BetterThanLife
SOC-14 1K
As previously pointed out near light speed weapons that fire projectiles are covered in the rules. Particle Acceleratoors, Fusion Guns and Plasma Guns. Now these are larger and more power intensive than the typical Laser. Propelling a 7.62mm bullet to those kind of velocities would require much more space and energy. So to be realistic in the science presented something with that kind of muzzle velocity wouldn't fit in the light weight, low power question originally asked.
Taking a Muzzle Velocity of 150Km/second, (100 times the muzzle velocity of a Gauss Rifle according to LBB4) firing at short range, (T20 defines short range as 45,000Km, MT defines Near as 50,000Km) it takes a bullet at that velocity 300 Seconds or 5 minutes to reach its target. At 1000 times the muzzle velocity of a Gauss Rifle, 1500Km per second, it still takes 30 seconds to reach your target.
In 1 minute a 1G evasively manuevering ship from time of fire to time on target can be anywhere in a 35Km Sphere. In 30 seconds it is an 8.8Km Radius Sphere. In 5 minutes it is a 882Km Sphere. (1G=9.8 Meters per second per second.) The 3D math is complicated, extremely since the weapon will be firing in a cone out from a moving firing platform through a sphere with enough denisty to cover the entire sphere. Lets just settle for the target to move in only 2 dimensions. An 8.8Km radius circle has an area of 244.392 square Kilometers. A 200DTon Spherical Target has a radius of 9.5 Meters. To generate one hit you would need 1 round in each 9.5 Meter radius circle within the 244.392 Square Km Circle. Or Approximately 861966 rounds to generate one hit. That is one hell of a cyclic rate and definitely not in the low mass, low energy range in the original question.
Some people may call that a practical weapon, I certainly wouldn't. (Especially against high agility targets.)
If you can guarantee your target won't see you or see the bullet coming and will decide to cooperate and fly straight and level without varying speed or at least vary direction and speed in a predictable pattern, then sure you can hit it every time. In actual combat conditions how likely do you think that actually is? That doesn't take into account the possibility of shooting down your bullet on the way in.
Ballistic weapons that aren't a large fraction of light speed in Traveller are virtually useless at normal combat ranges and in normal combat conditions. If you can get your muzzle velocity up to the point or the range down to the point where the flight time is down to 2-3 seconds then a Vulcan style weapon or a VFR Gauss Gun might prove effective. But why waste spce and energy on a weapon system that is that limited. Under T20 I hesitate to put Fusion Weapons on smaller starships as they are no longer capable of point defense and their range is extremely limited in comparison to the rest of the starship weapons. (Though when you get in range they kick serious butt.) Something with even more limited range and capabilities would never find its way into one of my ship designs.
Taking a Muzzle Velocity of 150Km/second, (100 times the muzzle velocity of a Gauss Rifle according to LBB4) firing at short range, (T20 defines short range as 45,000Km, MT defines Near as 50,000Km) it takes a bullet at that velocity 300 Seconds or 5 minutes to reach its target. At 1000 times the muzzle velocity of a Gauss Rifle, 1500Km per second, it still takes 30 seconds to reach your target.
In 1 minute a 1G evasively manuevering ship from time of fire to time on target can be anywhere in a 35Km Sphere. In 30 seconds it is an 8.8Km Radius Sphere. In 5 minutes it is a 882Km Sphere. (1G=9.8 Meters per second per second.) The 3D math is complicated, extremely since the weapon will be firing in a cone out from a moving firing platform through a sphere with enough denisty to cover the entire sphere. Lets just settle for the target to move in only 2 dimensions. An 8.8Km radius circle has an area of 244.392 square Kilometers. A 200DTon Spherical Target has a radius of 9.5 Meters. To generate one hit you would need 1 round in each 9.5 Meter radius circle within the 244.392 Square Km Circle. Or Approximately 861966 rounds to generate one hit. That is one hell of a cyclic rate and definitely not in the low mass, low energy range in the original question.
Some people may call that a practical weapon, I certainly wouldn't. (Especially against high agility targets.)
If you can guarantee your target won't see you or see the bullet coming and will decide to cooperate and fly straight and level without varying speed or at least vary direction and speed in a predictable pattern, then sure you can hit it every time. In actual combat conditions how likely do you think that actually is? That doesn't take into account the possibility of shooting down your bullet on the way in.
Ballistic weapons that aren't a large fraction of light speed in Traveller are virtually useless at normal combat ranges and in normal combat conditions. If you can get your muzzle velocity up to the point or the range down to the point where the flight time is down to 2-3 seconds then a Vulcan style weapon or a VFR Gauss Gun might prove effective. But why waste spce and energy on a weapon system that is that limited. Under T20 I hesitate to put Fusion Weapons on smaller starships as they are no longer capable of point defense and their range is extremely limited in comparison to the rest of the starship weapons. (Though when you get in range they kick serious butt.) Something with even more limited range and capabilities would never find its way into one of my ship designs.