I'm interested in using the Traveller system since I heard it's the definitive scifi RPG. It also seems people go with either Classic or Mongoose, though I haven't read either.
I'm not sure which I want to go with, though. I'm more interested in using Traveller for my own scifi settings at the moment. Lethal combat, tech levels and a few other things are what make Traveller appealing to me. I'd also like to be able to have more contemporary/contemporary scifi rules though, such as nanotechnology, tactical firearm accessories, smartphones at our TL, etc. I'd like to do all of this with the rules as is, or with readily available house rules/homebrew.
From what I've heard:
Classic Traveller:
+Lethal combat (though I heard it's easy to houserule for MGT)
+Simultaneous Turns
+This is more subjective, but I heard it has less abstract mechanics for some things? That's sometimes good, sometimes bad.
Mongoose Traveller:
+Gear. Having more weapon stats than just "Assault Rifle" is a major plus for me. From what I know, CT has no central supply catalogue equivalent.
+Recoil is actually represented in the mechanics, which sounds very nice.
+I heard that for other scifi settings, they included rules for a more contemporary scifi setting like having cybernetics? This is also a big plus for me.
-It has poor editing/proofreading outside of core.
I don't know much about the other Traveller systems. From what little I know, people don't really recommend Mega or T4, and noone seems to say anything about TNE.
I'm not sure which I want to go with, though. I'm more interested in using Traveller for my own scifi settings at the moment. Lethal combat, tech levels and a few other things are what make Traveller appealing to me. I'd also like to be able to have more contemporary/contemporary scifi rules though, such as nanotechnology, tactical firearm accessories, smartphones at our TL, etc. I'd like to do all of this with the rules as is, or with readily available house rules/homebrew.
From what I've heard:
Classic Traveller:
+Lethal combat (though I heard it's easy to houserule for MGT)
+Simultaneous Turns
+This is more subjective, but I heard it has less abstract mechanics for some things? That's sometimes good, sometimes bad.
Mongoose Traveller:
+Gear. Having more weapon stats than just "Assault Rifle" is a major plus for me. From what I know, CT has no central supply catalogue equivalent.
+Recoil is actually represented in the mechanics, which sounds very nice.
+I heard that for other scifi settings, they included rules for a more contemporary scifi setting like having cybernetics? This is also a big plus for me.
-It has poor editing/proofreading outside of core.
I don't know much about the other Traveller systems. From what little I know, people don't really recommend Mega or T4, and noone seems to say anything about TNE.