Supplement Four
SOC-14 5K
One of the interesting aspects of the OTU is that Known Space is dense with population in almost every system! The system itself may not be dense with colonists or indigs, but there is almost always one world in every system that is settled and populated.
This about the ramifications: MOST of the people in the Traveller universe (not just in the Imperium--in all of Known Space) do not spend their lives on a world that can support human life.
MOST have one factor or the other that precludes the existence of an earth-like world, whether that be temperature, atmosphere.
That means, MOST people in the Traveller universe are not like us. They don't know what it's like to feel the sun on their skin, a real breeze move through the air, to have vast, open spaces to move around and discover.
MOST people in the Traveller universe are used to living inside.
Even if you place a world in the habitable zone when creating a system, by the time you go through extended world creation, there's usually some factor that makes an earth-like environment impossible.
That makes you wonder, why? Doesn't it? I know it makes me scratch my noggin. Obviously, its easier to enclose and house people, having their food delivered instead of grown, their air recycled, and have temperature controlled than it is to go farther to the next truly earth-like world.
In science fiction, there are all kinds of "universes". Where Traveller's universe happens to be dense, with at least one world in almost every parsec populated with people, the Firefly universe is set all on one solar system (from what I've heard). Then, there's universes like that for Dune and the original Battlestar Galactica that sets the "universe" in multiple galaxies. Star Trek and Star Wars use many worlds--mostly human capatible--spread out in just one galaxy.
What if...
What if you set up an ATU where making Known Space as dense with populations as the OTU would be commerically and practically improbably?
I'm talking about only using the worlds that can support human life. As must happen in the Alien, Star Trek, and Star Wars universes, there are several star systems that simply are not colonized because no world in the system will support human life.
If you set up an ATU like this, you'd have to do something with the J-Drive. It would have to run on different fuel, or the quanties used to go into and out of jump would be greatly reduced.
Or, you'd have to change the length of distance possible by jump-capable craft, because, with the official rules, it would take years, in a lot of cases, to reach the next destination.
The universe may resemble the Aliens universe. I think an ATU like this would be interesting.
1. You'd use the normal system/subsector/sector creation rules.
2. You'd have to change the length of jump by removing the 6 pasec limit. Once you're in jump, you stay in jump until programmed to leave.
3. Because it still takes a week to travel one parsec or six, depending on the drive, Travellers are going to use the Aliens model by making use of the lowbert while in-between worlds.
4. Low berth technology would have to have a higher survival rate than what is shown in the official CT rules.
Generate a sector, and then start looking for the worlds that can support human life. Those are the only planets that can be colonized. We'll throw in a gas giant moon or frozen world with no atmosphere here and there just to keep the landscape lively.
Mark I Jump Drives take one week to cover one parsec. So, if there is to be a jump between worlds that are three subesctors away from each other, one would count the number of hexes, and that would reveal the number of week required for the trip in lowberth.
A Mark VI Jump Drive could make the exact same jump in 1/6th of the time--still most likelyu requiring the PC to submit to lowberth to get anywhere.
This would be an interesting ATU to build, wouldn't it? I think it would.
This about the ramifications: MOST of the people in the Traveller universe (not just in the Imperium--in all of Known Space) do not spend their lives on a world that can support human life.
MOST have one factor or the other that precludes the existence of an earth-like world, whether that be temperature, atmosphere.
That means, MOST people in the Traveller universe are not like us. They don't know what it's like to feel the sun on their skin, a real breeze move through the air, to have vast, open spaces to move around and discover.
MOST people in the Traveller universe are used to living inside.
Even if you place a world in the habitable zone when creating a system, by the time you go through extended world creation, there's usually some factor that makes an earth-like environment impossible.
That makes you wonder, why? Doesn't it? I know it makes me scratch my noggin. Obviously, its easier to enclose and house people, having their food delivered instead of grown, their air recycled, and have temperature controlled than it is to go farther to the next truly earth-like world.
In science fiction, there are all kinds of "universes". Where Traveller's universe happens to be dense, with at least one world in almost every parsec populated with people, the Firefly universe is set all on one solar system (from what I've heard). Then, there's universes like that for Dune and the original Battlestar Galactica that sets the "universe" in multiple galaxies. Star Trek and Star Wars use many worlds--mostly human capatible--spread out in just one galaxy.
What if...
What if you set up an ATU where making Known Space as dense with populations as the OTU would be commerically and practically improbably?
I'm talking about only using the worlds that can support human life. As must happen in the Alien, Star Trek, and Star Wars universes, there are several star systems that simply are not colonized because no world in the system will support human life.
If you set up an ATU like this, you'd have to do something with the J-Drive. It would have to run on different fuel, or the quanties used to go into and out of jump would be greatly reduced.
Or, you'd have to change the length of distance possible by jump-capable craft, because, with the official rules, it would take years, in a lot of cases, to reach the next destination.
The universe may resemble the Aliens universe. I think an ATU like this would be interesting.
1. You'd use the normal system/subsector/sector creation rules.
2. You'd have to change the length of jump by removing the 6 pasec limit. Once you're in jump, you stay in jump until programmed to leave.
3. Because it still takes a week to travel one parsec or six, depending on the drive, Travellers are going to use the Aliens model by making use of the lowbert while in-between worlds.
4. Low berth technology would have to have a higher survival rate than what is shown in the official CT rules.
Generate a sector, and then start looking for the worlds that can support human life. Those are the only planets that can be colonized. We'll throw in a gas giant moon or frozen world with no atmosphere here and there just to keep the landscape lively.
Mark I Jump Drives take one week to cover one parsec. So, if there is to be a jump between worlds that are three subesctors away from each other, one would count the number of hexes, and that would reveal the number of week required for the trip in lowberth.
A Mark VI Jump Drive could make the exact same jump in 1/6th of the time--still most likelyu requiring the PC to submit to lowberth to get anywhere.
This would be an interesting ATU to build, wouldn't it? I think it would.