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Any status yet?

Others may disagree, but my experience was that as soon as an armored vehicle was hit, all not involved took their bathroom breaks, called their SO, ordered pizza... it just seemed to take forever.

Granted it has been a few years...

I remember seeing a couple of folks walk away from their M113 after a fight with a group of marauders, just so they wouldn't have to go through combat with it again...
 
Since vehicle combat was so rare in the campaigns I played and GMed, when I spoke of combat, I was referring to personal combat, and I really should made that more clear.

I'm not sure what version you were playing that was so difficult with regards to vehicle combat, Montana, but I never found 2.0 to be that onerous. In fact, I found the non-combat operation of vehicles to be more of a headache than vehicle combat, though, as I said, there never was much vehicle combat in my games. For some reason, the players never wanted to risk their ride
 
I played 1.0 straight out of the box with big parties. This usually ended up with lots of kit leaving Kalisz. Much of it didn't survive that long, but neither always did the PCs. A launched grenade to the chest can be pretty terminal.

But yes, 1.0 vehicle combat was clunky and not too quick. The other thing that kinda sucked was if you had a poor coolness rating. That made a huge difference.

And the 3-round-burst-for-all-guns and the pistol-shots-scare-no-one aspect were enough that the game was appreciated more for its background, nice pictures, vivid kit descriptions, and prosaic style more than the underlying V1.0 ruleset.

I'm told 2.2 was a real winner, but I've never been able to acquire it. I have 2.0 and it looks okay though I'm not overfond of the House Rules engine that GDW had. Probably better than 1.0 though.
 
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