I'd like to talk about the vision I have.
Essentially it rises from Star Wars in SL, now Star Wars the Old Republic and their emphasis on super powered characters killing the universe. I suppose that is MMORPGs in general. I've always been a roleplayer, much more interested in a quiet conversation in Startown than the shooting. The shooting as spice, however, has always been what makes the game 'interesting.' It is in the end required.
The only effort I was aware of for Trav was a single sim in SL that popped up and went away a few years ago. Tried to get there and was very disappointed it was gone. Nonetheless, SL comes with an extreme price ag. What offers in return is a market of a zillion things, along with access to players. That access, however, doesn't keep Star Wars sims filled with people. In fact, its generally a handful at most.
So, despite the fact that thousands are interested they are dispersed and RP is spotty. What does that say for a Traveller effort?
1) Not in SL...$300 a month will bankrupt anyone...and that is only one sim.
Open Sim, which is a derivative of Second Life, is much cheaper, running a full sim for $90 a month on a hosted grid or 'free' on a home system. Of course you pay for that machine running, and when it goes down its very annoying. I happen to have a friend who runs a grid and they are looking for people to use it. Lots of land. Lots of potential. Just needs to be used.
2) Gotta have either a LOT of interest or a really devoted core of people who want to create it.
3) Can't be one person...1 person cannot build a universe, but they can 'frame' it and provide a general template to help others get started
4) Long term project...the goal has to be either to continue to grow with the technical improvements to the Open Simulator project or eventually garner enough interest to get someone to want to do a MMORPG based on it. I lean toward the former.
Maybe people really don't want 3D Traveller, but I've always wanted to sit in the cockpit of a Type S...always wanted to see Regina from orbit. If people don't take the first step somewhere, it will never happen.
So, if there is any place of finding that second set of people its the Trav Gearheads. I started playing Trav in 1981 and still dust it off occasionally. There is, perhaps, not a day that goes by I don't think of something about it and how life is becoming like what Marc predicted in many ways.
Perhaps I do need to build something so that people could see the potential. I just know that if its ever going to turn into something, it will involve the talents of artists and programmers to get beyond the 'nice looking chat room' phase.
Nick