I was thinking about fleet operations and had two questions pop into my head.
1st: How can a fleet make sure they arrive at the same time in an enemy system? Since each ship jumping is in it's own pocket in jumpspace and the jump time is 7 days +/- 10%, the randomness factor would make fleet operations a b*tch. You could have whole sections of the fleet arriving across a 32.6 hour span. A fleet could be decimated in detail that way.
2nd: How is it that a ship emerging from jump space doesn't exit on top of another object? i.e. Two ships either or both emerging from jump space into the same space.
Loyde H.
<I have a mind like a safe. Unfortunatly I forgot the combination.>
1st: How can a fleet make sure they arrive at the same time in an enemy system? Since each ship jumping is in it's own pocket in jumpspace and the jump time is 7 days +/- 10%, the randomness factor would make fleet operations a b*tch. You could have whole sections of the fleet arriving across a 32.6 hour span. A fleet could be decimated in detail that way.
2nd: How is it that a ship emerging from jump space doesn't exit on top of another object? i.e. Two ships either or both emerging from jump space into the same space.
Loyde H.
<I have a mind like a safe. Unfortunatly I forgot the combination.>