One . . . two . . . three <crunch>. The answer is "three."
It's not a matter of getting to the centre. The initial DM of Ablat is -7, each hit just makes it easier to hit next time. You don't need to shoot it entirely off someone's back to render it effectively useless: firing a laser, you'll probably kill the wearer long before you've hit him 7 times.
Right. Thanks for doing the look up.
Laser Rifle vs. Ablat (To Hit rolls): 19+, 13+, 13+, 13+, 14+
That's not very workable--the target has effective immunity unless the shooter has Laser Rifle-4 (or technically at least Laser Rifle-2).
Try again, with a scope this time (giving +4 at L and VL range).
Laser Rifle w/ Scope vs. Ablat (To Hit rolls): 19+, 13+, 13+, 9+, 10+
Now that's more like it! That one hit will deliver 5D damage, which of course is normally enough to take a person out of the fight. But if we factor in the relative difficulty of the To Hit roll, it averages only 5 points at Long range and 3 points at Very Long range, both quite survivable, even when delivered in a First Blood lump.
The same Scoped Laser Rifle vs. Reflec delivers 3 points and 1 point at those same ranges. So Ablat seems to live up to its reputation as being fairly good (at first).
Since the whole premise of Ablat is successive hits, please bear with me and this questionable form of analysis.
So our hero Gruff took a 3 point hit from a laser sniper at 12 range bands.
Gruff charges forward, two bands at a time. If he can get close enough, he might have immunity from laser attack (if the armor holds out). A sort of "Charge of the Light Brigade," with lasers instead of cannons.
The 1-hit Ablat is now 18+, 12+, 12+, 8+, 9+
This translates a hit into 7 pts (L) and 5 pts (VL), which happens to be the same as Combat Armor at these ranges.
Let's say the sniper misses.
Next the sniper hits Gruff at 8 range bands. Will Gruff still be standing after 7 pts, distributed as 3 pts and 4 pts? Probably. For the sake of this example, we'll say yes.
The 2-hit Ablat is now 17+, 11+, 11+, 7+, 8+
This translates into 10 pts (L) and 7 pts (VL).
The bad news is that closer range immunity has been eroded.
So with three hits, the character has taken an average of 3+7+10 = 20 points, which is enough to take down an average person. The Ablat still offers near immunity against laser at pistol range--if only Gruff can get that close--and total immunity at range C.
OTOH, Ablat has performed rather well. In fact, it seems designed for such anti-sniper attacks (where the response is to move out of range). Which raises the question of why it isn't actually used by PCs more often (or is that "at all")? Is the reason rational or non-rational?
Putting it another way: how many 5D hits could a character in Reflec take? That first 5D is a pretty big smack, averaging about 18 points--could he survive two more?
Even my questionable analysis puts Reflec at only a bit better than Ablat--sure, the silvery one could take many 1 pt hits at VL range, but at Long range he's in the same situation as Ablat at VL range. So again, in gross generalities, it seems like Reflec could take about 7 hits (7 * 3 = 21) to Ablat's 3 hits.
But as we are saying, the sense that Reflec is "twice as good" might be illusory, since the meat inside is getting cooked at about the same rate.