sporegnosis
SOC-6
Acording to the astrogation skill, you can find your bearing and position in a galaxy with astrogation. Really? There's no task described that does so anywhere.
Consider:
After using an abandoned ancient orbital portal/stargate that leads into an unknown system 200?-300?-X? parsecs away from our last position, how can we find out about our new location? (the locals don't help or they don't exist).
Where are the rules that describe this task?
stellar observations/mapping with imperial tech levels:
how do you find how many systems are near (1-10 parsecs?) to you and if they have a water source/gas giant? There are no stellar observation ACS modules, and no rules in place for utilising such a crew location/post. There are also no stellar sensors with ranges in parsecs... wait what?!?!?
If you are truly lost, and you don't know if the system you are about to jump to has a gas giant, water source etc, you are risking a sudden end in the campaign, yet there are *no* tools in the rules to help you.
2 cases:
1. Galactic information mastery.
TL 15 civs instantly know/aquire all travel information about the stars in their galaxy by just looking at a star. Even without astrogation a ship computer can always triangulate and pattern-match all stars,quazars,nebulae, etc around it to give you an exact location provided you can see the stars and know the patterns from a galactic databank.
also:
All ships come with an app similar to google sky with limited "travel type" stellar information like gas giants, water sources, red zones (not complete world IDs/surveys) for the entire galaxy.
Mind you! if I can have such a map in paper today for a few cents, the imperium, TAS or other merchant/ tourist organizations would also make and give such a map for free as well. Even an outdated map (50-100 years old) is invaluable, stellar bodies stay in their places. (relatively speaking)
2. Blind rat.
You are lost and without asking around, you gamble your life and ship at each jump. You need double or triple fuel tanks for dead-end jumps. i.e. no TL 15 telescopes.
You can only buy survey data for systems within 1-5 parsecs from your last spaceport.
I always found case 2 silly and at our table we always used case 1 in the past. My new traveller 5 referee went with case 2 last night when the question came up and we wasted a lot of game time trying to convince him about case 1 to no effect.
I just hate it when the game system fails to answer such crucial questions about the game world and about the intended *feel* of traveller 5. I wish I was wrong. Please tell me that there are more answers to be found hidden in the bowels of that behemoth/monster class traveller 5 rule book.
Consider:
After using an abandoned ancient orbital portal/stargate that leads into an unknown system 200?-300?-X? parsecs away from our last position, how can we find out about our new location? (the locals don't help or they don't exist).
Where are the rules that describe this task?
stellar observations/mapping with imperial tech levels:
how do you find how many systems are near (1-10 parsecs?) to you and if they have a water source/gas giant? There are no stellar observation ACS modules, and no rules in place for utilising such a crew location/post. There are also no stellar sensors with ranges in parsecs... wait what?!?!?
If you are truly lost, and you don't know if the system you are about to jump to has a gas giant, water source etc, you are risking a sudden end in the campaign, yet there are *no* tools in the rules to help you.
2 cases:
1. Galactic information mastery.
TL 15 civs instantly know/aquire all travel information about the stars in their galaxy by just looking at a star. Even without astrogation a ship computer can always triangulate and pattern-match all stars,quazars,nebulae, etc around it to give you an exact location provided you can see the stars and know the patterns from a galactic databank.
also:
All ships come with an app similar to google sky with limited "travel type" stellar information like gas giants, water sources, red zones (not complete world IDs/surveys) for the entire galaxy.
Mind you! if I can have such a map in paper today for a few cents, the imperium, TAS or other merchant/ tourist organizations would also make and give such a map for free as well. Even an outdated map (50-100 years old) is invaluable, stellar bodies stay in their places. (relatively speaking)
2. Blind rat.
You are lost and without asking around, you gamble your life and ship at each jump. You need double or triple fuel tanks for dead-end jumps. i.e. no TL 15 telescopes.
You can only buy survey data for systems within 1-5 parsecs from your last spaceport.
I always found case 2 silly and at our table we always used case 1 in the past. My new traveller 5 referee went with case 2 last night when the question came up and we wasted a lot of game time trying to convince him about case 1 to no effect.
I just hate it when the game system fails to answer such crucial questions about the game world and about the intended *feel* of traveller 5. I wish I was wrong. Please tell me that there are more answers to be found hidden in the bowels of that behemoth/monster class traveller 5 rule book.