Ezra
SOC-5
The podcast I linked below is addressing D&D games, but he makes a point I find compelling at this stage of my gaming, and I'm curious how it applies (or if it applies) to Traveller. I'd like to start by saying, I mostly began playing TTRPGs in the 2000s, and I cut my teeth in the hobby in an era where "Don't metagame" was doctrine for most tables, so the perspective in this podcast was new to me, but it may not be new to gamers who started playing before me. Moreover, I definitely subscribed to the philosophy that good gaming should avoid metagaming, that immersion was desirable, and that story was paramount in the past. But years of playing and running RPGs have changed my perspective somewhat.
At around 1h18m someone makes a point that people who disparage metagaming and subscribe to a view that good roleplaying, story, and immersion are more important than the rules discourage players from mastering the system, so when combats take place, the players often default to "I attack the nearest [enemy/alien/monster] next to me" because the referee does not allow them to discuss game strategy and thereby master the system.
I have run games where this absolutely happened. In fact, I ran a GURPS Traveller campaign every week for a year, and at the end of that year, I still had players who would say, "I attack/shoot/stab the guy closest to me."
The rest of this podcast discusses an "adventure game" vs modern roleplaying game dichotomy that I also found interesting. The podcasters adopt a position that narrative and playacting should take a back seat to "the game." As I said, they are talking about adventure games, but I'm curious if or how others think this speaks to Traveller, and if so, where does Traveller fall in this spectrum of "adventure game" versus "roleplaying game"?
At around 1h18m someone makes a point that people who disparage metagaming and subscribe to a view that good roleplaying, story, and immersion are more important than the rules discourage players from mastering the system, so when combats take place, the players often default to "I attack the nearest [enemy/alien/monster] next to me" because the referee does not allow them to discuss game strategy and thereby master the system.
I have run games where this absolutely happened. In fact, I ran a GURPS Traveller campaign every week for a year, and at the end of that year, I still had players who would say, "I attack/shoot/stab the guy closest to me."
The rest of this podcast discusses an "adventure game" vs modern roleplaying game dichotomy that I also found interesting. The podcasters adopt a position that narrative and playacting should take a back seat to "the game." As I said, they are talking about adventure games, but I'm curious if or how others think this speaks to Traveller, and if so, where does Traveller fall in this spectrum of "adventure game" versus "roleplaying game"?