BetterThanLife - Sounds like you've thought this trough a bit.Originally posted by BetterThanLife:
-clip- You can do it with a decent jump drive formula but you would have to scrap the rich History of the OTU, as it doesn't work.
BetterThanLife - Sounds like you've thought this trough a bit.Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
-clip- You can do it with a decent jump drive formula but you would have to scrap the rich History of the OTU, as it doesn't work.
BetterThanLife - Sounds like you've thought this trough a bit.Originally posted by BetterThanLife:
</font><blockquote>quote:</font><hr />Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
-clip- You can do it with a decent jump drive formula but you would have to scrap the rich History of the OTU, as it doesn't work.
It is well written. It has good support. If you learn the scripting language you can get it to turn out a Universe fairly close to what you are looking for. And if you have Fractal Terrains, CC2 and Cosmographer you can turn out Traveller style world maps all day long. That combination will do most of what H&E 2 was intended to do, but in 3D.Originally posted by Scott Martin:
I'm considering an alternate universe built from the ground up: what are peoples general opinions of this software package?
Scott Martin
Scott: Same here - Just got the full version of Astrosynthesis.(Christmas present - we tend to handle those on Christmas eve.) I liked what I saw in the trail version and I'm happy with the commercial software so far.Originally posted by Scott Martin:
I'm considering an alternate universe built from the ground up: what are peoples general opinions of this software package?
Scott Martin
Aside from the fact that you will have to heavily modify the Traveller rules to make it playable, only because Traveller actually relies heavily on a 2D map as the basis for the rules. The software itself is solid and very user friendly.Originally posted by Scott Martin:
I'm considering an alternate universe built from the ground up: what are peoples general opinions of this software package?
Scott Martin
Thus the comment on an alternate universe: I have no problem with rebuilding rules sets to get what I want...Originally posted by BetterThanLife:
Aside from the fact that you will have to heavily modify the Traveller rules to make it playable
Thus the comment on an alternate universe: I have no problem with rebuilding rules sets to get what I want...Originally posted by Scott Martin:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
Aside from the fact that you will have to heavily modify the Traveller rules to make it playable
Ok - I follow the points on economics and history. These are part of the "setting" and as such I have little trouble changing these in an alternate TU (setting is different anyway.)Originally posted by BetterThanLife:
-clip-
Economics, Starship design and the History of the Universe will all have to be replaced or heavily modified.
Ok - I follow the points on economics and history. These are part of the "setting" and as such I have little trouble changing these in an alternate TU (setting is different anyway.)Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
-clip-
Economics, Starship design and the History of the Universe will all have to be replaced or heavily modified.
Not meaning to be dense about this, but I'm still missing it. If we had a ship that took up 15% of it's volume to travel a parsec in a week, and decided to take up 45% instead - then we could get a route to nearly any star within nearly 20 ly's within one months travel time. I'm not sure how that qualifies as needing redesigned.Originally posted by BetterThanLife:
-clip- Jump Drive is based on a 2D map with a rather specific stellar density. On a typical Real Universe map, or one generated by AS, which will generate close to what we know of the Universe, the Jump Drive is not condusive to proper exploration and travel in the Universe.
You need a different mechanic for Interstellar drive. Jump Drive and its fuel is the most expensive in terms of cost and space in a Traveller designed starship so making changes to that will easily require a revamp of Starship design.
Not meaning to be dense about this, but I'm still missing it. If we had a ship that took up 15% of it's volume to travel a parsec in a week, and decided to take up 45% instead - then we could get a route to nearly any star within nearly 20 ly's within one months travel time. I'm not sure how that qualifies as needing redesigned.Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
-clip- Jump Drive is based on a 2D map with a rather specific stellar density. On a typical Real Universe map, or one generated by AS, which will generate close to what we know of the Universe, the Jump Drive is not condusive to proper exploration and travel in the Universe.
You need a different mechanic for Interstellar drive. Jump Drive and its fuel is the most expensive in terms of cost and space in a Traveller designed starship so making changes to that will easily require a revamp of Starship design.
Eeeyup, that thar core engine she's needin some tunin'...Originally posted by BetterThanLife:
I got that. I was trying to point out the software, for this endeavor, isn't the weak link. The Traveller rules and their reliance, at the very core, on a 2D universe is the weak link. Economics, Starship design and the History of the Universe will all have to be replaced or heavily modified.