Hi Aramis,
I'm somewhat confused by the way you open your post. It seems to suggest you're disagreeing with something I've said.
Yet, you go on to say...
I don't think TCS is. It's clearly a wargame.
To which I can only say, "Yup. We're not longer talking about RPGs anymore. We're talking about war-games." So, no disagreement.
If you want to argue that
game lines can have products that straddle different kinds of games, you'll continue to get no argument from me. Like you I don't see
High Guard being very useful for someone using Classic Traveller for RPG play.
The original discussion of this thread was about adventures for PCs, and I made my reply in the context of that discussion. If we're going to open up the discussion to matters that go beyond those concerns, we certain can... but at this moment you're not saying anything I wouldn't agree with.
Except, perhaps, one thing:
Those snub fighters
did , of course, take out the Death Star. Those people who believed fighters did not pose a threat to the Death Star were wrong. In this, the tale of
Star Wars: A New Hope is awesome RPG play.
In RPG play, scale of opposition being insurmountable -- or not -- is up to the Referee and the Players to navigate. Different gams and styles will offer different answers.
For me, if I'm playing CT and the PCs have a clever plan, we could have a wonderful set of sessions playing out how they take down some monstrous ship. But, again, I'm looking at this from the point of view of RPG play -- which was the point of view of my original post.