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A-Z Traveller Blog Challenge

Rob, paging Rob to the White Courtesy Comm Kiosk!

Dangnabbit, Rob.

Your UWP Analyser is broken, it has no definitions for the various levels. I put in "C123456-7" for S&Gs and got all "undefined" results. Ick and bogus. Most egregious!
 
This one!

I have a fairly large pile of word generators using Traveller's table-based system. It has all of the standard ones - Gvegh, Vilani, Zdetl, etc - and also rarer ones - Logasku, Aekhu, Bwap - and some novel ones http://traveller5.net/tools/vilanitools.html
This would be the UWP tool, I know it has Language tools too but I tend toward avoiding those since I am extremely busy these days and I get more use out of the other tools.

And dangit, you are getting quite prolific with these A-Z posts. Good work. Wish I had that kind of gumption, but I let the real world interfer too much.
 
Ah, I understand now. Too many Robs! Rob Eagleton (Robject) created the language generator. Me, Rob Pearce (Beerfume) is doing the A-Z Blog Challenge. :)
 
So, are these things you've dredged up from some archive of yours, or did you whip that ship up in a day.

The short answer is both, kind of. The ship was done in one day.

The long answer... well, you're forgiven if you don't want to read it. :)

I have an intermittant 30 years of Traveller stuff I've come up with, but the majority of it is unrefined and not worth sharing. The whole idea behind me starting my blog was that I could take some of that work, clean it up, and then get it out to people who might get some use out of it, rather than having it sit in an old binder.

I've always loved drawing starship deck plans and cartography. I started drawing "starship geomorphs" in a sketchbook a couple of years ago after seeing Dyson's Dodecadedron site. After I'd filled an entire sketchbook I figured it would be easy enough to clean them up and draw them in AutoCAD. I started looking at ways I could format them for printing and eventually decided I would try to make it something of quality and share it with the Traveller community. So the geomorphs you see posted as part of my challenge were done about a year ago.

Other things are seeds of ideas I have all over the place. My intent with the A-Z challenge was to kick myself in the butt and get more stuff cleaned up, maybe spending 1-3 hours a day putting some shine on something to make it worthwhile. For example, I thought the dropship would an easy one, because I already had a dropship and different modules drawn in one of my geomorphs. I thought I'd just take that, put some spit shine on it and give it to the world. The problem was I took the base drawing from a model of the Halo dropship. I don't mind borrowing stuff from more skilled people for my own gaming enjoyment, but I wouldn't feel right passing someone else's work off as my own. So I decided to design the dropship from scratch, but that meant redrawing all the payload modules to fit the new design. I really like the satisfaction of having a completely realized project - both the 2D deck plans AND a corresponding 3D model. But that takes time - especially when you are trying to meet some third criterion of complying to something like Traveller's starship construction rules. It's an additional challenge to get all that information together in a clean format that is easy to read and that people will enjoy looking at.

Now add to all those challenges the "constraint" of doing this kind of work alphabetically. One of the things I like about the A-Z challenge is that it is forcing me to think about things I might not have thought about otherwise. The downside occurs when you run into something like the letter K, which I had nothing on. I had actually spent a couple of hours trying to write a review of the Kingdom RPG and how it can be used to benefit Traveller players, but I'm a notoriously slow writer and my heart just wasn't in it. My fall back position for this challenge is to go with something I've got partially worked up, but if not then I can always bang out a model and deck plan pretty quickly. So late yesterday I started going through my Traveller books to see what I could find out about K'kree ships. I'd seen them before but never designed one.

I've got about fifteen ideas for what to do with the letter S, so that should be easy. The good thing is that when this challenge is done, I'll have ideas for things to post for the next couple of years. Looking at random posts in this forum is also amazingly helpful. There's a ton of good information here.
 
Today's post: K is for K'kree, a K'kree ship design.

Thanks again to robject - his word generator created the ship class. :)

K'cree go well with Sweet Baby Ray's or Big Bob Gibson's Barbecue Sauce., after being nicely smoked on a spit, preferably over a good mesquite or hickory fire.

Aslan prefer them raw, freshly killed and still bleeding. Vargr can go with either way, as long as they are not too well done.
 
Dangnabbit, Rob.

Your UWP Analyser is broken, it has no definitions for the various levels. I put in "C123456-7" for S&Gs and got all "undefined" results. Ick and bogus. Most egregious!

Enable JavaScript?



I put it in and got:

Code:
UWP          : C123456-7
Starport     : Routine quality starport
world size   : 1600 km diameter
atmosphere   : very thin, tainted
hydrographics: 30% water
population   : 10,000-90,000
government   : Feudal Technocracy.
law level    : Most firearms prohibited.

tech level   : Space age.

This world relies on industrial imports.
This is a poor world.

Trade Designation:
Ni Po
 
Today's post: L is for Lab, creating lab-based scenarios for Traveller.


Very nice. In fact, very very nice.

Have you ever looked at the research rules in MT? I found them fascinating and tried to use them in my sessions a few times.

I could never quite get those rules to "fit" in the way I felt they could, but I firmly believe that was do wholly to my flaws as a referee in prepping, plotting, choosing campaign "themes/genres", etc. than any real flaws in the rules. Also my players preferred style of play - free traders, fixers, gadabouts, etc. - would have them assisting the researchers rather than being the researchers themselves. That meant I was making research rolls "off screen" for NPCs rather than players making research rolls for their PCs. In the case of non-contested, NPC action, rolls like that, no rolls are actually needed because I could simply choose what results I wanted.

Looking back, and hindsight is always 20/20, I realize I could have used the rules as part of the Active Duty IISS campaign my players greatly enjoyed. Instead of having them manning a scout/courier for a term of service, I could have put them aboard a lab ship and presented them with a research project as the campaign's overarching goal.

What could have been... ;)
 
I am a tad confused. Is this Robject's or Beerfume's idea?

Also, when I type "Robject", it keeps changing it to "Object". Is this the site doing this, or my computer?
 
Enable JavaScript?



I put it in and got:

Code:
UWP          : C123456-7
Starport     : Routine quality starport
world size   : 1600 km diameter
atmosphere   : very thin, tainted
hydrographics: 30% water
population   : 10,000-90,000
government   : Feudal Technocracy.
law level    : Most firearms prohibited.

tech level   : Space age.

This world relies on industrial imports.
This is a poor world.

Trade Designation:
Ni Po

Rob,

*** Where is your UWP analyzer located? ***

Shalom,
Maksim-Smelchak.
 
Maybe I derped it...

Okay, guys, I may have derped something and will try again. Probably me upon reflection, been stressed and tired so may have screwed up the entry.

And Beerfume, you monster look what you made me do. This is your fault, thanks. :) Posted on my company Facebook but it has been where I have been working on things and showing them off so it went here and not my blog as that is not so PG-13 like my License requires. :devil:

A is for Army.

As always comments welcome.
 
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