Hi,
I recently picked up a copy of GURPS: Traveller Interstellar Wars and have thrown together a spreadsheet for developing up ships, based on the formulas and tables in that book.
Here is a notional 300 dTon Merchant design I modeled up based on those rules, that I thought I'd share. I'm still double checking some of the calcs (especially the crewing numbers) but I hope to next make up some deck plans and maybe even a 3D model (if I get the chance).
Name/ID Merchant Ship 300A1
Vessel Type Merchant
Tech Level 10
Nationality Terran
Disp 300 dTons
Config & Shape Needle/Wedge
Streamlining Airframe
Armor dDR 10
Stealth No
Hull Spaces 300
Empty Mass 235 tons
Installed Thrust 1800 tons
# of Fuel Proc 1
Fuel Proc Rate 3.2 dTons/Hr
Primary Secondary
Bridge Type Standard Bridge None
Primary Secondary
Sensor Package Model-0 None
Max # Allowable Actual # Installed
Hard Points 4 2
Fixed Mounts 0
- Beam Laser / TL 9 0
- Beam Laser / TL 10 0
- Beam Laser / TL 11 0
- Pulse Laser / TL 9 0
- Pulse Laser / TL 10 0
- Pulse Laser / TL 11 0
- Missile Rack 0
- Sandcaster 0
Light Turrets (Up to 3 Weapons Each) 0
- Beam Laser / TL 9 0
- Beam Laser / TL 10 0
- Beam Laser / TL 11 0
- Pulse Laser / TL 9 0
- Pulse Laser / TL 10 0
- Pulse Laser / TL 11 0
- Missile Rack 0
- Sandcaster 0
Heavy Turrets (Up to 2 Weapons Each) 0
- Plasma Gun / TL 10 0
- Plasma Gun / TL 11 0
- Fusion Gun / TL 11 0
50 dTon Bay Weapons 0
- Light Particle Canon / TL 10 0
- Light Particle Canon / TL 11 0
- Bay Plasma Gun / TL 10 0
- Bay Plasma Gun / TL 11 0
- Bay Fusion Gun / TL 11 0
- Light Missile Array 0
TL 100 dTon Bay Weapons 0
- Heavy Particle Canon / 9 0
- Heavy Particle Canon / TL 10 0
- Heavy Particle Canon / TL 11 0
- Repulsor Array / TL 10 0
- Repulsor Array / TL 11 0
- Heavy Missile Array 0
Spinal Mounts (1 Max)
- Light Spinal Particle Canon / TL 10 0
- Light Spinal Particle Canon / TL 11 0
- Heavy Spinal Particle Canon / TL 10 0
- Heavy Spinal Particle Canon / TL 11 0
- Light Spinal Meson Canon / TL 11 0
- Heavy Spinal Meson Canon / TL 11 0
# Size
Vehicle Bays 0 0
Hangar Bays 0 0
Launch Tubes (#/Craft Size) 0 0
- Hangar Bay incorporated into Tube 0 0
Total Power Requirements 380 MW
Jump Drive Requirement 180 MW
Maneuver & Weapon Requirement 180 MW
Adjusted Power Requirements 200 MW
Power Plant Size 200 MW
Power Plant Type Fusion Power/10
No.# of Passenger Accommodations
- Low 10
- Std 4
- 1st Class 2
- Luxury 0
Crew Size
- Command Section 5
- Engineering Section 1
- Gunnery Section 0
- Flight Section 0
- Passenger Service Section 1
- Cargo Service Section 0
- Ship's Troops/Security Section 0
Total Core Crew Size 7
- Specialist Section 0
- Maintenance Section 0
- Life Support Section 1
- Medical Section 1
- General Service Section 2
Total 27
Quarters & Misc Systems
- Bunkrooms (up to 10 Bunks) 0
- Staterooms (up to 2 Berths) 12
- Luxury Staterooms (up to 2 Berths) 0
- Low Berths (up to 2 Personnel) 5
- Emergency Low Berths (up to 4 Personnel) 0
- Small Craft Seating 0
Workshops 0
Labs 0
Survey Modules 0
Sickbays 1
Cargo Space 154 spaces
Total Empty Mass 400 tons
Est Cargo Mass 770 tons
Crew & Passengers 2.7 tons
Fuel 60 tons
Ammunition
- Turret Missile Rack 0 tons
- Turret Sandcaster 0 tons
- Light Missile Array 0 tons
- Heavy Missile Array 0 tons
Small Craft (Empty Wt) 0 tons
Total Loaded Mass 1200 tons
Hit Points 50
Total Costs 120 M$
Size Modifier 9
A Sig 9
Hull dHP 35
Life Support 24 persons
Space Accel 1.5 G's
Jump Performance 2 parsecs
Jump Range 2 parsecs
Top Air Speed 2600 mph
Regards
PF
I recently picked up a copy of GURPS: Traveller Interstellar Wars and have thrown together a spreadsheet for developing up ships, based on the formulas and tables in that book.
Here is a notional 300 dTon Merchant design I modeled up based on those rules, that I thought I'd share. I'm still double checking some of the calcs (especially the crewing numbers) but I hope to next make up some deck plans and maybe even a 3D model (if I get the chance).
Name/ID Merchant Ship 300A1
Vessel Type Merchant
Tech Level 10
Nationality Terran
Disp 300 dTons
Config & Shape Needle/Wedge
Streamlining Airframe
Armor dDR 10
Stealth No
Hull Spaces 300
Empty Mass 235 tons
Installed Thrust 1800 tons
# of Fuel Proc 1
Fuel Proc Rate 3.2 dTons/Hr
Primary Secondary
Bridge Type Standard Bridge None
Primary Secondary
Sensor Package Model-0 None
Max # Allowable Actual # Installed
Hard Points 4 2
Fixed Mounts 0
- Beam Laser / TL 9 0
- Beam Laser / TL 10 0
- Beam Laser / TL 11 0
- Pulse Laser / TL 9 0
- Pulse Laser / TL 10 0
- Pulse Laser / TL 11 0
- Missile Rack 0
- Sandcaster 0
Light Turrets (Up to 3 Weapons Each) 0
- Beam Laser / TL 9 0
- Beam Laser / TL 10 0
- Beam Laser / TL 11 0
- Pulse Laser / TL 9 0
- Pulse Laser / TL 10 0
- Pulse Laser / TL 11 0
- Missile Rack 0
- Sandcaster 0
Heavy Turrets (Up to 2 Weapons Each) 0
- Plasma Gun / TL 10 0
- Plasma Gun / TL 11 0
- Fusion Gun / TL 11 0
50 dTon Bay Weapons 0
- Light Particle Canon / TL 10 0
- Light Particle Canon / TL 11 0
- Bay Plasma Gun / TL 10 0
- Bay Plasma Gun / TL 11 0
- Bay Fusion Gun / TL 11 0
- Light Missile Array 0
TL 100 dTon Bay Weapons 0
- Heavy Particle Canon / 9 0
- Heavy Particle Canon / TL 10 0
- Heavy Particle Canon / TL 11 0
- Repulsor Array / TL 10 0
- Repulsor Array / TL 11 0
- Heavy Missile Array 0
Spinal Mounts (1 Max)
- Light Spinal Particle Canon / TL 10 0
- Light Spinal Particle Canon / TL 11 0
- Heavy Spinal Particle Canon / TL 10 0
- Heavy Spinal Particle Canon / TL 11 0
- Light Spinal Meson Canon / TL 11 0
- Heavy Spinal Meson Canon / TL 11 0
# Size
Vehicle Bays 0 0
Hangar Bays 0 0
Launch Tubes (#/Craft Size) 0 0
- Hangar Bay incorporated into Tube 0 0
Total Power Requirements 380 MW
Jump Drive Requirement 180 MW
Maneuver & Weapon Requirement 180 MW
Adjusted Power Requirements 200 MW
Power Plant Size 200 MW
Power Plant Type Fusion Power/10
No.# of Passenger Accommodations
- Low 10
- Std 4
- 1st Class 2
- Luxury 0
Crew Size
- Command Section 5
- Engineering Section 1
- Gunnery Section 0
- Flight Section 0
- Passenger Service Section 1
- Cargo Service Section 0
- Ship's Troops/Security Section 0
Total Core Crew Size 7
- Specialist Section 0
- Maintenance Section 0
- Life Support Section 1
- Medical Section 1
- General Service Section 2
Total 27
Quarters & Misc Systems
- Bunkrooms (up to 10 Bunks) 0
- Staterooms (up to 2 Berths) 12
- Luxury Staterooms (up to 2 Berths) 0
- Low Berths (up to 2 Personnel) 5
- Emergency Low Berths (up to 4 Personnel) 0
- Small Craft Seating 0
Workshops 0
Labs 0
Survey Modules 0
Sickbays 1
Cargo Space 154 spaces
Total Empty Mass 400 tons
Est Cargo Mass 770 tons
Crew & Passengers 2.7 tons
Fuel 60 tons
Ammunition
- Turret Missile Rack 0 tons
- Turret Sandcaster 0 tons
- Light Missile Array 0 tons
- Heavy Missile Array 0 tons
Small Craft (Empty Wt) 0 tons
Total Loaded Mass 1200 tons
Hit Points 50
Total Costs 120 M$
Size Modifier 9
A Sig 9
Hull dHP 35
Life Support 24 persons
Space Accel 1.5 G's
Jump Performance 2 parsecs
Jump Range 2 parsecs
Top Air Speed 2600 mph
Regards
PF