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Artwork in Mongoose Traveller

Murph

SOC-14 1K
I have the book, and I must say that I am less than 100% impressed with the level of art work in the book. I was hoping that they would have had some of the greats of Original Traveller do some art for the book. Especially William H. Keith who really set the style for Traveller back in the day. Caswell, and others from Mega-Traveller were excellent.

What artists would you like to see?
 
A couple of reasons ...

I'm sure I read somewhere that W.H. Keith died some time ago - which is a pity as his artwork played a key role in the look and feel of early Traveller editions.

In answer to your question, I think Mongoose should try to find 1D6 decent freelance pen-and-ink types with an interest in sci-fi and some aptitude for concept art. Given that they're based just outside of London1 they shouldn't have too much trouble finding people.2 While the sins of the Mongoose art department have been pontificated on elsewhere, IMO the principal one is trying to use continuous tone renderings on a cheap black and white printing process (i.e. using uncoated paper). This never works well - you need to either:
  • Go with line art that doesn't depend on subtle gradations of halftones and will render well on uncoated paper.
or
  • Use coated paper. Matt art papers will render halftones just fine. However, it's quite a lot more expensive than uncoated paper, and often it doesn't play nicely with hagiographic proceses (i.e. the sort of industrial laser printers used in short run printing).3 Getting good halftone gradations on this type of process is quite fraught as the process squashes the toner out slightly, filling in the halftones.
A caveat with the latter is that even with an art paper, getting tonal gradations from 3D renderings to look good on this stock is quite hard. The up-front cost of colour plates and artwork would be prohibitively expensive to do D&D-style four-colour work in the sort of print runs Traveller material is going to ship in.

Pen-and-ink line art is standard in the comics industry for a very good reason - it's relatively quick and cheap to do (if you're any good at it) and it renders well on cheap printing processes.

Source: Back in the late Jurassic period, I briefly worked as a hack-level graphic artist and typesetter for a couple of jobbing commercial printers. While my lack of actual talent precluded me from becoming the next Herb Lubalin,4 I did get a pretty good feel for how to make stuff that would come out on a cheap printing process.

1 O.K. Swindon is about an hour from London on the train.
2 There's also that interweb thingy. I hear you can find people on that.
3 I'm not sure what sort of process Mongoose actually uses to print the material but the illustrations in the MgT books I've seen show the sort of issues you get when you try to be too ambitious with your artwork on a cheap printing process.
4 Yes, you might indeed say I avant garde a clue...
 
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I concur.

The artwork across the entire set is not what I'd call "very good". Within books it clashes with each other, and the 3d renders thrown in for some ships look very odd when the next page is a very nice drawing of a different ship, and the like.

It just seems off to me (probably its just the proportions some things are drawn to). It doesn't bother me too much, but I certainly don't read the books for the pictures. I haven't seen the new 2e beta, but they probably could and should hold a art contest of some sort on the boards or on a art site to get high quality art.

I have the PDF, so maybe the printing process limits it like nobby said, but if they decide to up their printing game, they could use some fresh art.
 
CT has one piece of artwork - a portrait of a certain merchant captain. I'd be happy with a return to a minimalist look...
 
CT has one piece of artwork - a portrait of a certain merchant captain. I'd be happy with a return to a minimalist look...

Luxury!

It has that artwork if you buy the Traveller Book. When I were a lad I had to make do with LBB1-3 that had no artwork at all.

Uphill both ways etc.
 
I have the book, and I must say that I am less than 100% impressed with the level of art work in the book.

That was a big complaint when it first came out. I have both the hardcover and the Pocket Rulebook. They changed some of the art for the Pocket Rulebook.
 
I miss some of these artists who were so instrumental in the glory days of Traveller:

Bill Keith (already mentioned, but d@mn, he set the standard)
Blair Reynolds
Mike Vilardi
Rob Caswell
Tom Peters
Mike Jackson
D J Barr
Steve Crompton
Brian Gibson (sadly deceased)
Liz Danforth

These artists brought Traveller Alive!
 
I miss some of these artists who were so instrumental in the glory days of Traveller:

Bill Keith (already mentioned, but d@mn, he set the standard)
Blair Reynolds
Mike Vilardi
Rob Caswell
Tom Peters
Mike Jackson
D J Barr
Steve Crompton
Brian Gibson (sadly deceased)
Liz Danforth

These artists brought Traveller Alive!

David Deitrick.
 
Dave Deitrick is one of my favorite artists. I have him as friends on Facebook.

Apparently he lived in my hometown for a while, years ago.
 
I think we can all agree that artwork is critical in how we perceive the product.so if the artwork second or third right we don't have as good an opinion of the product. The old traveler up through Mega traveller had good artwork which materially influenced our perception of the product
 
I think we can all agree that artwork is critical in how we perceive the product.so if the artwork second or third right we don't have as good an opinion of the product. The old traveler up through Mega traveller had good artwork which materially influenced our perception of the product

The artwork was actually quite minimal up through MT.
Looking at AM1 - total pages 44, counting covers. Total art - not quite 4 pages, including all graphics. 38 pages of text, knocking off the simple white space at end of chapters.

Or, Bk1: 1/3 page of art in a 48pp booklet, and about 2.5 pages of blank space at bottom of pages and in the skill list and dedication page, counting half a page each for title page and copyright page.
Bk2: 1&1/2 pages blank, <1 page of art. 2pp of forms. 48 pp total.
Bk3: 2 pages of blank, 1 page of form, 1 page of art.
Bk4: 4 pages of blank, 1 page of art. of 56 pages.

MT PM: 8.5 pages of art, 1 page advert, 1 page form, 1.5 pages of blank space.. of 106 pages, counting covers. <9% art.<2% blank.

TNE: 61pp of art, 3.5 pages of forms, only the inside covers are blank, 384 pp. nearly 15% art. Most of it of similar quality to that in Bk 1-3. Some better.

TNE core had almost as much are as all of little-book CT combined. Only TTA really compares, art-wise, and some of the art in TTA is dubious.
 
The awful cover on the MT Player's Book very nearly stopped me from buying it. Every other MT product cover was OK to pretty good. Interior artwork varied from poor to very good also (a bit like The Traveller Adventure).

I would happily to keep art and graphics to a minimum, but what is used should be good.

Second edition MgT should up the ante art wise from what I've seen.
 
Like every vendor, some art is good and some "not so much".

MgT put effort into ship deck plans. They need to be credited for that. Although, I may have been interested more if they made useable tabletop plans available.
 
True the ship plans are first rate. I just pulled out my old copy of The Traveller Book, and wow, the old Bill Keith art just brought Traveller to life.

Like every vendor, some art is good and some "not so much".

MgT put effort into ship deck plans. They need to be credited for that. Although, I may have been interested more if they made useable tabletop plans available.
 
What is disappointing to me is that in some areas, I have better artwork in my clip art collection of copyright free material. I understand from Mongoose Matt that they are now doing all of their artwork in house.
 
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