BetterThanLife
SOC-14 1K
Traveller Sandcasters have always bothered me. The concept of using a Point Defense weapon vs. a lightspeed weapon when your sensors are limited to light speed. (If they weren't then FTL comms would be possible.)
The alternative explanation of some kind of Tractor device and holding the sandcaster particles as a shield has additional issues. For example if a Tractor that fits as part of the turret can contain and move thousands of pieces of sand around, then how come Tractors or Repulsors are not turret point defense weapons at the same TL, in fact they are never turret weapons and Tractors are not part of the weapon mix at normal tech levels. After all even a Factor 9 Missile barrage has no more than 100 missiles, that don't have to be deflected by much to generate a miss. Repulsors are TL10 and at that TL only available as a low factor 100 ton bay. Tractors are generally listed in the >TL16 range. Sandcasters are a TL7 weapon. For that little bit of sand it has to expand at a very rapid rate and will disperse rapidly without a Tractor system.
Since neither of the normal explanations really work for me, I propose the following. And was interested in opinions, or to find out if anyone has tried this.
Sandcasters are related to Chaff. They block sensors, specifically targeting sensors. They are treated as additional ECM.
A Sandcaster must be targeted against a specific ship because space is a big place and sand canisters are small. (Using normal targeting, but excluding the targets armor where applicable.)
A Sandcaster can only be used to shield the ship firing the sand.
The additional ECM is effective from the time the sand is fired until the next combat round when it is that gunners turn to take their next action, by which time it is sufficiently dispersed to be ineffective.
The additional ECM is effective against all types of incoming fire however can not be fired as point defense (and can't be fired on an interrupt where applicable).
In T20 this ECM works by adding its USP to the AC of the ship firing it. Obviously only for fire received from the Sand targeted ship but it has no effect on the AR of the ship.
The reason for the targeting requirement is because you are using a little sand to cover all sorts of possibilities in terms of your ship maneuvering and the ship firing against you is also maneuvering. It will effect all incoming fire from that ship because you are dealing with messing up targeting systems.
I realize this isn't canon and can't be canon, but it seems to make more sense to me than either of the standard interpretations.
Opinions? Recommendations? Anyone else try this or something like it?
The alternative explanation of some kind of Tractor device and holding the sandcaster particles as a shield has additional issues. For example if a Tractor that fits as part of the turret can contain and move thousands of pieces of sand around, then how come Tractors or Repulsors are not turret point defense weapons at the same TL, in fact they are never turret weapons and Tractors are not part of the weapon mix at normal tech levels. After all even a Factor 9 Missile barrage has no more than 100 missiles, that don't have to be deflected by much to generate a miss. Repulsors are TL10 and at that TL only available as a low factor 100 ton bay. Tractors are generally listed in the >TL16 range. Sandcasters are a TL7 weapon. For that little bit of sand it has to expand at a very rapid rate and will disperse rapidly without a Tractor system.
Since neither of the normal explanations really work for me, I propose the following. And was interested in opinions, or to find out if anyone has tried this.
Sandcasters are related to Chaff. They block sensors, specifically targeting sensors. They are treated as additional ECM.
A Sandcaster must be targeted against a specific ship because space is a big place and sand canisters are small. (Using normal targeting, but excluding the targets armor where applicable.)
A Sandcaster can only be used to shield the ship firing the sand.
The additional ECM is effective from the time the sand is fired until the next combat round when it is that gunners turn to take their next action, by which time it is sufficiently dispersed to be ineffective.
The additional ECM is effective against all types of incoming fire however can not be fired as point defense (and can't be fired on an interrupt where applicable).
In T20 this ECM works by adding its USP to the AC of the ship firing it. Obviously only for fire received from the Sand targeted ship but it has no effect on the AR of the ship.
The reason for the targeting requirement is because you are using a little sand to cover all sorts of possibilities in terms of your ship maneuvering and the ship firing against you is also maneuvering. It will effect all incoming fire from that ship because you are dealing with messing up targeting systems.
I realize this isn't canon and can't be canon, but it seems to make more sense to me than either of the standard interpretations.
Opinions? Recommendations? Anyone else try this or something like it?