ArcaneFlash
SOC-10
Anyone have any complete stats for adding Disruptors, Plasma Guns, and Tractor/Repulsor Guns?
Anyone have any complete stats for adding Disruptors, Plasma Guns, and Tractor/Repulsor Guns?
I'm mainly thinking of starship weapons.
Tractor: first shows up at TL16Repulsors
Repulsors are based on focused gravitic field generation; the same systems that create the artificial gravity fields aboard
starships. They can be fitted in standard turrets and larger bay mounts. Their function is to deflect incoming missiles and
debris before impact with the hull. Repulsors could also be used to deflect kinetic-energy projectiles, artillery shells and
such like, if the vessel were in the unusual position of being the target for some. They have no effect on plasma, fusion,
particle or laser weapons, or relativistic objects.
I don't have that one.Starship Plasma Guns are detailed in MgT: Trillion Credit Squadron in the New Equipment Section on p.22.
I don't have MGT: Trillion Credit Squadron. What equipment is in there?
Tractors are out but where do repulsors get mentioned?
Repulsor: Basic repulsor tech starts at TL10
Quote:
Repulsors
Repulsors are based on focused gravitic field generation; the same systems that create the artificial gravity fields aboard starships. They can be fitted in standard turrets and larger bay mounts. Their function is to deflect incoming missiles and debris before impact with the hull. Repulsors could also be used to deflect kinetic-energy projectiles, artillery shells and such like, if the vessel were in the unusual position of being the target for some. They have no effect on plasma, fusion, particle or laser weapons, or relativistic objects.
Disruptor: Only mention I've seen is of a neural disruptor.
DISRUPTOR
The Disruptor suppresses the charge on the electron. Chemical bonds break; compounds disintegrate. With the electron charge suppressed, atomic nuclei exhibit a positive charge and repel their neighbors, creating an expanding cloud of particles. The Disruptor is a relatively slow weapon. Focused on a target, it boils away armor layers over the course of minutes. Once out of the Disruptor beam’s influence, the electrons’ negative charge reasserts itself, creating a fine dust. Disruptors boil off armor in layers.
Mongoose Sector Fleet section on Starship Systems subcategory Defensive SystemsMgT - As far as I can tell, MgT does not mention Repulsors or Pressors.
Repulsors
Repulsors are based on focused gravitic field generation; the same systems that create the artificial gravity fields aboard
starships. They can be fitted in standard turrets and larger bay mounts. Their function is to deflect incoming missiles and
debris before impact with the hull. Repulsors could also be used to deflect kinetic-energy projectiles, artillery shells and
such like, if the vessel were in the unusual position of being the target for some. They have no effect on plasma, fusion,
particle or laser weapons, or relativistic objects.
Mongoose Sector Fleet section on Starship Systems subcategory Defensive Systems
That's because repulsers are not in MgT. They are in Sector Fleet because that book is virtually the same as Grand Fleet and the editor/playtesters haven't spotted that MgT does not include repulsers.
We are actively looking to future-proof books these days (you will see a lot of this with Mercenary 2).
Yet.
We are actively looking to future-proof books these days (you will see a lot of this with Mercenary 2).
Take a bit from Star Trek when you do get to Repulsors: have them be tl10, and tractors be a tl12 outgrowth. Though these would be starship-mounted ones; handheld ones would be TL15.