Sabredog: That's not a safe presupposition at all.The vast majority of firearms will be used on the world of sale, never going anywhere. Just like people.
Of course it is, naturally the "Saturday Night Specials" and locally produced guns will be around, but I make certain assumptions about the Traveller universe and the people that live in a society with interstellar travel being a norm as opposed to an exception.
First, I assume that the player characters (and equivalent NPC’s) are extraordinary types who know what they are doing when buying weapons. Therefore if there is a choice between a CPR gun brand that is “vacuum compatible and guaranteed to fire in all environments” and one that isn’t made that way, the PC (or NPC) will be smart enough to buy the right one if he plans to crew a spaceship.
Second, because Traveller presupposes shootouts in spaceships and worlds with various atmospheres I assume that there are weapons made to operate in such conditions and that it doesn’t require the kind of micromanagement that I see too often in fantasy games that kills the fun. Like, “Gee, sorry player but you didn’t say you pulled out your sword when the troll charged you so the troll gets a free hit.” I assume the PC’s know what they are doing when operating within certain common sense parameters – especially when they have skill levels in the weapons they carry.
Heck, even before becoming a firearms instructor for my LE agency I knew enough about guns to tell the difference between crap and quality….and that if someone pulled a weapon on me I’d get mine out PDQ and blast them with it. So, I figure the skill of say, Handgun, comes with more than just knowing how to shoot it and clean it, but also which kind is best for what…how to do various malfunction drills in combat…etc. If I feel the need at the time I can even make the player roll against the skill for those things (like clearing jams in the heat of battle).
Third, IMTU (but naturally not in everyone’s) interstellar travel is important and common enough that among the civilized worlds of the Terran Empire one world is pretty much like the other in terms of goods and services. At least when it comes to things the average PC needs for himself outside of speculating for profit. So I figure among those worlds a gun is a gun, and they all pretty much come from the same companies (just like today), and they all manufacture at least one line of weaponry that works in all conditions because a lot of their marketing starts at either the sporting level, or the military/LE level. So that sidearm good enough for the Imperial Line Marine (IMTU that’s either the ACP-5/7 (equivalent to today’s FN Five Seven) or a straight Sternmetal .54 Tannhauser) is also good enough for a civilian spacer, cuz a Line Marine’s pistol is expected to work in any condition. Stermetal’s ad tag is, “The fight’s over when the Tannhauser sings!”
Now out on the rim, outside the Imperial borders the local manufacturing is more, well, localized. High quality guns are not always available – at least at a good rate, but that means really only two things IMTU: 1) the TL of the weapon might only translate to higher maintenance and more chances of malfunctions when abusing it (which can mean a lot of different things – and yeah, one of those might be using it in vacuum), 2) higher TL gun-running is profit just begging to be made for enterprising PC’s who only want to help those poor under-armed colonists looking for guns that work all the time, every time so they can hold off the hordes of howling neobarbarians and bug-eyed monsters.
Fourth, a caveat – IMTU because anyone who has played in it gets to experience all the unique thrills and challenges of zero-gee combat when blasting away with Tannhausers and the like (this is because SOP in space is to turn off the grav plates when entering combat or getting boarded), players quickly switch to laser and gauss pistols for that sort of thing. Or at least the 10mm autosnub pistol with HEAP rounds.