WarriorKnight
SOC-12
I gotta remember that one. The ship they got in my new game is Merchant ship of my own design.It's 70 yrs old & it price was reduced 53 ship shares(94MCr.) it has the following "problems"I like that idea . in one of my earlier T.U.s I had a player shopping for used starships .....He took it for a test flight ,flushed the toilet and sent the ship ,into jump...........
1.Vessel contains concealed smuggling compartments (I've been having fun stocking them & they haven't gound them yet. ; ) )
2.Vessel contains distrubing psionic echoes
3.Increase all maintance costs by 50%
4.Upgrade sensors to next best type
5.Libary computer contains secret or unusual information.(it has a copy of The Epic stored in it memory.)
6.Ship is a famous & respected trader w/a good reputation
7.Upgrade computer to next best type.
The ship(ISS Starsprite;400 ton Merchant) has been sitting in its hanger for 4yrs. The j2 drives can only do j1 until they can get them repaired or maintanced.The 2g manuver is still good.It became very aparent right from the start that it had been more than a "Merchant".Hull & structre reinforced;radiation shielding,& fast-cycle stealth jump drives that had seen a lot of wear.
The group came in w/18 shares between them.I started them on Sorel in Glisten at the slowly growning starport(a starport E made from Cutter modules[It 1st worked up Port Sorel using the GT:Moduler Cutter book for my old Traveller game.]).The Bank of Glisten owns the lien on The Starsprite.