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Auxillary Vessels

Defensive thinking, especially in Traveller, dooms you to defeat. You have to carry the battle to the enemy, even if it is just to defend your borders. Since borders can be bypassed you would have to base all of your own systems.
In a single system situation that may look practical but I have always beleived that the best defense is a good offense. And even if you never leave your own system you would still want tankers and resupply ships just to keep your major combatants out of the GG atmosphere during combat operations.

Originally posted by savage:
Great input.

Yep, MT's books provide a few ideas on fleet makeup. With fleets one needs to consider the purpose of the navy.
-If its purely defensive the roles require less tonnage in assault ships.
-If the area being defended has a significant number of bases ammunition ships might not be necessary either.-Mobile bases might be the key to replacing some support vessels.
-Or maybe they need to be able to crank out Liberty ships at 1 per day if they really need it.

Savage
 
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