Kyle Aaron
SOC-10
I began the year by laying out here the 10 campaigns I was keen to run, saying I wanted to run 4 in the year (9 sessions + 3 alternates each), invited players to them, and hosted the game sessions at my place for all but 1 or 2 of the sessions; they were the same place at the same time every week for each campaign. If any player was absent, we gamed on without them. I aimed to have 4 players for each campaign, and have not more than 2 of them stay for consecutive campaigns, rotating them through in the game circle spirit.
As a player I began this year with a revisit to Outbackalypse for 8 more-or-less fortnightly sessions, and then declined an invitation to game with the same players and GM in a GURPS Banestorm campaign. In the middle I played Lock, Stock and Two Smoking Dice for about 5 fortnightly sessions. Now at the end of this year I'm playing in AfterWorld, with 5 more-or-less fortnghtly sessions in all, and this is ongoing, but also planned to be of limited length, another 5 sessions in 2008.
As GM, this is how the game year went for me,
I find that having the closed-ended campaign with a rough guide as to the length helps keep players and GM committed, interested and showing up regularly. But I was only able to make this work by hosting almost every game session, so that everyone knew we'd be gaming at the same place and the same time each week; if anyone couldn't make a session, the game went on without them. If I'd tried to organise it each week not knowing when or where we'd play I'd not have had a quarter the sessions.
There were also Geektogethers.
Thus in all
So though my gaming year began a bit rough as I made mistakes, once the tumults were over and settled down, I had overall very good gaming both as GM and player, had lots of game sessions, ate shitloads of cheetos, helped bring gamers together even outside my own group, and made new friends.
That's me, how about you lot?
Edit: corrected to make up for a mini-campaign I forgot to mention.
As a player I began this year with a revisit to Outbackalypse for 8 more-or-less fortnightly sessions, and then declined an invitation to game with the same players and GM in a GURPS Banestorm campaign. In the middle I played Lock, Stock and Two Smoking Dice for about 5 fortnightly sessions. Now at the end of this year I'm playing in AfterWorld, with 5 more-or-less fortnghtly sessions in all, and this is ongoing, but also planned to be of limited length, another 5 sessions in 2008.
As GM, this is how the game year went for me,
- underground, the Unknown Armies game of modern supernatural horror; this perished in a game group implosion after 3 sessions
- lofgeornost, a RuneQuest campaign, fizzled for me as GM but not for the players, so after 3 sessions I set it aside for the next one.
- Wasteland, a postapocalyptic game set in Australia using d6 and later GURPS, 10 sessions + 2 alternates - played by Aron, Emil, Graeme and Tyberious Funk
- CIVIS ROMANVS SVM, a game somewhat like the Rome TV series using GURPS, 8 sessions + 2 alternates, played by Chris, Matt and Tyberious Funk
- Osere, a modern-day private espionage game using a homebrew of mine, 10 sessions + 2 alternates, played by Dominik (who bailed), Emil, Matt and Nick
I find that having the closed-ended campaign with a rough guide as to the length helps keep players and GM committed, interested and showing up regularly. But I was only able to make this work by hosting almost every game session, so that everyone knew we'd be gaming at the same place and the same time each week; if anyone couldn't make a session, the game went on without them. If I'd tried to organise it each week not knowing when or where we'd play I'd not have had a quarter the sessions.
There were also Geektogethers.
Thus in all
- I GMed 34 campaign sessions
- 28 of them part of 3 successful campaigns,
- 6 of them part of two 3-session implosion/fizzles
- I played in 18 sessions of other GMs
- enjoyed 6 alternates
- had 3 Geektogethers and helped put 10 gamers into groups new or established.
- the Winter Geektogether had 10 people, Spring 11, Summer 17.
- in all, about 22 different people across the three.
- From each Geektogether has arisen one entirely new game group, and at least 6 loose gamers put themselves into campaigns.
- I GMed
- 11 different people more than one session each
- drove off 3 of them but later mended bridges with 2
- had 2 players for 2 different campaigns
- 1 player for 3 different campaigns
- the remaining 8 players for 1 campaign each
- I played with
- 6 different people more than one session each
- 3 of whom were players under me at some point
So though my gaming year began a bit rough as I made mistakes, once the tumults were over and settled down, I had overall very good gaming both as GM and player, had lots of game sessions, ate shitloads of cheetos, helped bring gamers together even outside my own group, and made new friends.
That's me, how about you lot?
Edit: corrected to make up for a mini-campaign I forgot to mention.
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