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2300 AD & T2K

Ron

SOC-12
It appears that FFE purchased the rights for T2K and 2300 AD. I really liked the latter, any news about how many volumes will take the complete reprint?
 
Great news (about 2300AD, couldn't care less about T2K). I have just enough 2300 stuff to realize I should've bought more back when it was available. Too bad the releases aren't scheduled to start until Oct. 2002 (since if recent history is any guide that would place the first volume sometime around spring of 2003 -- if we're lucky!)

Now we just need to keep our collective fingers crossed that FFE can be convinced to do a reprint of MegaTraveller (including collected Challenge articles). Things do seem to be slowly moving in that direction.


P.S. Has there ever been any more news on the FASA and Gamelords reprint volumes that were rumored at back around time of Gencon?


[This message has been edited by T. Foster (edited 08 October 2001).]
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by T. Foster:
Great news (about 2300AD, couldn't care less about T2K). <HR></BLOCKQUOTE>

Harsh, although I too never cared for T2K (and indeed was one of those outraged Brits who agreed with Marcus Rowland's review in White Dwarf all those years ago...). Time has mellowed my hostility to the setting a little, but the game system (as seen in its TNE inincarnation) never grabbed me.

<BLOCKQUOTE>quote:</font><HR> I have just enough 2300 stuff to realize I should've bought more back when it was available. <HR></BLOCKQUOTE>

Depressingly, I had a lot of it (including gems like Bayern, the Nyotekundu Sourcebook and the Earth/CyberTech Sourcebooks) but sold it all when I dropped out of gaming in the mid-late nineties. Started playing again as a result of stumbling across the LBB reprints and started trying to rebuild my collection (a little more selectively this time). I have just started to make serious in-roads on the 2300 front (my second favourite SF game after CT), when the reprints were announced...

<BLOCKQUOTE>quote:</font><HR> Too bad the releases aren't scheduled to start until Oct. 2002 (since if recent history is any guide that would place the first volume sometime around spring of 2003 -- if we're lucky!) <HR></BLOCKQUOTE>

On the other hand, in light of experience with FFE005 (probably the trickiest production job of the CT reprints planned), the 2002 timeline may be deliberately cautious. Though personally, I'd rather see 2300 before T2K
wink.gif


<BLOCKQUOTE>quote:</font><HR> Now we just need to keep our collective fingers crossed that FFE can be convinced to do a reprint of MegaTraveller (including collected Challenge articles). Things do seem to be slowly moving in that direction. <HR></BLOCKQUOTE>

I seem to recall a statement to the effect that if there seemed to be a market, it would happen. This development can only help though.

<BLOCKQUOTE>quote:</font><HR> P.S. Has there ever been any more news on the FASA and Gamelords reprint volumes that were rumored at back around time of Gencon? <HR></BLOCKQUOTE>

I've not heard anything, would one of the Ancients care to comment?

[This message has been edited by Gallowglass (edited 09 October 2001).]
 
I really welcome this news and hope MM/FFE has the rights to reprint everything.

Actually while 2300AD & T2000 are exteremely dated in their plausible game history tragetories. They remain a valuable source of material for Traveller. Because the time of its inception, Traveller tends to "breed" many TL 7-9 worlds which are perfect for T2000.

Does anyone care to comment on the nuclear war on Asmodeus. Perhaps, this can your Twilight setting. Not to mention the faction wracked Rebellion milieu. What happens if the players get stranded without a starship on a balkanized planet. The module "Going Home" could be the journey to the Imperial protected Starport instead of America.

2300AD has a special place because I always found its background to be superior to the fact that we are going to meet the Vilani around Bernard's in 97 odd years from now. IMTU, I pushed the Vilani more Rimward and made the 2300AD background history. The problem being all the dates got screwed up. Thus the discovering the Secret of the Ancient (Marc did know what he was doing when he drafted future history). I solved the problem by establishing that the Imperial dating system is quite arbitary and the only date with certainity we can calculate is Year 0. As nobody, including the Terrans, kept accurate dating systems during the Long Night and the fiasco called the ROM.

So I sincerely hope we will see some hidden gems that we not published with the originals, like we have seen with the other reprints. I personally favour the portrait rather than landscape format. {it fits better in my bookcase}
 
Twilight 2000 (the original version) had a underestimated game system. At first I disliked it because I couldn't squeeze off single shots, and later when the Evil Empire fell, the background no longer made sense. But then Murph ran his "Twilight 1990" campaign. It was an espionage game set in the contemporary world, with T2K rules. It rocked, and I came to love those rules, as well as using the rules as supplements.

Traveller 2300 was the opposite problem. I loved the setting, but I could never make sense of the rules. The history was obviously dated, but a history could be created that gave the same world in 2300. And I really loved the binary weapons (they should have had APFDS rounds) and the 3D mapping. Two problems, though:
I disliked Stutterwarp.
I couldn't afford all the supplements/adventures, and I lost interest before I could figure out which were essential. Particularly I couldn't grasp how to handle the Kafer.

Both were re-released with the "House"/TNE system ptooi. I hope they reprint the original versions.

[This message has been edited by Uncle Bob (edited 11 October 2001).]
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Uncle Bob:
Both were re-released with the "House"/TNE system ptooi. I hope they reprint the original versions.<HR></BLOCKQUOTE>

Actually, T:2300 never had the TNE/House system. The 2nd edition (2300AD) fixed some errors and added a lot of background material, but left the rules the same. By the time GDW got around to consolidating everything under the single system they had already dropped the 2300 line.

I believe there were rumors at some point of reintroducing it as a 'variant universe' for TNE, but of course that never came to pass.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Uncle Bob:
I believe there were rumors at some point of reintroducing it as a 'variant universe' for TNE, but of course that never came to pass.
b]<HR></BLOCKQUOTE>

What I heard was it was part of a grand expansion tied in with GDW's Dark Conspiracy game. Each could allow a different horror portal to openned with plausible and implausible futures. Fantasy milieus could have Dangerous Journeys. Space Opera could have Traveller: TNE and Hard SF would be 2300AD with Post-Holocaust world being T2000.

A pity in some ways that this never came to past. I have always being wanting to incorporate Horror in my Traveller game and those Challenge issues never really cut it. As there ought to be more the occasional derelict or monster hunt to SF horror. Excepting those knock-offs of vampires, zombies and monsters from beyond genre.
 
Hooray! The reprinting of 2300AD stuff is excellent news. I have the same kind of history as Gallowglass - I had most of the 2300AD stuff back then, but sold or threw them away (!) in the early 90's as I quit roleplaying (along with all my Traveller stuff etc.). Long story, don't ask. Talk about big mistakes.

When I got back to roleplaying in the late 90's I've tried to get all of them back. This has been all but easy. The reprints of Traveller and now 2300AD are just what I need.

A big thank you to Far Future! Whenever you're in Finland Marc, I'll buy you a beer or ten (Finnish beer, mind you).
 
Loved the Universe, desipsed the game system. I ended up using Cyberpunk 2020 rules with the 2300AD setting (with some mods). I'll purchase one copy, and I know several other guys who would purchase one as well.
 
Greetings,

As one of the people who wrote some modules for the original T2K, I could never figure out why the Brits seemed to dislike so intensely.

Anyway, I'm glad to see that the 2300 stuff will be reprinted. The Kafers were one of the best alien races ever created for an sf rpg.

Frank Frey
 
I would like 2300 AD out first too.

As far as not plausible, cyberpunk is obviously off now (I just can't see Japan rising and dominating anymore). Just look at the 2000-2300 timeline as a could have been.

And the aliens were the coolest ever. All of them were truly alien and interesting. Even the Kafers, who at first glance had a Warhammer 40K Orkish feel to them, turned out to be much deeper
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Frank Frey:
Greetings,

As one of the people who wrote some modules for the original T2K, I could never figure out why the Brits seemed to dislike so intensely.
<HR></BLOCKQUOTE>

It all seems so long ago and far away now, and really not very relevant anymore... But for a lot of young English gamers (like myself) it was percieved, as a game, to be promoting a cavalier attitude to the use of Nuclear Weapons; and to the use of Europe as a convenient theatre of War for the then super powers to squabble in without jeopardizing their own domestic populations. And it gave us all something to write irate letters to White Dwarf about (both pro & con).

Even now, I personally don't find the setting particularly interesting or appealing and would twist it: heroic left wing rebels trying to survive and defeat a resurgent fascist New America in the aftermath of a failed socialist revolution in the US reminiscent of Ken McLeod's Star Fraction appeals more to my sensibilities... But my real problem is I never like the rules system and still don't.

<BLOCKQUOTE>quote:</font><HR>
Anyway, I'm glad to see that the 2300 stuff will be reprinted. The Kafers were one of the best alien races ever created for an sf rpg.
<HR></BLOCKQUOTE>

It's good to see both games back as there are many fans of both. As for the Kafer's, I still find them (like the Alien in the Aliens movies) a little to obviously "the bad" guy, but even so GDW did a great job working them out and the whole set of 2300AD aliens are superb


[This message has been edited by Gallowglass (edited 23 October 2001).]
 
Has anyone besides me played with the idea of incorporating the 2300AD milieu into Traveller? I would be interested to get some more information, as I would like to enrich my own attempts.

So far I am holding out for Transhuman Space as the filler in between for Near Earth space.
 
Just a quick note to express my delight on hearing of the forthcoming reprint of T2300.

Personally I loved the rules - elegent, simple, and (seemingly) "realistic". All a matter of personal taste I know, but the system struck a cord with me anyway.

October 2002 now seems a VERY long time off - any chance of an earlier release... ?
Cheers,
Rob
 
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