The problem is the formula is a band-aid and the patient, in this case is, hemorrhaging.Originally posted by Enoff:
Thanks BetterThanLife for your jump formula thread!
Oh I don't mind modifying house rules, or alternate histories that is what the true old spirt of traveller was about for each individual GM's campaign.
I can verify that!Originally posted by BetterThanLife:
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It works for a 3D universe with the same density of stars in 3D. (Astrosynthesis isn't going to give you that density easily.)
Yeah, I would like a little clarification here myself. I definitely see the impossibility of reshaping the OTU into 3D - it breaks just about everything.Originally posted by whartung:
What specifically about the Jump drive is tied to 2D again?
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So someone please explain to me how the J Drive is fundamentally broken as a mechanism for transport in a 3D galaxy vs a 2D galaxy.
I'd have to disagree with the statement on Traveller flavor - 3rd Imperium Flavor is a real problem, but Traveller flavor is not.Originally posted by BetterThanLife:
It is broken because there isn't a nice neat way to make jump drive work consistently, and still keep the relative amount of systems available to the different jump numbers consistent. But don't take my word for it. Play with it, run the numbers yourself, run some AS sectors and experiment a bit with Jump Drive. You either have no use for a Jump-1 or Jump-2 drive or you have no real communication lag. Neither choice keeps the the Traveller flavor even in an ATU.
The issue is that the J-Drive has to have, as defined, a correlation between Jump-1, Jump-2, all the way up to jump-6 and how they relate to the Universe that you are putting them in. You can say the distance is unimportant. Sure. But it isn't the distance that is important. It is the ratio of the different drives and the fuel requirements (And hence carrying capacity.) for the different levels.Originally posted by whartung:
I mean, to me, the fundamental detail of the Jump drive is the "1 Week" part, the actual distances traveled is kind of arbitrary.
There's nothing really tying a specific distance to a J1 in OTU, save the "1 Hex == 1 parsec" and "1 Jump == 1 Hex". Scale the "hex sizes" to better match the density of your 3D-ATU and let fly. Everything else should Just Work.
There's nothing that says you can't have mulitple systems per hex. We jumped that shark a long time ago with binary systems, or even with detailing multiple worlds per system. That combined with "micro-Jumps" within "systems" all pretty much works out. Simply, either I can accelerate to my destination and get there within a week, and if not, then I can jump -- whether from star to star or from earth to neptune. Whatever is faster and more efficient.
Within system, you may not be able to fly faster than light communication. But that's not a big deal either.
So, I just don't see the J drive breaking much of anything, in 2D or 3D. It's simply a mechanism to get from pt A to pt B within a week.
I'm thinking an ATU would scrap the economics to go 3D - for the reasons BetterThanLife has stated so well. A realistic economic model has never been the hallmark of traveller anyway.Originally posted by BetterThanLife:
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So if you have a practical solution that works, in general, without scrapping economics and Starship design, I would be happy to hear it.
I'm thinking an ATU would scrap the economics to go 3D - for the reasons BetterThanLife has stated so well. A realistic economic model has never been the hallmark of traveller anyway.Originally posted by SGB - Steve B:
</font><blockquote>quote:</font><hr />Originally posted by BetterThanLife:
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So if you have a practical solution that works, in general, without scrapping economics and Starship design, I would be happy to hear it.
Actually I was referring to Starship economics.Originally posted by BetterThanLife:
</font><blockquote>quote:</font><hr />Originally posted by SGB - Steve B:
I'm thinking an ATU would scrap the economics to go 3D - for the reasons BetterThanLife has stated so well. A realistic economic model has never been the hallmark of traveller anyway.
However you could keep the design - just alter cargo and passenger rates (economics) - fuel costs (economics) or ship costs (economics - but kind of design as well - so the last option if you want "canon" design rules to apply).
But the real question is - is anyone interested in developing and playing an ATU in 3D? Astrosynthesis makes the mapping practical. As I indicated earlier, I'm considering it.
Steve B
I was talking about both. Profitability is directly tied to starship finance and component cost and size. It is more than setting, it is also inherent in the starship design process. (So if you are developing it you will want to take a very serious look at that and how it relates in your ATU.)Originally posted by SGB - Steve B:
BTL - Are you talking loans? (they could stay the same) or profitability?
Profitability issues would need to be addressed by either changing 1) the cost of the starship or 2) the costs for shipping or 3) both. To me these are economic issues - hence part of the setting.