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A Movie Inspiration

"The Bad Guys"

While in Alaska, in the Army, right after the pipeline was constructed and oil started flowing, the principal concern with respect to groups trying to damage the line or cause a major oil spill with the extreme environmentalist groups. How about portraying a group like that as "the bad guys"?

That certainly works for me. While I'm not a fan of conflict in real life, (in real life, real people get hurt.) In a fictional story, however, such potential for conflict can certainly make for a compelling narrative. Especially when both sides can be portrayed as standing for a cause the audience can identify with. When both sides are working for "the greater good," who do you cheer for? Such a scenario has the potential to be very compelling indeed!

And if you find your inspiration from such a situation, then more power to you. Which is what this thread began talking about -- the inspiration for Traveller adventures. I agree, the movie, Black Sea, would make an excellent springboard for a Traveller adventure. File off a couple of serial numbers, and the players won't know what hit them. :)
 
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And if you find your inspiration from such a situation, then more power to you. Which is what this thread began talking about -- the inspiration for Traveller adventures. I agree, the movie, Black Sea, would make an excellent springboard for a Traveller adventure. File off a couple of serial numbers, and the players won't know wha
t hit them. :)
Spoiler: The sacrifice at the end is certainly worthy of a Traveller Captain! Look close!
 
I would view most megacorps as more ambivalent entities towards good and evil, with most of the latter coming from a local person misusing their power and resources to get ahead, with the megacorps itself taking longer term views and not wanting big consequences to accrue from said get ahead guys.

But thanks to the comms lag, the situation devolves to 'you can do evil if you can get away with it'.

IIRC, Beltstrike was a primary example of that sort of thing.
 
Good vs. Evil is as much a product of Hollywood and its antecedents as anything else. If you take a look at (for example) some of the output of Studio Ghibli, you can see quite a number of nuanced, morally ambiguous antagonists, who are not necessarily evil as such, but have more complex motivations. Take the air pirates from Porco Rosso or Yubaba from Spirited Away for example. In the end they act with honour rather then getting their comeuppance as such.

Jabba the Hut was both a patron and an antagonist during the course of the Star Wars saga.

This nuanced view of antagonists, portraying them as having their own motivations, moral codes and other influences on their behaviour, is much more common outside Hollywood and western media.

In reality, I've had occasion to work with some pretty sleazy corporates. Most of the folks working for these outfits genuinely want to do the right thing, but they're under pressure from the dysfunctional politics of the company not to rock the boat. Groupthink and peer pressure are amazingly powerful forces.

Corporations don't have to be intrinsically evil, but they can be morally ambiguous. Companies that make unreliable starships can have serious marketing problems, so they have to make products that are fit for task. They can have other policies that may or may not be conducive to the public good.
 
Government can be a remote, distant, uncaring and uninterested entity; the Corporation may be poisoning your environment, bribing local officials, and about to foreclose on your home.
 
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