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77topaz

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I see I've been away for two months...
There's good news, and possibly bad news.
The good news is that five sectors from explorerbase (Harea, Tlyasea, Grikr!ng, Tar G'kell'p and Amderstun) are now on travellermap!
The possibly bad news is that Wikispaces is now making new account verification, so explorerbase may in the future be temporarily un-publicly viewable, although accounts will be able to view it (I think - none of it is very clear).
Also, I haven't finished any other sectors yet, since I have been busy with other things. But I hope to get down to Ukaarriit!!b soon.
I've expanded Million Stars a bit, and I've also down work on a lot of other places, mainly various wikias. Ask if you're interested.
No news yet on the fanzine.

I can't think of anything else to mention right now, but feel free to ask.
 
I'm quite busy lately, but I hope to be able to finish some data.

The viewability-of-Explorerbase issue is looking positive.

(Why are all my sentences coming out weird?)
 
I've charted another sector for y'all...

Ukaarriit!!b Sector!
It's now up on explorerbase.

Comments?
 
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Does anyone have any suggestions as to what sector I should chart next? I do have some works-in-progress already, but I'd like to know what the people here think.
 
Keep up the good work~

Just want to comment so you don't feel like you're in an echo chamber. :)

I enjoy your work, and draw from it for my game though I don't use the OTU and I usually end up changing things up a bit.

Since I'm not using the OTU, I don't have and real feelings on what you do next. But I wanted to thank you for what you're doing.
 
Thanks, Saundby! :)

I have two "newspaper articles" (for PCs, so not containing all the information the referees would get). I also have a write-up for Zalucha in Massilia Sector (I hope to publish that soon anyway), and some other written things. On Explorerbase there is a quarter of an Orion OB1 sector, and OB1 important system locations. I also have numerous other in-progress sectors, but I'm not sure yet which sector I shall focus on next (sorry if this is a bit of a disorganised post).
Are people interested in the "newspaper articles" and/or the write-up?


Also, Saundby, what sort of game is it, and which material did you use?
 
Hey, are people interested in the "news articles"? They're for a campaign/novel.

(They concern the Lanthusandr and the M'norr. The Lanthusandr have their own thread and I think I've mentioned the M'norr before, but ask more if interested.)
 
Here's one of them (the articles):






Exploration mission finds mysterious “M’norr” structures in Harea Sector

Harea Sector is a largely uncharted sector on the Great Rift. Only two of its subsectors, the C and D subsectors have been charted completely. They were charted by an Aslan-Imperial-Zhodani fleet, and have been named Ealisyw and Satakheya, respectively. Seven worlds were discovered in the Ealisyw Subsector, and three in Satakheya Subsector, all “barren”. The fleet has just begun to foray into the yet unnamed H subsector, where they have discovered a system at 2611 (XAC7000-0). While exploring the system’s middle asteroid belt (of three) (Y000000-0) the fleet came across five strange, seemingly abandoned ships. Four had Jump-4, and the fifth, which had a different design, Jump-6. There was “writing” on the ships, but all was in a language not known in Charted Space, except for a section on each of the ships that was marked “M’norr Republic” in Vilani. A foray down to one of the continents of the mainworld saw the fleet discover what seemed to be some sort of base or starport, with fifteen more ships, 10 Jump-4, 5 Jump-6, repair yards and twenty-four large buildings, most seemingly factories. This “base”, which seemed to have been used quite recently, was marked with similar strange writing, and three of the buildings were also marked “M’norr Republic” in Vilani, and one also read “M’norr Republic Outpost”. There were similar bases on three other worlds in the system (Y500000-0, Y877000-0, Y630000-0), and in the middle asteroid belt (in which the ships were found) (Y000000-0).

Although the identity of the M’norr Republic is unknown, the bases in the system of 2611 Harea are not alone. In fact, 2611 Harea is joining a list of 21 systems (22 including 2611 Harea) containing bases with similar markings, all of which are in the barren regions between the Outrim “Void” and the Aslan Hierate. There is even another (notably smaller) base on the mainworld of 1808 Harea (X666000-0) in the Ealisyw Subsector. Bases have been found as far trailing as (1120) Afawahisa, as far coreward as (1433) Astron and as far rimward as (0319) Hkakhaeaw. Here is a list of the other 21 systems containing “M’norr Republic” bases, sorted by sector:

1. 1808 Harea (X666000-0)
2. 0505 Khaeaw (X100000-0/X100000-6)
3. 0826 Khaeaw (XA8A000-0/XA8A000-4)
4. 1406 Khaeaw (X100000-0/X100011-5)
5. 2238 Theta Borealis (X000000-0/X000000-6)
6. 2820 Theta Borealis (X593000-0/X593001-0)
7. 1433 Astron (XAF4000-0/XAF4027-0)
8. 0319 Hkakhaeaw (X100000-0/X100000-5)
9. 1115 Hkakhaeaw (X73A000-0/X73A012-1)
10. 1314 Hkakhaeaw (X8D5000-0/X8D5011-1)
11. 2806 Hkakhaeaw (X348000-0/X348000-2)
12. 0916 Esai’yo (X676000-0/X676000-3)
13. 0403 Faoheiroi’iyhao (X846000-0/X846021-1)
14. 1103 Faoheiroi’iyhao (X251000-0/X251001-0)
15. 1220 Faoheiroi’iyhao (X8A8000-0/X8A8057-2)
16. 1622 Theron (X000000-0/X000001-6)
17. 2325 Theron (XAB9000-0/XAB9000-2)
18. 0639 Ftaoiyekyu (X5A0000-0/X5A0020-0)
19. 0708 Ftaoiyekyu (XA6A000-0/XA6A023-0)
20. 1120 Afawahisa (X240000-0/X240000-4)
21. 2521 Iphigenaia (X888000-0/X888020-0)

Some of the vessels of the exploration fleet have reported seeing structures under the ice covering the oceans of 1501 Khaeaw (X312000-0/X312002-2) and 1430 Theron (X615000-0/X615002-4), but it has not yet been confirmed that they exist, and if they do, that they are M’norr Republic bases.
Anyone who finds a M’norr Republic base (while exploring?) should immediately report the location, and, if possible, a description of the base to the Imperial Starport Authority at the nearest Imperial starport or the Subsector Duke of the nearest Imperial subsector.
The fleet plans to look for M’norr bases on the rest of the worlds in the H subsector, if there are any, and then head into the G subsector to complete charting Quadrant Beta of Harea sector.
 
And here's the second article:



A connection between the Seven Sisters and the M’norr?

Most people who have had dealings with Aslan will have heard of Ahkiweahi’ Sector, which is located rimward of the main part of the Aslan Hierate. It contains three Aslan Hierate “outstates” and an Aslan-”Hlaia” (a minor race) client state, Steaakh Hlaia, and the rest of it is non-aligned, though with a large Aslan population. For people who don’t know much about the region, it might be difficult to see why this sector is of significance to the Aslan Hierate, and is generally avoided by Aslan from the main part of the Hierate.
This sector is well-known in the Hierate because of the Seven Sisters. Some sources even name the sector Seven Sisters Sector. The Seven Sisters are seven (huge) pirate ships, piloted by pirates from all the Major Races and a number of Minor Races. Each ship also contains one mysterious creature. These creatures have been described as green, plant-like and squid-like, and the most detailed description described one of the creatures as a mass of green tentacles/tendrils, with flower-like appendages near its top, at least two meters across, which seems to fit a description of a local minor race known as the Lanthusandr, apart from the creature’s size (Lanthusandr are usually only about one meter across). It is unknown what race these creatures are, but their homeworld is suspected to be either Yoour (1835 Ahkiweahi’) or Wafen (1836 Ahkiweahi’), which are both inhabited by Lanthusandr. One source states that, three of the creatures seem to have come from Yoour and four from Wafen, but this is thought to be mere speculation.
Yoour and Wafen are two non-aligned worlds Jump-1 from each other. They are both red-zoned, and both have the same UWP: X300849-0. Here is a description of this UWP:

Starport type (of best starport): X-No starport
World size data: 3-approx. 4800 km
Atmosphere: 0-No atmosphere/Vacuum
Hydrographics: 0-No water (less than 5% water)
Population: 8-Hundreds of millions of inhabitants
Government type: 4-Representative democracy
Law level: 9-Possession of weapons outside the home prohibited
Tech level: 0-Stone age/primitive

The two worlds do have different PBG’s: Yoour’s is 504 while Wafen’s is 624.
Here is a list comparing the exact (physical etc.) details of the two worlds.

“ATTRIBUTE” YOOUR WAFEN
•World diameter 4712.223 km 5047.492 km
•Hydrographics No surface water No surface water
•Population Approx. 515’000’000 Approx. 605’000’000
•Highest peak 6123 m above plains 8965 m above plains
•Lowest depth 405 m below plains 1067 m below plains
•Percentage plains 83.32% 80.23%
•Percentage jungle 84.45% 82.77%
•Plains-Jungle/ 79.81%/3.51%/4.64%/ 75.12%/5.11%/7.65%/
Plains-Other/Other- 12.04% 12.12%
Jungle/Other-Other
(percentages of
entire world)

“Plains-Jungle” terrain consists of flat plains covered in mysterious/unusual jungle-like vegetation, which somehow manages to survive in the vacuum of the two worlds. “Plains-Other” terrain consists of sections of the plains which the jungle has not spread to. “Other-Jungle” terrain consists of more rugged land with jungle cover. “Other-Other” terrain consists of areas which are neither part of the plains nor covered by the jungle, which are mainly mountainous areas. Almost all of the (Lanthusandr) population on both worlds lives in “Plains-Jungle” terrain.
A few days ago, an Aslan survey team discovered strange buildings of a much higher tech level than the tech level 0 of the natives near Yoour’s north pole (on “Plains-Other” terrain) and Wafen’s south pole (on “Other-Other” terrain). It is unknown who built these structures, and no clear descriptions have been released yet. People have speculated from the limited descriptions that the buildings could be of Ancient origin, but this is unlikely since the facilities seem to have been used less than a month ago, and others have said the buildings could actually have been made by the mysterious M’norr Republic. It is not known what the M’norr Republic is, but the words “M’norr Republic” can be read on strange “bases” in over fifteen different systems in the uncolonised area between the Great Rift and the Outrim clients north of the Aslan Hierate. People have also speculated that since there is what could be M’norr bases on the worlds that could be the homeworlds of the creatures in the Seven Sisters, these creatures may have something to do with the M’norr.
Also: the forests on Yoour and Wafen are almost identical, and similar forests have been found on the desert worlds Hieco (1736 Ahkiweahi’) (C110867-9) and Tooom (1834 Ahkiweahi’) (C150120-8), both of which lie Jump-1 away from Yoour and Wafen and are green (normal)-zoned, though in relatively (much) lesser quantity (50.33% of Hieco is covered in these forests, and 32.23% of Tooom is), along with Lanthusandr “colonies”. These forests have also been found on other (Lanthusandr-colonised) worlds in the Yoour and Wafen systems, and on the green-zoned, nearby Lanthusandr world Foupfour (1934 Ahkiweahi’) (D200335-4) (11.92%), and even on a couple of worlds more than a subsector away: Penge (1724 Ahkiweahi’) (X210721-0) (8.24%), Oeceller (1914 Ahkiweahi’) (X403841-2) (44.12%), Racodosin (3127 Ahkiweahi’) (X300346-3) (9.64%) and Hopirs (0240 Ahkiweahi’) (X200476-1) (23.32%) (all four red-zoned Lanthusandr worlds). There is even a Lanthusandr population of about twenty thousand, though only a very small amount of “Lanthusandr forest”, on Yeealyar (1006 Ahkiweahi’) (E3105KB-9), an amber-zoned world in the corespinward Hierate outstate of the sector, and there are rumours there are Lanthusandr on the red-zoned world Bonsed (2819 Hfiywitir) (X220423-2), which is located in Hfiywitir Sector, the sector three sectors spinward of Ahkiweahi’ Sector. It is unknown how so many different (but quite similar) worlds can have identical vegetation (other than someone transporting the vegetation in spaceships/starships, which seems unlikely), how the vegetation survives on both vacuum worlds and in the quite Terra-like atmosphere of Tooom, how the Lanthusandr breathe in a vacuum, and how a race with no spaceship technology can have spread to such a large amount of worlds. Some suspect the answer to the last question is Ancient (or M’norr) intervention, which could fit with the bases on Yoour and Wafen, but not many proved Ancient sites have been found in the area, and it is not even known vaguely what the M’norr Republic actually is (Note: the minor race that inhabits the Toh Republic a few sectors trailing in Malorn Sector also seems to have spread to multiple worlds, though worlds lying closer together than the scattered Lanthusandr colonies, without any advanced technology; also, there are Lanthusandr religious sites known as portals, but these have not been investigated yet).
 
I like them. I think a forest adaptable enough to survive on both vacuum and Earth-like worlds is a bit improbable, but given enough ancient technology...

It's intended to be an allotroph (not sure whether that's the right term). It receives energy through starlight.
Also, thanks!
 
It's intended to be an allotroph (not sure whether that's the right term). It receives energy through starlight.
Also, thanks!

It's not so much the energy, as long as there is enough of it. Starlight alone probably wouldn't power a forest, you'd need a primary. Unless you mean the equivalent of sunlight.

The problem is raw materials and transport. On Earth, trees transport their nutrients through a liquid (sap). This stuff freezes at low enough temperatures and can kill the tree even with it "hibernating" for the winter.

In addition, Earth trees take some of their nutrients from the atmosphere.

This forest would have to have some form of material transport that works on a mostly solid basis, or it would have to have enough energy to keep the liquid circulation warm on a vacuum world. Since a vacuum world might have extremes of temperature without atmosphere to keep it even, the forest would have a very harsh environment:

1. Extreme temperatures.
2. All required material gotten from the ground and/or from meteoric input.
3. At least an extremely tough outer skin to protect the tree.

Of course, if this is a designed nanotech mechanism or life form, then it could move materials about in a solid form and could search for everything in the ground.
 
Greetings, people!
I've got exams coming up, so I may not be able to develop much in the next month or so. But I hope to be able to work a bit on sectors like Luretiir!girr and X'kug.
 
My exams finished a few weeks ago, so I'll be able to do some work again, hopefully. Any suggestions as to which area/sector I should cover/develop/chart next?
 
Any suggestions?
I've been busy with other things quite often lately, but I think I'll do some work on K'kree sectors (Luretiir!girr or X'kug, or possibly Gur). Dalchie Jdatl is also a possibility.
 
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