I would suggest that they might be too weak AS MILITARY BODIES to be competitive states against the imperium, but that in no way makes them too weak to be antagonists FOR THE PCs.Originally posted by Gnusam Netor:
I wasn't talking about war or some massive rebellion. I hope i conveyed the opinion that:
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- All good stories need a good antagonist.</font>
- The consulate and the confederation are too weak to make good antagonists.</font>
It really depends on the scale and scope of your PCs and their plots.
A cartel run by a zhodani cell could make a great season's "big bad" and maybe the first "season" ends with infiltrating the cartel and stopping thei current ops only to discover in the finale the zhodani "man behind the curtain" and now be either running from him or moving to thwart his other ops.
Or, perhaps you get offered a cushy new job after busting the cartel only to discover in second season that you are now working for the zhodani...
In fact, the very notion that these rival political boides are not a militrary match for the Imp's can serve as a benefit. because they don't swing round megafleets, they use subtlety, infiltration, conspiracy, secrecy and sabotage and operate in small scales that are ripe sized for PC-troublemakers. A fleet of battleships isn't probably something that the PCs will dive into... but a conspiracy plot... thats doable.
I guess I am saying... there is much more to "being a good antagonist" for PCs than military competitiveness..