So, Art I gots some questions about the Military Units App and the ArmorMaker App.
First off, where's my Ultimate Stage Effects? I got some stuff that I could use that one, like combat armor.
Which leads into a general question/suggestion I have. Say using my ACA-14 I made using the T5 ArmorMaker App that increasing the Stage or TL beyond the common version, in this case from TL-14 to TL-15 can remove one drawback from the list. In this case the upgrade in TL or Stage could remove the Drawback: Contaminated Life Support. I'm not exactly sure what effect that has on the user but it don't sound good and it would nice to be able to correct that flaw in the design or manufacturing process (EDIT 4: Turns out is a chance for Infection-1). Just a thought.
Also speaking of the Drawbacks it would be cool if there was a line with the mechanical game effects. Or maybe I'm just stupid and need to crack the Big Black Book PDF (Book 3, page 120) and read up, but that sounds like work.
Plus it raises the Ease of Use in qrEbs by +1 making it easy for even the low tech conscript to use. 
Regarding the Military Units App, how come there isn't an armored recon symbol which as I recall the armor oval with the single slash like the standard recon symbol. Or did I miss that feature?
So far super thrilled with all the T5 Apps I have messed with so far. That military unit app could only be improved if it calculated troops numbers (with officers and enlisted noted) and say the ability to add vehicles, armor, and guns from those apps into the Military Units app so that you could have all the info on the unit as well as the very cool org chart, which is dope as hell.
Love that and it really helps work out what goes where. I dig them so much I put a link on my company facebook page to your Apple App Store Dev Page so that other folks could get them and enjoy them as I do. Hella useful and keep up the good work.
Also, that text listing of the subordinate units is awesome. I'm using as the base for the Unit Description blocks when I get the Regiment finished.
My next foray into them I plan on seeing if I can make a CAPTOR space mine in the ThingMaker App. :devil:
Totes endorse and use!
EDIT: Also, what does that string in the brakets following the Short Name mean? Like the [ip1] in the ACA-14 above.
EDIT 2: Okay, I cracked the B3 PDF (Book 3, pg 120) and yep, there are the effects of the various Drawbacks which I also realize are the code string in the brakets. Still, for that improved EoU rating having the effects listed instead of just the name would be slick.
Again, still love the Apps.
EDIT 3: Another idea for removing Drawbacks is an increase in base cost based on the severity of the Drawback, either as the only way or combined with my above suggestion using TL and/or Stage Effects.
Minor Drawbacks can be removed for say KCr 10, Drawbacks can be removed for KCr 15, a Major Drawback costs can range KCr 25-50 to remove and an Ultimate Drawback can run from KCr 50-100+ to remove from a model of armor. These refit packages of course must be purchased separately but price and the work can be combined into refit package specified by the client. For example to remove a Minor, standard, and Major Drawback would end up costing a minimum of KCr 50 but if bought as one refit package the work can be done on removing all the Drawbacks.
Another cost is the downtime to do the refit on the individual base armor. A Minor Drawback has a downtime of a week or two, a standard Drawback can mean a down time of a month, with Major and Ultimate Drawbacks having a downtime of months to complete. This is downtime is per Drawback being removed. Doing the work of the refit can be combined potentially saving some time from the overall downtime, it can't decrease the time for any individual Drawback removal to zero. Thus a Minor Drawback can be combined with another Drawback removal during a refit but can never be reduced below two days to do the work. Basically combining a removal refit into a package can decrease downtime but can't make the individual time constraints disappear. All the work takes time and resources to complete.
As always comments welcomed and not just from Art.
First off, where's my Ultimate Stage Effects? I got some stuff that I could use that one, like combat armor.
Which leads into a general question/suggestion I have. Say using my ACA-14 I made using the T5 ArmorMaker App that increasing the Stage or TL beyond the common version, in this case from TL-14 to TL-15 can remove one drawback from the list. In this case the upgrade in TL or Stage could remove the Drawback: Contaminated Life Support. I'm not exactly sure what effect that has on the user but it don't sound good and it would nice to be able to correct that flaw in the design or manufacturing process (EDIT 4: Turns out is a chance for Infection-1). Just a thought.
Also speaking of the Drawbacks it would be cool if there was a line with the mechanical game effects. Or maybe I'm just stupid and need to crack the Big Black Book PDF (Book 3, page 120) and read up, but that sounds like work.


Code:
ACA-14 [ip1]
Advanced Combat Armor-14
Ax: Cr160,000 48kg Ar=38 Ca=22 Fl=22 Ra=22 So=22 Ps=7 In=42 Se=22
Controls: Manual; Options: Feedback
Sensors: Basic; Options: Additional
Comms: Battlefield
Power/LS: Days; Options: Day
Drawbacks:
Interior Runs Cold
Externally Loud
Contaminated Life Support
Quality: 5
Reliability: 0
Ease of Use: 0
Burden: 0
Safety: 0
Physical Characteristics Mods:
C1: x10
C2: -2
C3: -2
Regarding the Military Units App, how come there isn't an armored recon symbol which as I recall the armor oval with the single slash like the standard recon symbol. Or did I miss that feature?
So far super thrilled with all the T5 Apps I have messed with so far. That military unit app could only be improved if it calculated troops numbers (with officers and enlisted noted) and say the ability to add vehicles, armor, and guns from those apps into the Military Units app so that you could have all the info on the unit as well as the very cool org chart, which is dope as hell.

Also, that text listing of the subordinate units is awesome. I'm using as the base for the Unit Description blocks when I get the Regiment finished.
My next foray into them I plan on seeing if I can make a CAPTOR space mine in the ThingMaker App. :devil:
Totes endorse and use!
EDIT: Also, what does that string in the brakets following the Short Name mean? Like the [ip1] in the ACA-14 above.
EDIT 2: Okay, I cracked the B3 PDF (Book 3, pg 120) and yep, there are the effects of the various Drawbacks which I also realize are the code string in the brakets. Still, for that improved EoU rating having the effects listed instead of just the name would be slick.

EDIT 3: Another idea for removing Drawbacks is an increase in base cost based on the severity of the Drawback, either as the only way or combined with my above suggestion using TL and/or Stage Effects.
Minor Drawbacks can be removed for say KCr 10, Drawbacks can be removed for KCr 15, a Major Drawback costs can range KCr 25-50 to remove and an Ultimate Drawback can run from KCr 50-100+ to remove from a model of armor. These refit packages of course must be purchased separately but price and the work can be combined into refit package specified by the client. For example to remove a Minor, standard, and Major Drawback would end up costing a minimum of KCr 50 but if bought as one refit package the work can be done on removing all the Drawbacks.
Another cost is the downtime to do the refit on the individual base armor. A Minor Drawback has a downtime of a week or two, a standard Drawback can mean a down time of a month, with Major and Ultimate Drawbacks having a downtime of months to complete. This is downtime is per Drawback being removed. Doing the work of the refit can be combined potentially saving some time from the overall downtime, it can't decrease the time for any individual Drawback removal to zero. Thus a Minor Drawback can be combined with another Drawback removal during a refit but can never be reduced below two days to do the work. Basically combining a removal refit into a package can decrease downtime but can't make the individual time constraints disappear. All the work takes time and resources to complete.
As always comments welcomed and not just from Art.

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