic. Three additional staterooms can carry up to six ship's troops.


Prospector (Scout Conversion). Prospectors are surplus scout/courier converted to a mining/smuggling ship for a small crew. Two of the four staterooms are removed, and the remaining two are converted to four half-sized staterooms (primarily to provide privacy for each of the crew of four). The crew consists of a pilot and three crew members, although the ship can be operated by only one person. The ship carries its original jump drive-A, maneuver drive-A, and power plant-A, which makes it theoretically capable of jump-2 and 2-G acceleration. The bridge retains the scout/courier's Model/3bis computer (and its software package) and its single hardpoint. A dual turret is fitted with a mining laser. The air/raft is traded in on a prospecting buggy; a four-ton grav-powered vehicle with a pressurized cabin and provision for four people.

A 3-ton cargo compartment is retained, and the hull retains its streamlining. Two ore bays (ten tons each) are formed from cargo space, fuel tankage, and living space, reducing fuel tankage to 17 tons. Dismountable fuel tanks can be used in the ore bays to increase the fuel tankage up to 27 tons, but at a reduction of ore bay tonnage to ten tons total. With normal tankage, the ship can achieve jump-1 ;with the dismountable tanks full, the ship can achieve jump-2.

Prospectors can be found in many frontier systems, especially those with low technology levels and low population. They frequent airless worlds and asteroid belts, but also search diligently on normal worlds.

Prospectors are also known to be in the small package trade (a euphemism for smuggling). Using their dismountable fuel tanks for greatest range, the ships carry ten tons of important (and illegal) goods such as drugs, information, or weapons.


Sharakkannik-class Light Touring Ship. The Sharakkannik is a 100t twin-tube “catamaran” hull designed for personal touring and transportation along relatively safe routes. It is equipped with the Ansar 2-A jump drive, the Dupree 295m maneuver drive, and the Af-2 Cold Sun advanced power plant, giving performance of Jump-2 and 2G acceleration. A 21-ton fuel tank provides 2 weeks’ fuel for the power plant and provides sufficient fuel for one jump-2. Adjacent to its bridge is a computer Model/4.

There are 8 staterooms and a 7-ton cargo hold. One hybrid LMS turret with its fire control is installed on the ship's hardpoint. The hull is streamlined and equipped with fuel scoops, purifiers, and landing gear legs with pads.

The vessel requires a crew of one, assuming the duties of pilot, astrogator, engineer, and possibly gunner. Steward and medic skills (usually embodied in a second crew member) are required if necessary.

The ship carries one vehicle – a 10t fast boat, often armed.

As designed, the touring ship does not carry commercial passengers. It is a light touring ship for the wealthy.


Long Liner [Tukera]. Using a 1000-ton hull, the Spirit of Rhylanor is a Tukera long liner: a main-route passenger transport serving much of the Imperium. It is equipped with the Shva type V4-ak jump drive, the 0x15Ez Ganged Forelle field generator maneuver drive, and the Karuniin V4+n power plant, giving performance of Jump-4 and 1G acceleration. Fuel tankage of 353 tons supports one jump-4 and 2 weeks of normal operation.

Installed in the bridge is a Model/4 computer. There are 49 staterooms and 6 emergency low berths. There are 13 crew staterooms: astrogator, captain/pilot, launch pilot, 5 engineers, 1 gunner, 3 stewards, and 1 medic. The ship can carry up to 24 high and 12 middle passengers. The ship has ten hardpoints, but only one triple turret is usually installed; it carries a heterogeneous mix of one beam laser, one missile rack, and one sandcaster. The ship carries one vehicle: a 20-ton launch. Cargo capacity for the long liner is 227 tons. The hull is streamlined.

The Tukera long-liner is a proprietary Tukera Lines design, and is operated on many of Tukera's routes as a standard passenger liner. Built sturdily and intended to last in service for decades, the long-liner maintains a standard of quality service that other lines try to match. Tukera's long-liners are named to recall worlds it serves: Pride of Vland, Deneb Express, and Spirit of Rhylanor.


Corsair. Based on the type 400 hull, the corsair is fitted out with the Dalon 2 Grid D2 jump drive, the Dupree 331m maneuver drive, and the Triptic Halonic F power plant, and is capable of Jump-2 and 3G acceleration. Fuel tankage of 103 tons supports 3 weeks of operations and one jump-2. On the bridge is a computer Model/5 and a standard software package. Most important to this ship are the 3 single turret beam lasers and single turret datacaster.

11 staterooms serve as quarters for the crew (pilot, astrogator, 2 engineers, and assorted thugs and cutthroats at double occupancy); twenty low berths are available for emergency use, or to hold captives. The ship is unstreamlined, and there are no ship's vehicles or boats. Fuel capacity is 128 tons, and cargo capacity is 150 tons.

Notable features on the corsair are large cargo doors and variable identification features. The large clamshell doors can open to reveal the entire cargo bay; the ship can accept a 100 ton ship into its cargo bay. The ship has several centrally controlled
identification features which can alter the shape and configuration of the ship at a moment's notice; fins retract or extend, modules appear or disappear, and radio emissions alter frequency and content. The ship's transponders can be altered
to identify the vessel as having any of a variety of missions and identities.

The ship is of a noncommercial type, and its lineage and paperwork are of uncertain origin.


Subsidized Merchant. The Dorannia Blizzard is a typical merchant vessel of ancient design, carrying passengers and cargo on a fixed route between a chain of neighboring worlds. Built on a winged streamlined type-D hull, the subsidized merchant sports the Madoc Mark 1 jump drive, the Slipstream Bb.11 maneuver drive, and the Karuniin B1+d power plant, giving performance of Jump-1 and 1G acceleration. Fuel tankage is 44 tons, sufficient for one jump and 2 weeks of normal operations. Fuel scoops are integral with the hull, and a fuel purification plant allows use of unrefined fuel. The rather ordinary bridge is complemented with a Model/3 computer. No weapons are installed, but an empty, deployable T1 turret serves as an emergency lifepod. It has wheels for landing strips, and landing legs for landing on pads.

The ship requires a pilot who doubles as astrogator, one engineer, one medic, and up to two stewards (who share a stateroom). Two more staterooms are reserved for gunners or other additional crew. The ship has sixteen passenger staterooms and ten low berths. The ship carries a 20-ton launch for passenger shuttling and minor errands; it is piloted by the pilot, astrogator, or engineer. Cargo capacity is 233 tons.


Maru-class Merchant. The Maru-class Merchant is a standard ship seen on frontier trade routes. With its 212 ton cargo capacity and jump-2 capability, it can go just about anywhere, carrying a large amount of cargo.

Even so, the Maru is still popular among merchant captains. Its laser, missile, and sand turrets provide a strong defense and reasonable offense. Ships which are travelling in especially troubled areas sometimes upgrade the armaments and trade cargo area for armor protection. It has a 1 ton ship's locker, often in a hidden corner of the ship.

This fairly inexpensive design, with occasional modifications, has been built throughout known space. It is a common encounter wherever traders travel.

It can carry up to 8 high, 6 mid, and 14 low passengers. There is one emergency low berth.

Details: the upper deck contains the bridge, computer, low berths, and the bulk of the crew's staterooms. The lower deck houses the lounge and galley, the bulk of the passenger staterooms and the lifeboat.
 
Ship Descriptions [cont'd/2]

Leviathan-class Merchant Cruiser. Designed jointly by Bilstein Yards of Glisten and the Baraccai Technum, the Leviathan class merchant cruiser was developed from previous designs and is primarily intended for independent cruising in undeveloped trade areas; high survivability is also a design factor. The vessels are unstreamlined, allowing skimming/refuelling manoeuvres as well as landings in types 0 and 1 atmospheres. Atmospheric landings are otherwise impossible, hence the large complement of ship's boats. Bilstein has made the design available for general sale.

Merchant Cruiser Tuembalt is equipped with the Ansar w3-Z jump drive, the Lesler-Khalan 45.R2 maneuver drive, and the LSP Power R2 power plant, and is capable of Jump-3 and 4G acceleration. Fuel tankage of 589 tons supports almost 4 weeks (3 weeks, 6.5 days) of operations and one jump-3. On the bridge is a computer Model/5. It has six beam lasers, six missile launchers, and four sandcasters. It has 5 ship's boats: cargo shuttle, pinnace, two fast boats. All are armed with a beam laser and a missile launcher. The ship also carries one vehicle: an air/raft. The ship has a 500 ton cargo bay.

The ship has accommodations for 24 crew: two astrogators, five pilots, four engineers (each of whom must have at least skill level 3), eight gunners, and one medic. There are an additional 18 staterooms for holding ship's troops.

The Tuembalt, under command of Captain and Command Pilot Sir Paalo Kuriakkin, was ordered and purchased by Oberlindes Lines, and has been in service since 1099. It serves interface routes between the Spinward Marches and the Vargr Extents, as a merchant, or on exploratory trade, showing the flag, escorting other merchants, carrying trade officials, in convoy with other Oberlindes traders, or in anti-piracy operations. The ship's troops are led by Commander Makiin Pakhal, who models his organization after that found on typical Broadsword-class Mercenary Cruisers.

Short list of possible scenarios.
Exploratory trade
“Showing the Flag”
Merchant escort
Corporate transportation
Oberlindes convoy duty
Anti-piracy


Serpent-class Scout. Using a type A (100t) hull, the Serpent class Scout ship meets all normal specifications for the Type S Scout/Courier. Adjacent to its bridge is a computer Model/3bis, and a Scout-grade sensor suite. There are four staterooms. One hybrid LMS turret with its fire control is installed on the ship's hardpoint. One air/raft is carried in a specially fitted hull niche within the ship. The hull is airframed, featuring variable-sweep airfoils for atmospheric maneuvering and landings.

The Deceiver is a reconfigured Serpent, with extra space allocated to armor and maneuver, to serve as a light blockade runner. It sports the Magash Systems A12-2w jump drive, the Lesler-Khalan 69.C maneuver drive, and the Zhunatsu 4134.fC6 power plant, and is capable of Jump-2 and 6G acceleration. Fuel tankage of 29 tons supports 2 weeks' operation and one jump-2. Cargo capacity amounts to 6 tons.

The scout/courier requires a crew of one, assuming the duties of pilot, astrogator, and engineer.

Typically placed with scouts of exemplary service, Serpent-class ships are capable of being highly modified. The vee tail and variable sweep wing, coupled with hovering and VTOL capabilities, make the Serpent class ships highly sought after.

Short list of possible scenarios.
Blockade runner
Exploration
Courier duty
World survey
System survey


Donosev-class Survey Scout. The Donosev-class survey scout is an Imperial Interstellar Scout Service design, created specifically to resurvey the interior regions of the Imperium, updating maps and charts, and maintaining beacons and markers for astrogation hazards. Individual ships are named after famous scouts from the IISS Exploration and Survey Offices. This class is named after Master Chief Surveyor Villemina Donosev.

The heart of the ship is the survey module, which is usually manned by four survey specialists. The hangar normally carries three air/rafts, a 50-ton modular cutter with lab module and a spare fuel-skimming module. Survey operations are carried out using a combination of on-board sensors, long-range probes, and cutter overflights. The ship is primarily designed to work from orbit, but some lab space is set aside to handle geological or biological samples.

As is the case with most modern Scout vessels, the Donosev-class is not equipped for use in hostile areas. When absolutely necessary, the ship can sacrifice cargo space for turrets.

The ship is categorized as Type SZ, or "Scout Experimental", and in fact three different versions of this ship have been built. The most recent, described here, was the result of improvements to sensor placement made during the Second Survey.


Xboat Tender. Xboat tenders, stationed in each system that express boats stop at, serve two purposes. First, they tend express boats, recovering them when they arrive, refuelling them and repairing minor problems, and then sending them on their way. Second, they serve as a relay station between the planetary surface based message center and the express boat itself. Messages are forwarded to the tender for transmittal to the xboat just before it leaves for the next star system.

Xboat tenders are encountered anywhere that xboats may be expected. High population, high technology systems will probably have several tenders operating in order to handle the flow of information. They are jump capable, and each may carry up to four xboats in its cavernous ship bay. As a result, the tenders can be found in fringe or off-route systems ferrying extra xboats to areas that need them. They also undertake recovery missions to pick up damaged xboats or boats which have misjumped to off-route systems.

Constructed using a 1000-ton hull, the Xboat tender Alar is fitted with the Systems Inc. L-158E jump drive, the Lesler-Khalan 16.E maneuver drive, and the Mailliw 1yo.E power plant, and is capable of Jump-1 and 1G acceleration. Fuel tankage of 253 tons supports 2 weeks of operations and one jump-1, with an 83 ton reserve. Jump requires 83 tons of fuel, but in insystem operation, the ship uses this tankage, plus its reserve, to refuel xboats instead. On the bridge is a computer Model/5. The ship has extensive communications relay facilities, which are operated by a sensor technician on the bridge. There are 5 turrets: two beam lasers, one sandcaster, one missile turret, and one commcaster.

The ship has ten staterooms and twenty low berths. The crew consists of six: a captain/pilot, astrogator/medic, communications specialist, and three engineers. Two gunners may be added to the crew where necessary. Additional slots for the crew are taken up by replacement xboat pilots awaiting missions. There is a sixty-ton cargo bay used for repair parts and replacement equipment. Three weapons turrets arm the ship sufficiently to take care of most situations. The major part of the ship (600 tons) is taken up by a cavernous ship bay. This area can accommodate four express boats or two scout/couriers with little or no problem.


Sydkai-class Detached Frigate. Designed, built and deployed locally at TL 15 shipyards, the Sydkai-class frigate is a detached long-term patrol gunboat. The Imperial Navy is typically tasked to protect thinly settled and technologically underdeveloped systems along the frontier. However, existing resources have insufficient endurance and protecting a supply ship is a severe tactical handicap. Smaller patrol and escort craft such as the Fiery, Gazelle and Lurushaar Kilaalum cannot stand up to increasingly well-armed corsair vessels. There is a need for a vessel tailored to piracy suppression, capable of operating away from base for extended periods, with enough firepower to meet the increasing threat. The Sydkai, designed by GSbAG in 1100, is capable of defeating two vargr corsairs in ship-to-ship combat, of supporting limited ground actions and of patrolling for at least two months without refuel or resupply.

The most effective tactical use of this vessel is to overwhelm corsairs in a surprise attack; since the ship is only lightly armoured, protracted battles with martial vessels tend to result in significant damage to the ship. Another common use of this vessel is to ‘show the flag’; by jumping into a system and immediately accelerating toward the mainworld, a typical corsair will tend to flee.

Crew: The Sydkai typically has three pilots, two vehicle pilots, two navigators, four engineers, 20 gunners, three officers, one jump troop platoon (about 40 troops) and a frozen watch (14).
 
I really like the description paragraphs. Even without ship specs and deckplans, these descriptions are enough to "wing it" in case of unplanned encounters. Most of these ships I have heard of in prior publications, but not all. Did you invent the others, or is it just that I missed whatever book they appeared in?
 
Tenders and Corsairs

Hi robject,
Just a couple constructive points for thought.

Corsair. Based on the type 400 hull, the corsair is fitted out with the Dalon 2 Grid D2 jump drive, the Dupree 331m maneuver drive, and the Triptic Halonic F power plant, and is capable of Jump-2 and 3G acceleration. Fuel tankage of 103 tons supports 3 weeks of operations and one jump-2. On the bridge is a computer Model/5 and a standard software package. Most important to this ship are the 3 single turret beam lasers and single turret datacaster.

11 staterooms serve as quarters for the crew (pilot, astrogator, 2 engineers, and assorted thugs and cutthroats at double occupancy); twenty low berths are available for emergency use, or to hold captives. The ship is unstreamlined, and there are no ship's vehicles or boats. Fuel capacity is 128 tons, and cargo capacity is 150 tons.

Notable features on the corsair are large cargo doors and variable identification features. The large clamshell doors can open to reveal the entire cargo bay; the ship can accept a 100 ton ship into its cargo bay. The ship has several centrally controlled
identification features which can alter the shape and configuration of the ship at a moment's notice; fins retract or extend, modules appear or disappear, and radio emissions alter frequency and content. The ship's transponders can be altered
to identify the vessel as having any of a variety of missions and identities.

The ship is of a noncommercial type, and its lineage and paperwork are of uncertain origin.
The corsair has always had a bit of amusement for me. If the Imperium ever saw any such operating vessel they'd blast it. Like Pirate ships of the Golden Age they need to fit in like any other ship. Mostly sub merchants or tenders converted to a life of crime. I always liked to explain the Corsair vessel as a privateering ship designed by the Imperium that was intended to operate outside of Imperium space. Of course, this like many things got out of control. Otherwise, the ship would not have a specific design ID.

Xboat Tender. Xboat tenders, stationed in each system that express boats stop at, serve two purposes. First, they tend express boats, recovering them when they arrive, refuelling them and repairing minor problems, and then sending them on their way. Second, they serve as a relay station between the planetary surface based message center and the express boat itself. Messages are forwarded to the tender for transmittal to the xboat just before it leaves for the next star system.

Xboat tenders are encountered anywhere that xboats may be expected. High population, high technology systems will probably have several tenders operating in order to handle the flow of information. They are jump capable, and each may carry up to four xboats in its cavernous ship bay. As a result, the tenders can be found in fringe or off-route systems ferrying extra xboats to areas that need them. They also undertake recovery missions to pick up damaged xboats or boats which have misjumped to off-route systems.

Tenders we're probably started by ISS as an ISS design.


If this is part of a product development shouldn't it be a part of Moot threads.
 
Hi robject,
Just a couple constructive points for thought.

Hi! And, thank you.

The corsair has always had a bit of amusement for me. [...]

You're right. And, I suspect the "corsair" as a "real" ship design should be Vargr.

Tenders we're probably started by ISS as an ISS design.

And more so: xboat tenders are IISS ships, from IISS designs.

If this is part of a product development shouldn't it be a part of Moot threads.

It's not part of a product development. Call it product research.
 
research

Hi! And, thank you.

You're right. And, I suspect the "corsair" as a "real" ship design should be Vargr.


And more so: xboat tenders are IISS ships, from IISS designs.
.

It's not part of a product development. Call it product research.

Research its a good idea.
Corsairs are Imperium, Vargr, Solomani... but I think it's important to trace its roots a bit more in the descriptions for each version.

Yep. I noticed it on the Survey vessels but not tenders
 
Research its a good idea.
Corsairs are Imperium, Vargr, Solomani... but I think it's important to trace its roots a bit more in the descriptions for each version.

Yep. I noticed it on the Survey vessels but not tenders

Interesting, then it may be an assumption on my part!

Back to the Imperial corsair -- the ship description will of course require that it's not a "standard ship design" in any sense. Corsairs in the Imperium would have to be adapted from other designs, or they'd have to be built by a shipyard under some rationale (=ship type) that the Imperium would allow ("planetoid gathering"?).
 
Corsairs

Interesting, then it may be an assumption on my part!

Back to the Imperial corsair -- the ship description will of course require that it's not a "standard ship design" in any sense. Corsairs in the Imperium would have to be adapted from other designs, or they'd have to be built by a shipyard under some rationale (=ship type) that the Imperium would allow ("planetoid gathering"?).

Probably true a list of common pirate variations would a good assumption. IMTU, i had a Tender variation and a Submerchant variation. To a lesser degree merc vessels. Essentially, we're talking a gunned version of most commercial vessels. If a pirate can capture a patrol or military ship that is great for them.

If an Imperium corsair existed it would probably be a privateering ship built during one of the wars. When CT... refers to Corsair I typically assume its an older privateering ship.
 
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