I couldn't seem to find the post on Generating Athletic Characters and such. Basically took what the person posted and expanded a good amount of things in just an hour of brain storming.
ATHLETE
Enlist: 10+
DM +1 if Intel 10+
DM +2 if Dext 10+
Survival 7+
DM +2 if Endur 9+
Position 8+
DM +1 if Stren 9+
Promotion 7+
DM+1 if Intel 8+
Return 7+
RANKS
0 - Rookie
1 - Special Team
2 - Minor Team
3 - Major Team
4 - Team Star
5 - All-Star
6 - Legendary
ACQUIRED SKILLS TABLE
Personal Development
1 - Acrobatics
2 - Acrobatics
3 - Medical
4 - Blade Cbt
5 - +1 Dext
6 - Melee Cbt
Service Skills
1 - +1 Dext
2 - +1 Dext
3 - +1 Dext
4 - +1 Endur
5 - +1 Endur
6 - +1 Stren
Education
1 - Stealth
2 - Leader
3 - Streetwise
4 - Blade Cbt
5 - Acrobatics
6 - Melee Cbt
Advanced Education (if Educ 8+)
1 - +1 Intel
2 - +1 Intel
3 - Admin
4 - Liaison
5 - Recruiting
6 - Instruction
AUTOMATIC SKILLS
Special Team - Melee Cbt-1
Team Star - Leader-1
MUSTERING OUT
Material Benefits
1 - Low Psg
2 - Weapon
3 - High Psg
4 - Award
5 - +1 Social
6 - Travellers'
Award: Presented by local Sports Federation. Allows an additional roll on the Cash Table, even if the 3 limit roll has been reached. Rank 5+ receives DM of +2.
Cash
1 - 1,000
2 - 10,000
3 - 50,000
4 - 50,000
5 - 100,000
6 - 200,000
Note: Athletes who gain a skill level of 3 or more in Instruction may add the title "Coach" to their name.
SKILL EXPLANATIONS
Acrobatics: Precise body positioning and control. Knowing one's physical position and relationship to others is vital to many activities. Give a +2 DM per skill level. Untrained DM -5. If more detail is required, use the DMs from the Zero-G-Cbt skill.
Assignments-
0-Coaching Survival 3+
1-Coaching Survival 3+
2-Planetary Tournament Survival 5+
3-Sub-Sector Tournament Survival 5+
4-Sector Elite Tournament Survival 6+
5-Ward Tournament (Spinward, Coreward, Rimward, and Trailing) Survival 7+
6-Special
7-Special
Note: If has Admin Skill of l or more may take a neg. or positive DM of one on roll. EG: Going for special position.
Special Assignment-
Coaching School- Survival 4+
Specialist School- Survival 5+
Medical School (for Team Doctor)- Survival 3+
(For only Ranks 4 and above) Galactic Tournament- Survival 7+
Coaching School Skills-Must Roll 4 or higher for skill. If attended more the three times roll 5 or higher.
1- Admin
2- Streetwise
3- Leader
4- Liaison
5- Recruiting
6- Instruction
Specialist School- Must Roll 4 or higher for skill. If attended more than twice 5 or higher
1 - Stealth
2 - Leader
3 - Streetwise
4 - Blade Cbt
5 - Acrobatics
6 - Melee Cbt
Medical School- Must Roll 4 or higher for skills. If attended more than twice 5 or higher required for skills.
1- Instruction
2- Medical
Galactic Tournament- Puts all you skills and more to the test you spend the whole year training for the event. (If a coach may choose to roll on Coaching School Table Twice) Must roll 5 or higher for skills or bonus to characters Dext, Endur, or Stren. Can only attend Galactic Tournament once every 2 Terms.
1 - +1 Dext
2 - +1 Dext
3 - +1 Dext
4 - +1 Endur
5 - +1 Endur
6 - +1 Stren
7- Melee Cbt
8- Acrobatics
9- Blade Cbt
Give me an overview of you thoughts and such. (Yes I know a few things need to be rearranged don't worry I will get around to that.)
ATHLETE
Enlist: 10+
DM +1 if Intel 10+
DM +2 if Dext 10+
Survival 7+
DM +2 if Endur 9+
Position 8+
DM +1 if Stren 9+
Promotion 7+
DM+1 if Intel 8+
Return 7+
RANKS
0 - Rookie
1 - Special Team
2 - Minor Team
3 - Major Team
4 - Team Star
5 - All-Star
6 - Legendary
ACQUIRED SKILLS TABLE
Personal Development
1 - Acrobatics
2 - Acrobatics
3 - Medical
4 - Blade Cbt
5 - +1 Dext
6 - Melee Cbt
Service Skills
1 - +1 Dext
2 - +1 Dext
3 - +1 Dext
4 - +1 Endur
5 - +1 Endur
6 - +1 Stren
Education
1 - Stealth
2 - Leader
3 - Streetwise
4 - Blade Cbt
5 - Acrobatics
6 - Melee Cbt
Advanced Education (if Educ 8+)
1 - +1 Intel
2 - +1 Intel
3 - Admin
4 - Liaison
5 - Recruiting
6 - Instruction
AUTOMATIC SKILLS
Special Team - Melee Cbt-1
Team Star - Leader-1
MUSTERING OUT
Material Benefits
1 - Low Psg
2 - Weapon
3 - High Psg
4 - Award
5 - +1 Social
6 - Travellers'
Award: Presented by local Sports Federation. Allows an additional roll on the Cash Table, even if the 3 limit roll has been reached. Rank 5+ receives DM of +2.
Cash
1 - 1,000
2 - 10,000
3 - 50,000
4 - 50,000
5 - 100,000
6 - 200,000
Note: Athletes who gain a skill level of 3 or more in Instruction may add the title "Coach" to their name.
SKILL EXPLANATIONS
Acrobatics: Precise body positioning and control. Knowing one's physical position and relationship to others is vital to many activities. Give a +2 DM per skill level. Untrained DM -5. If more detail is required, use the DMs from the Zero-G-Cbt skill.
Assignments-
0-Coaching Survival 3+
1-Coaching Survival 3+
2-Planetary Tournament Survival 5+
3-Sub-Sector Tournament Survival 5+
4-Sector Elite Tournament Survival 6+
5-Ward Tournament (Spinward, Coreward, Rimward, and Trailing) Survival 7+
6-Special
7-Special
Note: If has Admin Skill of l or more may take a neg. or positive DM of one on roll. EG: Going for special position.
Special Assignment-
Coaching School- Survival 4+
Specialist School- Survival 5+
Medical School (for Team Doctor)- Survival 3+
(For only Ranks 4 and above) Galactic Tournament- Survival 7+
Coaching School Skills-Must Roll 4 or higher for skill. If attended more the three times roll 5 or higher.
1- Admin
2- Streetwise
3- Leader
4- Liaison
5- Recruiting
6- Instruction
Specialist School- Must Roll 4 or higher for skill. If attended more than twice 5 or higher
1 - Stealth
2 - Leader
3 - Streetwise
4 - Blade Cbt
5 - Acrobatics
6 - Melee Cbt
Medical School- Must Roll 4 or higher for skills. If attended more than twice 5 or higher required for skills.
1- Instruction
2- Medical
Galactic Tournament- Puts all you skills and more to the test you spend the whole year training for the event. (If a coach may choose to roll on Coaching School Table Twice) Must roll 5 or higher for skills or bonus to characters Dext, Endur, or Stren. Can only attend Galactic Tournament once every 2 Terms.
1 - +1 Dext
2 - +1 Dext
3 - +1 Dext
4 - +1 Endur
5 - +1 Endur
6 - +1 Stren
7- Melee Cbt
8- Acrobatics
9- Blade Cbt
Give me an overview of you thoughts and such. (Yes I know a few things need to be rearranged don't worry I will get around to that.)