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A different kind of patron... "Princess" Baysan Temirzhan

Enoki

SOC-14 1K
“Princess” Baysan Temirzhan.

69789-D, 22 years old, 1 term +
Skills:
Wheeled vehicle 0
Computer 0
Bow 1
Equestrian 1
Inborn / Artisan 2 (painting and drawing)
Carousing 1
Liaison 0
Home world: Arshur, Sepik Subsector, Glimmerdrift Reaches D5478AD-5

Princess Baysan Temirzhan is the daughter of self-styled “King” Aizhan Temirzhan, ruler of Arshur. This makes him the rough equivalent of a Marquis in Imperial nobility terms.
Princess Baysan recently graduated from university where she studied liberal arts associated with rounding out her social status as Princess. She was on the university’s archery team and spent time riding and socializing. She’s a good artist in several mediums and her paintings and drawings have merit.
She is 170 cm tall, has orange hair and very engaging light blue eyes, along with elegant facial features and an athletic figure. She normally speaks a Solomani dialect, common to her world and knows Sylean Imperial dialects too.
She’s been trained in court etiquette, along with culinary skills, and other related social skills deemed necessary for someone of her status. She’s also a Grade A, arrogant, spoiled, petty, narcissistic, little… Princess. :rolleyes:

Arshur as a world is in a system where it’s the only source of fuel for starships available. If your ship has to refuel there, you have little choice but to cut a deal with King Temirzhan’s government. There is no starport and King Temirzhan has a very large and well-equipped military that covers potential refueling points on the planet. The result is he can extort (“demand” as his government would politely put it) large sums of cash from fuel starved ships for the privilege of refueling.
His ability to generate wealth along with having an iron grip on society and control of all social media has kept him popular with his subjects… At least the ones not in secret slave labor camps…

King Temirzhan and Princess Baysan as patrons

This particular patron encounter is for a small merchant ship Captain, or Far / Free Trader to take on.

As a ship’s Captain, you’ve just cut a deal with King Temirzhan for permission to refuel. You’ve been told to have the payment ready when you land. The landing site is beside a large lake about forty kilometers from the nearest civilization.
Shortly after your ship sets down, a convoy of vehicles shows up. It’s obvious that there’s a couple of VIP’s in the group you meet with along with a number of security guards and entourage, like staff.
A man in a thousand credit suit is introduced as King Temirzhan. His daughter Princess Baysan is beside him. The King takes you aside.
“I’d like to change the deal we’ve made with you” he says. “Know, that I have considerable artillery assets covering this location and your ship.” He smiles at you. “You can keep the payment we arranged with you.”
“What I’d like from you instead, is for you to take my daughter, Princess Baysan on as crew and teach her what it means to serve and have responsibility, something she has not grown up into.”
He’s not giving you much choice here…
“If you agree, bring her home in a year or two when she’s learned those lessons. I’ll make it well worth it to you. As incentive, I’ll give you fifty thousand Imperial credits to cover her expenses and pay for your time. Do we have a deal?” Again he smiles.

Baysan as crew:
Baysan starts off as arrogant, sometimes violent, and always insulting and demanding. She wants no part of work or being on your crew. She demands you bow to her and treat her as her social position demands.
She’s even more insulting, vicious, and petty with your crew who she sees as demeaning commoners not good enough to lick her shoes.
You have a year or so to straighten her out if you want a big reward for success.

Note: You can move this one to any similar system as necessary.
 
Whoa.

Can I take a ticket for something a little less risky and painful, like raiding a Zhodani Elite SpecOps cruiser?
 
Ah, but the conundrum is, what do you have her do that's useful? Her skills list is pretty much useless. Not much call for archery, horseback riding, or an artist on a far trader or small merchant ship. Party girl isn't very useful either...

Do you trust her to do steward duties? :oo:

Just imagine how that'd go over with passengers. Make her a cook because she does know how? Kind of negates the work or don't eat idea...
 
heh. a bigger issue is why is this royal personage turning over his daughter to strangers for cold-turkey training? if I were the captain I'd be thinking, "uh ... what? is this guy actually her father?" big plot issue there.

but, as for skills, yeah, "a year or two" is plenty of time for training. and depending on the ship's passenger loadouts and the route cooking and carousing and liaison are great skills - there's more to "steward" than fluffing pillows. she could organize passenger entertainment and self-entertainment, she could do cooking demonstrations, and ground-side she could organize passenger acquisition. remember, the captain and crew may own and operate the ship, but the passengers don't care about that - the steward is the face of the ship, and if she's a good steward (and pretty!) they'll be more likely to re-book later and to recommend the ship to others. as for artesian she could do portraits of passengers and sell them - lots of people are full of themselves and might pay good money for good portraits.
 
Last edited:
“Princess” Baysan Temirzhan.

69789-D, 22 years old, 1 term +
Skills:
Wheeled vehicle 0
Computer 0
Bow 1
Equestrian 1
Inborn / Artisan 2 (painting and drawing)
Carousing 1
Liaison 0
Home world: Arshur, Sepik Subsector, Glimmerdrift Reaches D5478AD-5


Note: You can move this one to any similar system as necessary.

I am glad you put that last part into this Patron, because most sane tramp traders would avoid a D Starport in a non-Aligned Human world with an Amber Zone rating, to say very little about there being no Gas Giant in-system.

Dunno about most Captains, but in his later years Senior Scout Gevaudan Cannagrrh, would never have chosen to pass through that hex. It is far safer to skim for fuel and process it onboard than to have to deal with an Amber Zone world. Besides. The Sixth Horizon is a Far Scout and has Jump 4 capability. For all the other Far Traders, Free Traders and Jump 1-2 vessels; they're just screwed by this plot.

Even if removed to Gvurrdon Sector, Gev would have tried her out as Steward with aid from his ship robots, Vincent and Bob. If she turned out to be a stubborn Human (or other race), sell her as a very expensive Concubine slave, cash out and move to another subsector pronto. Sure you make an Enemy, but you make one in style.

There is a reason 'tramp' is found in tramp traders.

Live from Serue (Knoellighz 1221), this is the Pakkrat.
 
It is far safer to skim for fuel and process it onboard than to have to deal with an Amber Zone world.

if it's amber then it's FAR more profitable to deal with it. amber chases away all the cautious careful types, leading to greater demand for transport by a lessening supply of transport.

and it makes royal fathers sending off their royals daughters a bit more believable.
 
If she turned out to be a stubborn Human (or other race), sell her as a very expensive Concubine slave, cash out and move to another subsector pronto. Sure you make an Enemy, but you make one in style.

There is a reason 'tramp' is found in tramp traders.

Live from Serue (Knoellighz 1221), this is the Pakkrat.

Yeah. There's a lot of ugly ways for this one to turn out.
 
I am glad you put that last part into this Patron, because most sane tramp traders would avoid a D Starport in a non-Aligned Human world with an Amber Zone rating, to say very little about there being no Gas Giant in-system.

Dunno about most Captains, but in his later years Senior Scout Gevaudan Cannagrrh, would never have chosen to pass through that hex. It is far safer to skim for fuel and process it onboard than to have to deal with an Amber Zone world. Besides. The Sixth Horizon is a Far Scout and has Jump 4 capability. For all the other Far Traders, Free Traders and Jump 1-2 vessels; they're just screwed by this plot.

Even if removed to Gvurrdon Sector, Gev would have tried her out as Steward with aid from his ship robots, Vincent and Bob. If she turned out to be a stubborn Human (or other race), sell her as a very expensive Concubine slave, cash out and move to another subsector pronto. Sure you make an Enemy, but you make one in style.

There is a reason 'tramp' is found in tramp traders.

Live from Serue (Knoellighz 1221), this is the Pakkrat.

You need to look at where it is. There's not a lot of alternatives to it for a jump 2 ship in that location. It meets the real estate motto: Location, location, location.

But, there's no reason that you couldn't move it somewhere else.
 
Ah, but the conundrum is, what do you have her do that's useful? Her skills list is pretty much useless. Not much call for archery, horseback riding, or an artist on a far trader or small merchant ship. Party girl isn't very useful either...

Do you trust her to do steward duties? :oo:

Just imagine how that'd go over with passengers. Make her a cook because she does know how? Kind of negates the work or don't eat idea...
I hear she makes a mean macaroni.

Either that or Spaghettio Surprise (heated poptarts in Chef Boiyardi's finest).

Any chance to promise the king, then jump outsystem and dump her off at some resort? If she protests, I'll just reply with "Be thankful I'm not a Vargr, missy..." :mad:
 
1. It's her stepfather. She's the actual heir and he's regent/prince consort, and he needs someone to blame when she's dusted.

2. There's a plot to assassinate her, and he wants her out of the way for a while he goes medieval.

3. She has plans to elope with someone unsuitable, so it gets her off planet and an appropriate punishment/future deterrence.
 
And, that's what makes it so fun to spring on a crew... :devil:

If you want a running "deal with the spoiled brat" situation, don't bet on getting it. It's too easy for the crew to avoid that outcome, in a variety of ways ranging from unpleasant to outright evil.
 
heh. a bigger issue is why is this royal personage turning over his daughter to strangers for cold-turkey training? if I were the captain I'd be thinking, "uh ... what? ...

I think you hit the nail on the head.

Take the deal, of course. Perhaps she's one of many daughters and is simply expendable. Are women 2nd class citizens on this world? But a TL5 world sending someone into space is a big deal. When she returns, her trade experience would be endless and she'd be admired by the population.

Computer 0 TL5? wow. :rofl:


  • Make certain your Jayne Cobb has Vera ready for trouble.
  • Find out what's in the local news while slowly refueling.
  • How many siblings does she have and are there males?
  • No matter what. Be friendly.
  • If things don't work out you can always move to another sector.
  • Opportunity to cut a future trade deal perhaps. Keep the crew focused on credit potential.
  • Eventually explain reality to her.
  • if all else fails dump her on a neighboring world with a navy and let them deal with her.
 
Computer 0 TL5? wow.

her father imports the best, she plays a lot of video games, does a lot of computer graphics (she's an artist). hey, that's another point for steward - she'll be a boss at setting up passengers with their games.
 
If she's expendable, she's a courier.

You may expect some Imperial entanglements.

No entanglements from a nonaligned world in GR sector. Dump her at Dug, if she's a problem or the Gamma Republic.

Give her a week or two in space of being ignored and she'll break.
 
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