Gnusam Netor
SOC-13
Turin2, i have allways disliked the BAB concept myself and been in favor of a skill based attack system, like old CT or MT. But there is a problem with that too, that of the:Originally posted by Turin2:
I'm working on a completely Skill-Based BAB System ... see below.
I base everything on 8 Weapon Proficiency Skills :
Unarmed, Melee, Pistol, Rifle, Heavy Weapon, Starship, Vehicle, Throwing
Any comments and/or ideas ?
Thanks
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- Attacks -
- Weapon Skills determine your Base Attack Bonus.
- You can't increase Weapon Skills with normal Skill-Points ! Instead they are developed with Weapon Skill Points (WSP), which are determined by the Class of the PC. Each Character Class has an Entry about how many WSPs you get when you reach a new level.
- Unused Weapon Skill Points are kept vor 1 Level and are forfeit after that.
- There is a Limit to the Development of all given Weapon Skills determined by the level of the Class in which you reach a new level
(see BAB-Max-PCs.xls).
- When your Weapon Skill-Bonus reaches +6 / +11 / +16, you gain the possibility for a second / third / fourth Attack. You have to
spend an additional Weapon Skill Point per Weapon Skill to activate this Second/Third/Fourth Attack. After spending this point, it
increases further with the Primary Weapon Skill at no additional Cost.
- Weapon Proficiency Feats determine in which Weapon Skills you may Spend your Weapon Skill Points when reaching a new Level.
- If you don't have a Weapon Proficiency Feat, you are at a basic -4 at using a Weapon of this Type and can's spend WSPs on that
particular Weapon Type.
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There may be exceptions to these rules via the following Feats:
Combat Training (Basic / Advanced / Professional)
- Gain 4 Weapon Skill Points (usable up to three times)
Smooth Fighter
- You may get an additional Attack in a Weapon Skill one point before the normal cyclus once !(usable more than once, not stackable)
Weapon Expert (Basic / Advanced / Professional)
(Prerequisites : BAB +0 / +5 / +10)
- Gain a Skill Maximum of +1 in any one Weapon Skill you are already proficient with (Maximum still is 20) (usable more than once, stackable max. 3 times)
Weapon Proficiency (specify)
- gain a Weapon Proficiency as Proficiency for the Class you just reached a new level in
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When Fighting with Two Hand Weapons/Pistols you gain exactly 1 additional Attack !
Multi-Classing :
You may advance only in Weapon Proficiencies of the Class you advanced in plus all Weapon Proficiencies, which were added by a feat.
best sharp-shooter in the world with a laser rifle - dirt poor with a gauss rifle. Or to use your terminology, BAB with rifle 20 - BAB with pistol 1. That does not make sense either.
I propose a middle way of the two systems.
1.
BAB is divided into two, melee (str) and ranged (dex), just like in normal D20.
2.
BAB increases at most 0.5 per level
3.
You can buy skilllevels (or attack bonus) in any weaponclass feat you have up to your relevant BAB, melee or ranged. So if you max out for one weaponfeat you get "normal_D20_BAB" in that weaponclass.
4. Skilllevels for those classes that have higher than 0.5 BAB/lvl progression, get extra 2-4 weaponskills/lvl
or something like that... what do you think? Anyone?
ps. Martial training (T20) is a mmmonster, i think you should only get one extra BAB per feat taken, and you should only be allowed to take it two, three times (trice?).