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Average Number of Terms?

What is your average number of terms when creating a character?


  • Total voters
    187
Not in everyone's games. Sylean traditions don't necessarily have to be drawn just from one single old Terran source!



People want what they haven't got?

My friends and I used to think thusly: No matter how bad the hell-hole, retirement pay ensures you can escape the world for someplace else.

Plus, skill whoring. You want a competent CT character? 5 terms or more.
MT cut that to 3-4 Terms. TNE, the terms after 3 weren't worth it for skills. T4, everyone was supercompetent, so 2-3 terms kept characters with a chance of failure. T20, well, it was just two campaigns, but everyone shot for retirement again, because the aging rules weren't severe enough. Mongoose, the aging rules are TOO severe, so people stuck to 3 terms.
 
For the most part I'll hover around three terms. My merchants will generally hang in there gunning for a captain's chair - if I'm rolling a merchant and he's only made 3rd Officer by his fifth, he'll swallow the bitter pill and retire then.

And a scout, if he's got the endurance for it, I'll usually push my luck to 4 or 5 terms.

The obvious reasons.
 
Plus, skill whoring. You want a competent CT character? 5 terms or more.
MT cut that to 3-4 Terms. TNE, the terms after 3 weren't worth it for skills. T4, everyone was supercompetent, so 2-3 terms kept characters with a chance of failure. T20, well, it was just two campaigns, but everyone shot for retirement again, because the aging rules weren't severe enough. Mongoose, the aging rules are TOO severe, so people stuck to 3 terms.

The PCs my group generated for our T5 campaign were looking pretty good after 3 terms, with a fourth just rounding them out further. They all had a specialty at a fairly decent rate of expertise, plus a suite of complementary skills to go along with it.

34, 4 terms...most action heroes are around 34-35 years old.

I know you said "most", but maybe someone needs to tell Norris & Stallone & Arnie this. Though, depending on your campaign, anagathics can deal with this little issue...
 
I'd say most characters end up with 3 to 5 terms in my experience - so 4 as an 'average'.

Always felt like the rules (CT) were geared to this range. In the '80s, auto-generated a lot of characters with a weighted, conditional approach and most ended up 3 to 5 terms. (This was biased by my own preferences, though.)
 
Based on my recent Book 1 or Supplement 4 generates, I'd picked 3 as an average (actual average is 3.25).

Frank
 
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