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Additional TAS Benefits?

How about:

TAS Accredited Translators = NPC with enough skill levels in an unusual local language AND the local knowledge needed to avoid major cultural faux pas. The latter makes a guide more useful than translation software/hardware.

TAS Accredited Guides = Guaranteed not to leave you stranded in the wilderness (mostly).

They both could have a little badge or logo. Any ideas what that might be?

How about this?




;)

FYI: For those of you you haven't seen this before, it's a modified KOA symbol, a USA campground orgranization.
 
Interesting Glen. I was thinking something simpler along the lines of the Q mark, CE symbol or old BSA symbol.

In the AA badge mode: "Eneri is a TAS approved guide to the city of Kór. He takes great pride in polishing the small silver shield embossed with the letters T, A and S that mark him out as a Travellers friend".

Hmm "Traveller's friend". I just came up with that but maybe the universal symbol for friendship, the hand with TAS spelled out between the fingers. Do it right and you've got a little Vulcan greeting pinned to your lapel, its true origins lost to the mists of time. :rofl:
 
Some years ago someone posted a link to an official TAS logo. I was going to use it for some of my props, but I lost the link before I got around to it. Can anyone provide it again?


Hans
 
Hmm "Traveller's friend". I just came up with that but maybe the universal symbol for friendship, the hand with TAS spelled out between the fingers. Do it right and you've got a little Vulcan greeting pinned to your lapel, its true origins lost to the mists of time. :rofl:

I like it!

I'm also picturing 3 Vegan (Vegan, not vegan) tentacles waving in the air. Maybe one crossed over the other. And nobody other than a Vegan knows what it means.

Would TAS also become like the Guinness Book of World Records? Documenting all of the wildest and strangest things in Known Space? Or at least the dangerous ones for TAS Members to avoid?
 
I like it!

I'm also picturing 3 Vegan (Vegan, not vegan) tentacles waving in the air. Maybe one crossed over the other. And nobody other than a Vegan knows what it means.

Would TAS also become like the Guinness Book of World Records? Documenting all of the wildest and strangest things in Known Space? Or at least the dangerous ones for TAS Members to avoid?

Oh I like it. I immediately thought of this:

The TAS Channel

Available free to anyone who can log onto a TAS computer network (pay per view on the planetary web). The channel shows programs about all kinds of space and space faring issues. TAS commissions the shows (a possible patron encounter) which are reality/documentary style.

Obviously my inspiration is Discovery Channel so we'll have travel logs and such shows as:

Deadliest Claim: Belters mining asteroids in the belt facing space weather and pirates.
Emperors of Stellar Construction: a documentary about construction crews building space stations, starships, or terraforming projects.
Starship Repo: When ships skip this crew steals them back for the bank.
Flare Trackers: Those mad scientists who steer their ships too close to solar flares. For science!
Imperial Chopper: The family that take a set of M Drives and design unique starships around them (The Spofulams :D).
Labbusters: Two presenters who use tractor/pressors to fire dead chickens at starship fuel tanks to see how big an explosion they can cause. (I can see these guys trying to answer all those perennial questions we ask about Traveller).

You'll also have lots of travel shows showing the holiday hot spots of the Imperium (the hotspot pays TAS to be featured) and shows that take cruises on the most impressive liners and follow High, Mid and Low passengers for sophont interest stories.

I can see TAS members constantly complaining that they've seen all the docs on the local server before.
 
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TAS Logo

Some years ago someone posted a link to an official TAS logo. I was going to use it for some of my props, but I lost the link before I got around to it. Can anyone provide it again?


Hans
Gee...
What's wrong with the logo that comes on the membership card?

 
Here's a bit of chrome that I once wrote about an NPC:


TAS consul: To supplement its paid employees, the TAS has a policy of asking prominent local citizens in out-of-the-way localities to act on its behalf. The local gets the prestige of representing a powerful interstellar organization plus various perks while the TAS gets an increase of coverage for its members and the help of a local who is much more knowledgeable and influential than an outsider would be.​


Hans
 
Here's a bit of chrome that I once wrote about an NPC:


TAS consul: To supplement its paid employees, the TAS has a policy of asking prominent local citizens in out-of-the-way localities to act on its behalf. The local gets the prestige of representing a powerful interstellar organization plus various perks while the TAS gets an increase of coverage for its members and the help of a local who is much more knowledgeable and influential than an outsider would be.​


Hans

Since most TAS facilities are at 'A' & 'B' starports this would be great at large or very busy 'C' & 'D' starports that have not been able to upgrade to the rating they should be. :)
 
Million Credit membership fee

I place TAS facilities at Type A, B, and some C Starports of a size appropriate to the local population, wealth of the system, and amount of traffic that passes through the system. High population, wealthy systems with Type A Starports will have extensive facilities, with rooms varying from inexpensive basic rooms, to ultra-luxurious suites at higher rates. A facility at a type C starport with a small population, if it exists, might be merely hostel type services, and very limited concierge services, guides, and arrangements with the best of the local businesses to provide services.

The TAS facility at larger Starports might well be the single most luxurious hotel on the planet, with conference rooms, fine dining, an extensive concierge service, and a local supply of the types of gear that Travellers might require. Inventories will vary depending on what sorts of activities are nearby, and items not carried, are contracted through local businesses.

The concierge can arrange guides, security services, rental vehicles, in-system travel, legal assistance, administrative assistance, banking, the aforementioned services like making ship payments from available balances as they might have been instructed.
The TAS will be the premier place to see, and be seen, with non-members vying for invitations by members, as quite a bit of high-level business is conducted on TAS grounds. If the TAS is located within the extrality zone of the star-port, the staff can, and will, generally provide any service legal under Imperial law, regardless of local legality.

The TAS charges for these services, basic services involving an often token payment, but more extensive services will command appropriate fees, but use skilled professionals for what services they offer.
 
They both could have a little badge or logo. Any ideas what that might be?
A circle with an arc swirling out from one side over the top plus a dot in the center. The exact meaning was lost on most worlds during the Long Night, but is generally understood as "someplace hard to get to, a long ways away".
It actually is a stylized simplified map of Antarctica.
"TAS: We can help you get anywhere."
 
"G" The most exclusive line in Deneb and the Marches

With products straight from the top manufacturers on Vincennes, "G" carries the very finest in small electronics, and other products, for the discerning Traveller.

Disclaimer:
Availability limited to TAS facilities at Type A and B starports.
 
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A 50 meter shooting range to sight your pistols in correctly for the planet's gravity and atmosphere.

At A Starports of the appropriate TL, the shooting range will let you shoot in a variety of gravity and atmosphere environments so you can prepare for your off world journey.
 
I do the math on CT shipping just on a straight up Cr1000 1 dton 1 parsec. Works for me as there may be J-2/6 shortcuts that speed things up but there can also be cul-de-sacs, rifts and other slowdowns.


Something like an air/raft which is in the low Cr100000s per ton can readily ship 20 parsecs, assuming an industrial world mod pricing cut of 40% and 20% profit margin selling at 100%.

That's very conservative, I'm assuming margins based on 15% transportation cost of the whole product- historically there could be much higher percentage of transport cost to end market pricing. I'm just identifying a likely steady flow given our known fee/service structure.

High end starship drives/plants, computers, and radioactives can move whole sectors, a pipeline of supply literally years long streaming from a few industrial planets. That could suppress the development of local industrial worlds, and a plot point about the 'dirty truth' of economic development in the OTU or ATUs.



But the part about TAS-mart (shop smart, shop TAS-mart) traveller equipment is that the small stuff can ship well too.

Let's take cloth armor. By CT standards it comes in at 2kg and costs 250- I seem to recall MgT has it a bit more expensive and heavier at early tech progressing to light at higher TLs.

Using the rule of thumb of 1000kg per dton (I'm assuming the difference in increased volume is packing/packaging), that gives us 500 Cloth armor per dton, for a cargo value worth of Cr125000- in the same ballpark as air/rafts and thus can ship readily across subsectors.

Same principle can apply to a lot of 5kg or less electronic equipment or weapons- ACRs at 3.5kg and Cr1000 each is Cr285000- MORE profitable to ship then air/rafts and thus 'longer legs'.


In fact, let's boil it down to a formula using my assumption of Cr1000 per parsec, optimal sourcing of 70% cost so built-in profit of 15% and shipping cost of value at 15% defines distance.

For extra flexibility and visualizing, we'll define shipping cost as Cr1 per kg per parsec. That makes it easy to work with small packages as well as bulk for TAS-mart.

A per kg value of Cr100 means it can go 15 parsecs. The ACRs for example are worth Cr285 per kg and therefore can ship with near guaranteed profit to 42 parsecs.

A 1MCr dton high end cargo breaks down to Cr1000 per kg- for a profit distance of 150 parsecs. And now you know how the Core Worlds earn their fabulous costs to run their planets at TL15 and pull in the resources to keep those industries running.


Don't like quite that sort of reach and domination of the big producing planets? You could say there are costs most short shipping provider and customer players never see-transshipment to get to the ship cargo bays, security and storage while waiting for moves, admin costs every step of the way, plus whatever red tape/inspection and tariffs are charged.

Fine. It's Cr2 per kg per parsec. Cut the profit distances in half. It's still workable to have multi-subsector supply chains for a wide set of products.


For the TAS-mart use case, they probably don't ship a whole batch of any one item to one planet. More likely a subsector distribution point along the main x-boat/trade routes, and then smaller containers with a mix of items for the destination TAS-mart. One dton might have 20 ACRs, 20 vacc suits, 10 survival kits, 5 toolkits and 2 survey bots.

I did a similar analysis for my fictional StarMart you can search for those who want to delve into it. That was more about fast packet shipping, say a specialty order of an item that isn't normally carried in local supply on the Cr5000 dton mail model extrapolated to Space Amazon.

That would be more like Space FedEx/UPS/DHL door to door service with high security and tracking, multiply the Cr1/2 per kg per parsec rate by 5 for those scenarios.

Might cost Cr100 to get your personally made Holiday fruitcake 10 parsecs to your favorite nephew. But what is price next to a taste of home?
 
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1. I'd like to say volume discounts, but ironically, costs in Traveller tend to scale linearly.

2. I think the only way you could control costs per voyage would be by using breakaway hulls with separate engineering components, that you add on like Legos.

3. Sort of like adding engines to a freight train.
 
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