If I'd ever run an Official Traveller Universe game, which published adventures I'd like to run?
The Argon Gambit/Death Station (DA3). The first is "24" in Traveller, the second is System Shock. Both look very promising; Death Station can be planted anywhere, and Argon Gambit wherever there are Solomani.
Chamax/Horde (DA5). The first is a Bug Hunt, the other is Starship Troopers combined with a 1950s B-Movie. Very promising. Can be easily dropped into whatever campaign area.
Ahriy Uprising (from Alien Realms). Aslan sci-fi dig on an airless moon. What's not to like?
The Casteless (from Alien Realms). Droyne. And Cults. Could be transplanted anywhere with no much effort, despite the fact that originally this is set on Vanejen.
Research Station Gamma (A2). The world and its submarines are cool, and so are Chirpers.
Twilight's Peak (A3) - Interstellar Treasure Hunt; only if running a Spinward Marches game.
Prison Planet (A8) or its Mongoose version. Prison break!
Murder on Arcturus Station (A11) - a murder mystery fitting any asteroid belt. Could be dropped almost anywhere.
Siege (Challenge 25) - would work perfectly in my Outer Veil setting in addition to OTU backwaters.
Swift Water (Challenge 32) - finally set on a non-standard world (most adventures I've read are set on worlds with breathable atmospheres). Nice change!
Shadows (DA1). The map and setting themselves are cool, even if the adventure is lacking in detail. More puzzles and maybe a few more secrets would make it into a good adventure.
Dagger on Efate (JTAS 8) - could be a very nice miniature wargame scenario (for Tomorrow's War, mayhap?).
GERIA Transfer (JTAS 10) - industrial espionage; would best work on a Mars-style world (with the "storm" in this adventure being made into a dust-storm).
Last Flight of the Themis (JTAS 16) - MORE industrial espionage!
Without a Trace (JTAS 18) - Belter intrigues.
Raid on Stataorlai (JTAS 20) - Aslan politics and intrigue!
The Argon Gambit/Death Station (DA3). The first is "24" in Traveller, the second is System Shock. Both look very promising; Death Station can be planted anywhere, and Argon Gambit wherever there are Solomani.
Chamax/Horde (DA5). The first is a Bug Hunt, the other is Starship Troopers combined with a 1950s B-Movie. Very promising. Can be easily dropped into whatever campaign area.
Ahriy Uprising (from Alien Realms). Aslan sci-fi dig on an airless moon. What's not to like?
The Casteless (from Alien Realms). Droyne. And Cults. Could be transplanted anywhere with no much effort, despite the fact that originally this is set on Vanejen.
Research Station Gamma (A2). The world and its submarines are cool, and so are Chirpers.
Twilight's Peak (A3) - Interstellar Treasure Hunt; only if running a Spinward Marches game.
Prison Planet (A8) or its Mongoose version. Prison break!
Murder on Arcturus Station (A11) - a murder mystery fitting any asteroid belt. Could be dropped almost anywhere.
Siege (Challenge 25) - would work perfectly in my Outer Veil setting in addition to OTU backwaters.
Swift Water (Challenge 32) - finally set on a non-standard world (most adventures I've read are set on worlds with breathable atmospheres). Nice change!
Shadows (DA1). The map and setting themselves are cool, even if the adventure is lacking in detail. More puzzles and maybe a few more secrets would make it into a good adventure.
Dagger on Efate (JTAS 8) - could be a very nice miniature wargame scenario (for Tomorrow's War, mayhap?).
GERIA Transfer (JTAS 10) - industrial espionage; would best work on a Mars-style world (with the "storm" in this adventure being made into a dust-storm).
Last Flight of the Themis (JTAS 16) - MORE industrial espionage!
Without a Trace (JTAS 18) - Belter intrigues.
Raid on Stataorlai (JTAS 20) - Aslan politics and intrigue!