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Advice/Opinions. Pirates of Drinax (Spoilers)

So I am gearing up to run Pirates of Drinax. The players have the introduction information. Two have already made characters.
The first went Imperial Navy, Naval College and Fighter Pilot and made his promotion roll each time. He switched to Naval Intelligence in his last term and his event has him going undercover to investigate an enemy.

The second player went Black Market/ Fence and advanced several times as well. He also increased his Soc to 12, and yes I watched him do it. His last term he was offered membership to an illegal organization, and offered a transfer to a new system.

My first instinct is to have him connected to GeDeCo and increase the profitability of their operations in the area. This could tie into the King's piracy plans. The issue I see coming to a head is in the 7th adventure when they choose sides during the gambit.

But I am asking the hivemind here to offer ideas as to how to explain how the imperial citizens with these backgrounds might be interested in the King's offer. Either that or the group steals the ship and carves their own path.

Any ideas from anyone?

Thanks
 
I'd ask the players to suggest why. It's a dump so they all have either sad or exotic or just plain drifter reasons.

Here's a logo I did for GeDeCo:

https://dl.dropboxusercontent.com/u/435076/GeDeCo-logo.png

The campaign is a little weak on the hook, but once they have the ship they rarely want to leave it behind. The trick is to keep them roughly on the King's side!
A love hook maybe, or maybe a time limited "key" that the Drinaxi keep and after 6 months the ship will power down without it?
But even then, it doesn't actually matter! They could just freeboot on their own account..
 
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