Captain_Ahab
SOC-9
I've been giving this problem some considerable thought.
Neither Azhanti High Lightning (iirc) nor T4 use damage in the same way as MT.
AHL uses pen as 2d6+pen-armor* as an index into a table that gives damage and it is primarily used for personal combat.
T4 only differentiates pen from damage where KEAP or some warhead types are used, mainly to see if armor is penetrated with damage coming from other sources where pen is different from damage.
If I use T4's method of pen vs armor, then my goal can be reached by reconsidering the "hit points" of ships and vehicles. Volume/15 and Volume/6 may not be reasonable in such a case. I might also change the vehicle's hit location from the 1d6 charts from MT and T4 to something more like what is used in BTRC's "Fires of Heaven". In the instances where I would use MT's large scale combat, individual hit tables would be meaningless until the units are broken apart again after combat, but needs investigation.
For large scale combat, the combined unit's "pen" would be the average of the pen/dmg as called for by T4 FF&S2 rules for the specific units involved, and the dmg would be figured as per the large scale combat rules, but with T4 values
great...
Now I have to throw together a spreadsheet and make a bunch of ships and missiles and drones to test this idea
thank goodness I have no deadline, eh?
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*I've always used the 'amount the to-hit roll was made by' + 1d6 + pen - armor, where the 1d6 is also hit location instead
1-head
2-chest
3-torso
4-legs
5-arms
6-graze
that 1d6 can be set as a called shot with an increase in difficulty
the result can either be used with the AHL table, or divided by 2 is the number of damage dice to apply to personnal stats
the 'amount the to-hit roll was missed by' can give an indication of scatter distance for possible collateral damage
my other houserules for AHL are not relevant to the damage process
Neither Azhanti High Lightning (iirc) nor T4 use damage in the same way as MT.
AHL uses pen as 2d6+pen-armor* as an index into a table that gives damage and it is primarily used for personal combat.
T4 only differentiates pen from damage where KEAP or some warhead types are used, mainly to see if armor is penetrated with damage coming from other sources where pen is different from damage.
If I use T4's method of pen vs armor, then my goal can be reached by reconsidering the "hit points" of ships and vehicles. Volume/15 and Volume/6 may not be reasonable in such a case. I might also change the vehicle's hit location from the 1d6 charts from MT and T4 to something more like what is used in BTRC's "Fires of Heaven". In the instances where I would use MT's large scale combat, individual hit tables would be meaningless until the units are broken apart again after combat, but needs investigation.
For large scale combat, the combined unit's "pen" would be the average of the pen/dmg as called for by T4 FF&S2 rules for the specific units involved, and the dmg would be figured as per the large scale combat rules, but with T4 values
great...
Now I have to throw together a spreadsheet and make a bunch of ships and missiles and drones to test this idea
thank goodness I have no deadline, eh?
------------
*I've always used the 'amount the to-hit roll was made by' + 1d6 + pen - armor, where the 1d6 is also hit location instead
1-head
2-chest
3-torso
4-legs
5-arms
6-graze
that 1d6 can be set as a called shot with an increase in difficulty
the result can either be used with the AHL table, or divided by 2 is the number of damage dice to apply to personnal stats
the 'amount the to-hit roll was missed by' can give an indication of scatter distance for possible collateral damage
my other houserules for AHL are not relevant to the damage process