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300 ton Agile Trader

Jame

SOC-14 5K
Book 2 design. 300 tons. Jump-2, 3G, Plant-3. 90 tons fuel. Model/3. 10 staterooms, 30 low. 3 Hardpoints (1 pulse laser/sandcaster, 1 pulse laser/missile rack). 70 tons cargo. Streamlined. 6 crew. MCr 166.55, 13 months.
 
Book 2 design. 300 tons. Jump-2, 3G, Plant-3. 90 tons fuel. Model/3. 10 staterooms, 30 low. 3 Hardpoints (1 pulse laser/sandcaster, 1 pulse laser/missile rack). 70 tons cargo. Streamlined. 6 crew. MCr 166.55, 13 months.

This is a fairly standard approach to the Not-Fat-Just-Big-Boned Trader; you'll find, however, that due to the way drive performance works in un-House-Ruled B2, a 300-dton vessel combines the building/operating costs of a 400-dton vessel with the payload/performance envelope of a 200-dton vessel... which is to say, it's sub-optimal, and therefore hard to make a living with. Perhaps a little better-suited to speculation than the venerable A2, but the overhead's pretty hefty. You might get better cost/revenue numbers at 400-dtons (IMTU, the default minimum for commercial hulls); for about +10% cost to your 300-dtonner, you can double the payload with a 400-dtonner.

Also, as mentioned above, you have an unfilled hardpoint -- which may be a simple oversight or else a good profit-motivation -- plus, I like to mount the lasers in the same turret, so I only have to hire & pay one highly-skilled gunner... but that may just be cheapskate me...
 
300 dTon
Jump 2
3G Maneuver drive
Well armed. Lots of crew space.

Isn't that all the same as a standard Corsair?
 
300 dTon
Jump 2
3G Maneuver drive
Well armed. Lots of crew space.

Isn't that all the same as a standard Corsair?

I was presuming that it has a performance envelope similar to that of the Generic Corsair in order that it not make easy prey for one. Otherwise, the powerplant can be reduced to make more room for payload...
 
Build using 400 tons with the same engineering performance standards. Will easily run off any corsair, especially after hardpoint maximization and turret homogenation. I use 2 trip pulse, 1 trip missile, 1 trip sand. BTW, whoever made the classic utility: You are sooooo COOL! :)

Is the a design utility out there for HG2?

Traveller(c) Starship Design
---------------------------------------

Fat Agile Trader (Fat Agile Trader class)

The Fat Agile Trader is based on a 400T, custom hull. It mounts jump drive D, maneuver drive F, and power plant G, giving a performance of jump-2 and 3-G acceleration. Fuel tankage for 110 tons supports the power plant allowing for 1 jump-2 and 4 weeks of operation. Adjacent to the bridge is a computer Model/3.
The ship has the following accommodations:
10 stateroom(s)
30 low berth(s)
The ship has 4 hardpoints and 4 tons allocated to fire control. Installed on the hardpoints are:
4 triple turret(s)
The turret(s) are armed with:
6 pulse laser(s)
3 missile launcher(s)
3 sandcaster(s)
There are 1 ship's vehicles:
1 air/raft(s)
Cargo capacity is 146 tons. The hull is streamlined. The ship is not subsidized.

The Fat Agile Trader requires a minimum crew of 9:
1 pilot
1 navigator
2 engineer(s)
1 medic
4 gunner(s)

The ship costs MCr201.5 (not including discounts and fees) and takes 16 months to build.


Ship's Name: Fat Agile Trader
Ship's Class: Fat Agile Trader class
Build Cost: MCr201.5
Design Fee: MCr2.015
Mass Production Cost: MCr183.1635 (includes design fee)
Hull: 400T, custom (streamlined)
Jump Drive: D (jump-2)
Maneuver Drive: F (3-G)
Power Plant: G
Ship's Computer: 3 (capacity 5/9)
Ship's Accommodations: 10 stateroom(s), 30 low berth(s),
Cargo Capacity: 146
Available Hardpoints: 4
Mounted Turrets: 4 triple turret(s),
Mounted Weapons: 6 pulse weapon(s), 3 missile launcher(s), 3 sandcaster(s)

---------------------------------------
Generated using the Classic Traveller Utility
 
I like the 400 dTon Fat Agile Trader, but with 73 percent of the cargo capacity and double the cost of a standard Fat Trader, can it make ends meet?
(assuming 'per pasec' passenger & freight rates)
 
Doubtful, even at per parsec rates there's too much "invested" in maneuver, power, weapons and computer to earn an honest living*. It's a corsair plain and simple, or a privateer merc, or a corsair pretending to be a privateer merc, or pretending to be (rather poorly) a trader (dressed up as a Fat Trader it would make a fair Q ship).

* Speculative trade maybe, depending on how loosely one interprets the rules.
 
Far Trader,
I think you are correct. I did some very rough calculations and come up with about 0.9 MCr per month in bank payments and operational Expenses. At two jumps per month and full holds, that’s only 292 dTons of cargo per month x 2000 Cr per dTon for Jump 2 = 0.584 MCr per month in Revenue. That leaves a shortage of 0.316 MCr per month and I doubt that it has enough staterooms and low berths to cover that deficit.

It could make a ‘bad to the bone’ subsidized merchant for a rough neighborhood, but it appears that it will need some government support. I agree that with pop-up turrets and a some fighters in the hold, it would make a sweet Book 2 Q-ship.
 
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