peteyfroggboy
SOC-7
I know, I'm sure this topic comes up every two weeks, but from the searches I've done I'm not exactly sure of the answer. My main question is: does Traveller have artificial gravity on its ships? From what I can tell, it looks like the answer is no, except possibly at TL15-16 when you can maybe design inertial dampers and artificial gravity... somehow. I'm going to be running my first Traveller game of any sort soon, and I just want to make sure I'm prepared.
So, assuming that the general population isn't going to have access to AG, I'm assuming the following about starships:
1) If the ship is dead in space (or "moving" through Jumpspace), everyone is floating around.
2) If the ship is under anything near its rated acceleration (1G+), then unless the ship is designed skyscraper-style (which the vast majority I've seen are not), then everyone is sitting down in acceleration couches and facing forward the whole time, otherwise they'd be "falling" into the aft bulkheads.
3) Starships that are designed in the flat (decks parallel to direction of thrust) style are intended for operating and/or landing occasionally near the surface of planets, where local gravity will make the ventral deck a flloor.
So, some other questions:
1) If everyone is strapped into couches during accelleration (like in a pitched battle where ships are zipping around every which way), how does our heroic engineer get anywhere to do his life-saving repairs? Are there accomodations made in a flat ship for moving around when aft has become "down"?
2) For that matter, if someone is manning a turret, I suppose he would have to be strapped in pretty well, as the turret would be facing "up", then "sideways", then "down" as it turns. That assumes they are directly manned rather than remotely operated.
Most other stations (Comms, Sensors, etc.) could be done from stationary (and forward facing) positions, I suppose. Anyway, these are my basic questions. If there is no artificial gravity, then pretty much any shipboard activity (including, of course, combat) will be either at zero gravity or some weird sideways acceleration-induced orientation.
So, assuming that the general population isn't going to have access to AG, I'm assuming the following about starships:
1) If the ship is dead in space (or "moving" through Jumpspace), everyone is floating around.
2) If the ship is under anything near its rated acceleration (1G+), then unless the ship is designed skyscraper-style (which the vast majority I've seen are not), then everyone is sitting down in acceleration couches and facing forward the whole time, otherwise they'd be "falling" into the aft bulkheads.
3) Starships that are designed in the flat (decks parallel to direction of thrust) style are intended for operating and/or landing occasionally near the surface of planets, where local gravity will make the ventral deck a flloor.
So, some other questions:
1) If everyone is strapped into couches during accelleration (like in a pitched battle where ships are zipping around every which way), how does our heroic engineer get anywhere to do his life-saving repairs? Are there accomodations made in a flat ship for moving around when aft has become "down"?
2) For that matter, if someone is manning a turret, I suppose he would have to be strapped in pretty well, as the turret would be facing "up", then "sideways", then "down" as it turns. That assumes they are directly manned rather than remotely operated.
Most other stations (Comms, Sensors, etc.) could be done from stationary (and forward facing) positions, I suppose. Anyway, these are my basic questions. If there is no artificial gravity, then pretty much any shipboard activity (including, of course, combat) will be either at zero gravity or some weird sideways acceleration-induced orientation.