Had this idea of putting together a Manual of Common Tasks. The U.S. Army has several of these. I thought we could do something similar. Made for MgT2, of course. You might recognize some of these from over the years. Also found out that there's no Forgery skill in MgT2.
Here's 12 more tasks for you.
To determine the Starship's location by system beacon after exiting from JumpSpace
Easy (4+), Electronics (Comms) check, (1D Seconds, EDU)
To break in on a Comm Channel
Difficult (10+), Electronics (Comms) check (1D x 10 Seconds, EDU)
To locate the source of a radio transmission
Difficult (10+), Electronics (Comms) check (1D Minutes, EDU)
To scan for unidentified Starships
Average (8+), Electronics (Sensors) check, (1D x 10 Seconds, EDU)
To determine the Starship's location without a system beacon after exiting from JumpSpace
Very Difficult (12+), Electronics (Sensors) check, (1D x 10 Minutes, EDU)
To force a Maneuver Drive beyond its operating limits (OverDrive a Maneuver Drive)
+1G - Average (8+), Engineer (m-drive) check (1D x 4 Hours, INT)
+2G - Difficult (10+), Engineer (m-drive) check (1D x 10 Minutes, INT)
+3G - Very Difficult (12+), Engineer (m-drive) check (1D x 10 Seconds, INT)
+4G - Formidable (14+), Engineer (m-drive) check (1D Seconds, INT)
To perform a System Crosscheck on an Engineering system
Average (8+), Engineer (ship's system) check (1D Minutes, EDU)
- Exceptional Success: +3 to next (ship's system) check, +1 to the next following (ship's system) check
- Average Success: +2 to next (ship's system) check
- Marginal Success: +1 to next (ship's system) check
- Marginal Failure: -1 to next (ship's system) check, a Warning Light, but no situation occurs later
- Average Failure: -2 to next (ship's system) check, a Warning Light situation (system malfunction) to occur later
- Exceptional Failure: -3 to next (ship's system) check, a Warning Light situation (complete system shutdown) to occur within 1D x 4 Hours
To stay in formation with another Starship
Average (8+), Pilot (Spacecraft) check (1D x 10 Minutes, EDU)
To hide a Starship behind an asteroid
Difficult (10+), Pilot (Spacecraft) check (1D x 10 Seconds, INT)
To find information about a mysterious Patron
Difficult (10+), Streetwise check (1D x 4 Hours, INT)
To cross a Vacuum World on foot
Average (8+), Vacc Suit check (1D Hours, END)
To attempt an unusual maneuver in a Vacc Suit
Difficult (10+), Vacc Suit check (1D x 10 Seconds, DEX)
Here's 12 more tasks for you.
To determine the Starship's location by system beacon after exiting from JumpSpace
Easy (4+), Electronics (Comms) check, (1D Seconds, EDU)
To break in on a Comm Channel
Difficult (10+), Electronics (Comms) check (1D x 10 Seconds, EDU)
To locate the source of a radio transmission
Difficult (10+), Electronics (Comms) check (1D Minutes, EDU)
To scan for unidentified Starships
Average (8+), Electronics (Sensors) check, (1D x 10 Seconds, EDU)
To determine the Starship's location without a system beacon after exiting from JumpSpace
Very Difficult (12+), Electronics (Sensors) check, (1D x 10 Minutes, EDU)
To force a Maneuver Drive beyond its operating limits (OverDrive a Maneuver Drive)
+1G - Average (8+), Engineer (m-drive) check (1D x 4 Hours, INT)
+2G - Difficult (10+), Engineer (m-drive) check (1D x 10 Minutes, INT)
+3G - Very Difficult (12+), Engineer (m-drive) check (1D x 10 Seconds, INT)
+4G - Formidable (14+), Engineer (m-drive) check (1D Seconds, INT)
To perform a System Crosscheck on an Engineering system
Average (8+), Engineer (ship's system) check (1D Minutes, EDU)
- Exceptional Success: +3 to next (ship's system) check, +1 to the next following (ship's system) check
- Average Success: +2 to next (ship's system) check
- Marginal Success: +1 to next (ship's system) check
- Marginal Failure: -1 to next (ship's system) check, a Warning Light, but no situation occurs later
- Average Failure: -2 to next (ship's system) check, a Warning Light situation (system malfunction) to occur later
- Exceptional Failure: -3 to next (ship's system) check, a Warning Light situation (complete system shutdown) to occur within 1D x 4 Hours
To stay in formation with another Starship
Average (8+), Pilot (Spacecraft) check (1D x 10 Minutes, EDU)
To hide a Starship behind an asteroid
Difficult (10+), Pilot (Spacecraft) check (1D x 10 Seconds, INT)
To find information about a mysterious Patron
Difficult (10+), Streetwise check (1D x 4 Hours, INT)
To cross a Vacuum World on foot
Average (8+), Vacc Suit check (1D Hours, END)
To attempt an unusual maneuver in a Vacc Suit
Difficult (10+), Vacc Suit check (1D x 10 Seconds, DEX)