tbeard1999
SOC-14 1K
Since Star Wars, fighters have become a sci-fi trope. In CT, they are well-represented. In LBB2, fighters are the only way that starships can allocate tonnage directly to weaponry. In High Guard, fighters (with nuclear missiles) can be dominant weapons platforms.
My own Commonwealth campaign is a small ship universe using modified LBB2 rules. The situation is analogous to the 1930s -- carriers are becoming the dominant warship, but capital ships are still prevalent and can (barely) hold their own. It's a dramatic situation that I like.
The problem is that there's no reason that space fighters should be so effective. The problem is that Real World aircraft operate in a different medium (the air) than the ships they are based on and target. This different medium furnishes the reason that aircraft can be so much faster and more effective than surface ships.
But in space, the fighter operates in the same environment as the larger spaceships. A space carrier would make as much sense as a naval ship carrying squadrons of gunboats.
Sooo...how do we make fighters at least vaguely plausible? One idea I have is that fighters use extremely efficient Handwavium drives that (a) provide a far more thrust than conventional maneuver drives; (b) cannot be built beyond a very small size (limiting them to 30 ton hulls or less); and (c) for some reason cannot be "stacked" in larger hulls. As a result, fighters are fast simply because they don't have to devote anywhere near the same space to drives as larger ships.
In the case of the Commonwealth, an additional justification for fighters is that the Commonwealth Navy is rather small, considering the size of the Commonwealth. Squadrons of fighters allow a single ship to patrol a much larger area (see the A-20 Vidicator design, a long range gunship specifically designed for extended duration missions).
Also, fighters may be better suited for atmospheric operations, such as air superiority and ground attack, compared with larger spaceships.
Any suggestions on (a) alternative rationales; or (b) how to flesh these drives out?
My own Commonwealth campaign is a small ship universe using modified LBB2 rules. The situation is analogous to the 1930s -- carriers are becoming the dominant warship, but capital ships are still prevalent and can (barely) hold their own. It's a dramatic situation that I like.
The problem is that there's no reason that space fighters should be so effective. The problem is that Real World aircraft operate in a different medium (the air) than the ships they are based on and target. This different medium furnishes the reason that aircraft can be so much faster and more effective than surface ships.
But in space, the fighter operates in the same environment as the larger spaceships. A space carrier would make as much sense as a naval ship carrying squadrons of gunboats.
Sooo...how do we make fighters at least vaguely plausible? One idea I have is that fighters use extremely efficient Handwavium drives that (a) provide a far more thrust than conventional maneuver drives; (b) cannot be built beyond a very small size (limiting them to 30 ton hulls or less); and (c) for some reason cannot be "stacked" in larger hulls. As a result, fighters are fast simply because they don't have to devote anywhere near the same space to drives as larger ships.
In the case of the Commonwealth, an additional justification for fighters is that the Commonwealth Navy is rather small, considering the size of the Commonwealth. Squadrons of fighters allow a single ship to patrol a much larger area (see the A-20 Vidicator design, a long range gunship specifically designed for extended duration missions).
Also, fighters may be better suited for atmospheric operations, such as air superiority and ground attack, compared with larger spaceships.
Any suggestions on (a) alternative rationales; or (b) how to flesh these drives out?