SpaceBadger
SOC-14 1K
Here are a couple of alternate rule ideas I am considering importing from Pathfinder to our sorta-CT game:
Take Seven: In both D&D 3.5 and Pathfinder, if a character is making a skill roll and is not threatened and not rushed, he can declare that he is "taking ten" or in other words an average roll, then not actually roll the dice. If a roll of 10 modified by skill and circumstances would be a success, then the skill attempt is a success. I think this is handy for routine tasks when not in combat or rushed in any way. If importing this rule to CT, I suppose it would be "take seven" - if a roll of 7 with applicable DMs would be a success, then there is no actual roll and the task is successful.
Autofail Two: Similarly, under many circumstances when a skill is being used under pressure and in a hurry, such as in combat, I think that even a very skilled character has some chance to fail. In CT, this would be on a roll of natural two, snake-eyes. The degree of failure would depend on the amount of skill the character had and the circumstances of the roll, and would be pretty much a GM call - maybe just a delay and re-roll required, but in any case it would not be a success on the task.
I know that many of y'all have more experience than me at actually playing Traveller, so I'd like some feedback on these ideas.
Take Seven: In both D&D 3.5 and Pathfinder, if a character is making a skill roll and is not threatened and not rushed, he can declare that he is "taking ten" or in other words an average roll, then not actually roll the dice. If a roll of 10 modified by skill and circumstances would be a success, then the skill attempt is a success. I think this is handy for routine tasks when not in combat or rushed in any way. If importing this rule to CT, I suppose it would be "take seven" - if a roll of 7 with applicable DMs would be a success, then there is no actual roll and the task is successful.
Autofail Two: Similarly, under many circumstances when a skill is being used under pressure and in a hurry, such as in combat, I think that even a very skilled character has some chance to fail. In CT, this would be on a roll of natural two, snake-eyes. The degree of failure would depend on the amount of skill the character had and the circumstances of the roll, and would be pretty much a GM call - maybe just a delay and re-roll required, but in any case it would not be a success on the task.
I know that many of y'all have more experience than me at actually playing Traveller, so I'd like some feedback on these ideas.