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anything newer under the sea for Traveller?

So after all these years, "The Undersea Environment", written in 1983, is still the definitive Traveller-based writeup for underwater stuff, like skill effects and equipment?

Mongoose's Central Supply Catalog, with gazillions of pages on weaponry, doesn't have anything more advanced than what we have today for any category of underwater equipment.

Only thing I've seen is a "blue-green" laser in the MgT vehicle book, which is modified equipment on a experimental TL 12 Chameleon walker the group just got (they will need it against the splitfin megashark :devil:).
 
Believe it or not, I've got something cooking, but, more to your question; there is the Undersea Environment which you mentioned, there's also RPG Realms "Through the Waves" PDF supp with more of Dietrick's art.

Where you can get it thought, I don't know, as RPG Realms has vanished into Grandfather's Ether. I think Aramis said he was going to try and get those files uploaded or linked to the site somehow, which would be ultra cool. :)
 
As the author of Through the Waves, I can fill you in on specific details of what was in the book (a collection of submarines and boats). I do have access to several other gaming books with rules for undersea (GURPS Atlantis and Blue Planet spring to mind).

But, yes, the "The Undersea Environment" is the last Traveller book to cover that ground.
 
I'm planning on a couple water-related escapades:
- big game fishing [so what skill do you use? Animal (fishing)?]*
- emergency: the small underwater lodge's power plant has failed and a very large splitfin megashark is circling (time to bring out the big guns and give the gun bunnies something to do.. for a start).

Then another emergency will occur: the patron scientists, off exploring a recent eruption on the Chamax plateau ;) (the group is in Ley sector), have not called in for some time.

Btw, the main hunting lodge, and containing the only residents on the planet + tourists, is on the north pole of an otherwise desolate planet, excepting for some sea life and marine life near the always-ice-covered north pole.

* current idea for skill use (MgT):
Catching a big fish: (skill?), Strength, 10-60 mins (time spent at sea), Average 0+; Effect: size of fish caught = 50+effect*6+1D6 kg, 1.7+effect*0.3 m. (similar to a sailfish)
 
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