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Archaic Missile Weapons help

Blue Ghost

SOC-14 5K
Knight
I wasn't sure whether to post this here or in the Ship's Locker forum, but here it goes anyway.

I'm planning a campaign, and I want to use the Archaic Missile Weapons article on page 42 of The Best of the Journal of the Travellers' Aid Society, Volume 3, by Frank Chadwick.

He's got everything from slings to crossbows, to flinlocks listed on two tables. Both tables contain data for shots, range DMs, weight, price, number of targets, and Dex modifiers.

The one thing that's missing from the article is how much damage each of these weapons inflicts :(

Is there another equipment table or addendum somewhere in some publication or on some website that someone can point me to? I'd very much appreciate it. I'll be using CT for this campaign, but will happily entertain conversions or use one of the other systems (though I'd prefer not to).

Thanks much for any help.
 
I vaguely recall this from the JTAS. I still have that copy but not in front of me. Did it translate all these into Striker stats? Revised book one and Snapshot had damage dice for most of these but I do not have those in front of me either.

Check Book 1 and if that does not help look in Striker. Otherwise you may have to assign dice.
 
I think the article says they're compatible with both Striker and Azhanti High Lightning. But again I don't know what the damage dice/factors are.

I'd prefer to have something official, but I've no problem creating something from scratch. It's just that you'd think they would've added that to begin with.

p.s. that article's been on my mind since I bought the thing umpteen years ago.
 
Striker uses a differnt damage system that inflicts wounds rather than damage points. The number of wounds of what type you can take are based on your moral rating. The only conversion I am aware of from those tables to CT are in the first TA that Hunter published. The bow weapons are covered in Suppliment 4 on pg 16.
 
Found it! Much thanks
:D
 
I think in Striker, Snapshot and AHL there is some sort of wound table and your wound (if you hit) is a combination of how much you hit buy (this influences how many hits you score), your weapons penetration, your armour and cover (which act to oppose penetration) and the die roll (2D) you make. There are some other moving/dodging mods. At the end, you have a number, look at the chart and get either a light, serious or dead would result IIRC. Light is annoying and you might pass out, serious you are out like alight, and dead.... is dead.
 
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