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2320 : A few questions

Alain

SOC-3
I'd like to know:

- Is 2320 eill use the old 2300ad/GDW game system?
- Will 2320 be compatible with D20 Future?
- What will contain 2320ad book?
- Are there other books planed?
- If so, Could those books include:
a) a more complete Colonial Atlas?
b ) An Alien Compendium (that include all aliens)?
c) A more accurate Earth/Core sourcebook?
d) an upgraded Equipments & Vehicles Sourcebook?

The game of 2300ad was always one of my favourite but I lost interes due to the lack of new material... but now, I see a glimse of hope!
 
Ooh, ooh, I can answer at least one of those! ;)

1. 2320AD will use the T20 system.
2. That makes it loosely compatible with d20 Future, but it does not use its style of generic classes.

Don't know about the rest ... but if you join the Moot you can see the playtest files, which have ltos of those items already in them! :D
 
I can answer some of these questions, with the proviso that the final edit may change some of these answers...

Yes, is uses the T20 system, which actaully works rather well just as deadly. This has the added benfit of allowign the player/GM to integrate any D20/OGL material he/she wants into the game.

As of this wrting, the GM's Guide chapter has soem guidelines on using 2320AD with D20 Future, including Advanced classes available in the setting.

The current table of contents goes something like this:
Prologue
Introduction
Background
Character Generation
Rules Modifications
Foundations
Core Worlds
Frontier Worlds
Alien Space
Aliens (Kafer, Eber, Sung, Xiang, Klaxun, Litle Guys, Pentapods, and Ylii, with some cursory information on four other vanished/mysterious aliens (AGRA, the Enemy, Medusae, and the Aquilans)
Technology
Equipment and Weapons (including robots and personal armor)
Vehicles (including combat walkers)
Cybernetics and DNA Modifications
Spacecraft and Starships
Space Travel
Starship Encounters
Starship Combat
NPCs and Animals
GM's Guide (sample campaigns, conversion guides, bibliography)

For future products, I'd love to see an expanded Colonial Atlas, one for each arm. In the stock book, however, there is a full set of physical and colonial data for each colony world, along with a map and descriptive text based on the Colonial Atlas and the Adventurer's Guide. However, future products do depend on the sales of the core book, so we'll have to wait and see.

In a similar vein, I would like to see all the books you mentioned, along with more. I had to cut all the design rules, for instance, and I would like to see them published somewhere.

I've always felt that the Core worlds weren't given enough space (especially Tirane), and that they should see their own book, one that describes not just the main worlds themselves, but everything else that must be going on in these heavily settled and industrialized systems.

Colin
 
I almost forgot: Will the mystery of the "Bayern" will be explained? Meaning How its stutterwarp drives can reach 15 LY?

And also, will the naval architech manual will be updated? or make it easier to work with? or made it compatible with T20?

Will the ship of the French Arm or better a Spaceship sourcebook will be considerate?

Thank you.
 
The Bayern had 4 disposable sttuerwarp drive cores. She had to breach a 14.5 LY gap, so she'd bring one of her cores on-line, travel until it was fully charged and then dump it. She'd then bring another of her drives on-line and use it to travel the remaining 6.8 Ly and discharge at the far end, leaving her three drives - one to use, one as a spare and one to dump in the rift on the way home again.

G.
 
The 2320AD design system is based on a combination of the T20 design system and NAM. The biggest deviation is hull, which use the T20 system for design, allowing more hull-forms and more customization. That, and the designs are all volume-based (displacement tons) rather than mass-based. This was done for compatibility purposes with T20. Vehicles were likewise designed with T20, but with some additions for the 2320AD universe.

Yeah, the Bayern had 4 disposable drives, along with a drive tuner to bring them online in deep space. One was a spare, two were used for crossing rifts, and the last was to get home.

I want to do a spacecraft book. It may well wind up as two books, one for ship designs and one for the design sequence (including alien vessels), a combat system, and a campaign naval game (Like three Blind Mice or Lone Wolf, set in the 2320AD era).

Colin
 
Originally posted by Pompe:
Is there a world generation system in 2320AD?
No. That's one of the things I had to cut. It was more of a colony design system in any case, as T20 already has a world design system.

I would like to see an Explorer/Scout/Colonization sourcebook that contained the colony design system, along with a more 2320-flavored star and world design system. Soemthing along the lines of the original 2300AD system, but updated and modified. This book would also push the boundaries of human space past the current 50ly radius to about 70ly radius, opening up more venues for exploration and colonization.

Colin
 
Pity.

To be egocentric, I thought the exploration/colonization part (not that it made perfect sense in the standard setting) was the greatest potential feature of 2300AD as well as the one most badly needing more work. And obviously it is mainly the world-stuff which still interests me. On the other hand, it also presents somewhat of an opportunity.

So 2320AD uses the T20 world design system?
 
Originally posted by nitril:
When will we see 2320AD in the stores???
We're aiming for 2nd quarter 2005. Hopefully earlier in the quarter rather than later, but we'll see.

Colin
 
Originally posted by Pompe:
Pity.

To be egocentric, I thought the exploration/colonization part (not that it made perfect sense in the standard setting) was the greatest potential feature of 2300AD as well as the one most badly needing more work. And obviously it is mainly the world-stuff which still interests me. On the other hand, it also presents somewhat of an opportunity.

So 2320AD uses the T20 world design system?
More-or-less. The T20 design system isn't really suited to creating 2320AD style colonies, especially the social aspects (Population, government, etc). The 2320AD universe is relatively small, so you shouldn't be designing a new world each week in any case. You can use the T20 system as a basis for world design, and go from there. At least until we have that book out...


Colin
 
Originally posted by Colin:
</font><blockquote>quote:</font><hr />Originally posted by nitril:
When will we see 2320AD in the stores???
We're aiming for 2nd quarter 2005. Hopefully earlier in the quarter rather than later, but we'll see.

Colin
</font>[/QUOTE]Any change QLI will be at the "Spiel" in Essen in 2005 advertising it's works (both T20 and the new T2320) in the german/continental european market?

Michael
 
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