flydock?
sounds cool, but it would be really big and really expensive.
flydock?
for those who answered "other", an explication might be helpful.
What he said.
I go with "other" because the factors that make a ship able to land don't really have a lot to do with streamlining. Ultimately what makes the difference is 1) can the ship handle ~1G along the axis on which it intends to rest without breaking its back, and 2) can the ship get from ground to orbit on that axis without toppling over and presenting an axis that can't handle the load.
The same applies (using T5.09 rule set) to what kind of landing gear you have and whether lifters are installed. If you have skids, you're limited to a tarmac. Legs and pads are needed for wilderness landings. If you don't have lifters, then you better have wheels and a runway or a flotation hull for a glide landing on water.
Yes, precisely. But what would compel a vessel of significant size (as distinct from a rodent of extraordinary size) to land? If those are known issues, what are the reasons, short of emergency and crew-threatening situations, when a captain would even try to drop a 5k-50kDton vessel down onto a planet?...
anyone ever participate in a game where severe atmospheric conditions, like a hurricane, were an issue?
Maybe Research Station Gamma.
anyone ever participate in a game where severe atmospheric conditions, like a hurricane, were an issue?
I did in one of the CT published adventures but I can't remember which one it was. Maybe Research Station Gamma.
...Standard mustering out benefit starships, which most players will be using, may not be able to intimidate local law or military or outrun them. ...
Sorry. Most spaceships which characters receive as a material benefit are at least "streamlined". But depending on the RAW they ARE NOT "airframes".
My example is Megatraveller. Regardless of other criticisms of the MT:
Airframes allow faster vehichles and ships in atmospheric situations, compared to merely streamlined ships.
The concept of Airframes allows a distinction that makes low tech worlds a little bit more challenging. Not overwhelming, but it does shrink a gap.
None of the starships received as a mustering out benefit are airframes (heh heh heh) :devil:
I like using low tech solutions to challenge/counter players high tech advantages.
You are absolutely right if escape is the ONLY goal the players must achieve. There may be other situations where escape is not the desired outcome and the group have to tough it out. One might be sneaking NOE to a location. Avionics and streamlining determine speeds possible. Patrolling aircraft may have been previously launched flying at faster speeds and already have "the high ground" at combat initiation. Sometimes being a "Big Damn Hero" is more important than being a mere "Traveller".
They can be very hard to hit with anything but missiles.
If the vehicle can be tracked, it can't out maneuver a laser or other light speed weapon.
If the vehicle can be tracked, it can't out maneuver a laser or other light speed weapon.