Encore
I add a new question asked by Randy Tylor in the original Thread. I post it here so Dave will most likely see it as the original thread is wandering all over the place.
Question for Dave: why did you include the jump boats (of less than 100 dton, I aausme) that Sigg mentions when the only reference to jump capable craft of less than 100 dtons is in an adventure based on the non-corrected (corrected in all later editions of CT and MT) 1st print run of Classic Traveller LBB1-3? Didn't it just add to the controversty of the mistaken inclusion of jump torpedoes without really adding to the game? Why add an obvious contradiction to the previous rulesets (CT, 2d printing+ and MT)?
So now, lets hope Dave re-appears soon =0)
I already answered another person's version of this last night, but will drone on a little more here. Re: adding to controversy and add obvious contradiction, as I said, I thought it was more interesting, and smoothed out something that felt arbitrary. As far as obvious contradictions go, you'd have to see past getting rid of thruster plates, detonation laser missiles, etc., and in all of those cases we decided that certain obvious contradictions were improvements to the game. To the best of my knowledge, we never published, "by the way, we've changed the rule about 100 tons," but simply left out the prohibition and showed by example we were no longer enforcing it, but by the same token did not discuss jump torps, as substituting one arbitrary displacement number for another runs counter to the premise. Did it radically change the feel of the game? I don't think so, but different people feed different sacred cows, and I understand that Marc has since unretconned the retcon.
It reminds me of Gene Roddenberry's famous pissing around the fire hydrant that, "real Star Trek starships have even numbers of warp nacelles, not one or three," because I like the potential depth that can add. The reason I like it is the idea that it shows us something about the fictional physics of the warp fields, how they must be balanced, how they must extend around the ship in a way that dynamically interacts with BS A and BS B and BS C, and that is inherently interesting. Nonetheless, I also like the Franz Joseph dreadnoughts and the Enterprise D with the third nacelle, which goes to show you that I can be perfectly happy liking diametrically-opposed things, at least until I am forced to make a specific choice. And this also goes into adding depth to fictional physics. I was going to add to in-game physics of jump space, link it to psionics, and show that J-1, J-2, J-3, etc., were different energy levels in the same space, and that real-time psionics was operating there as well, instead of being separate J-1, J-2, and J-3 universes, and this is related to dropping the arbitrary 100 ton value, it would have more to do with jump field configurations, entry vectors, etc. You can see the leading edges of that in RSB. Is that an obvious contradiction? Or is it making it more interesting? For my money, it was making it more interesting, and that was what our job descriptions required us to try to do. If we don't, we should just republish LBBs 1-3 forever, and many would prefer that, and there is nothing wrong with that. But what we did was say, "let's explore this, and refine that, and if we think this is a better idea, go with it." But obviously change, for all its ubiquity, is something the human psyche instinctively haggles with.