People,
Alright, at Falkayn's suggestion I am divorcing this topic from the 'Navy Officer' thread in order to gain more useful input and to help with the signal to noise ratio on that thread.
I am firmly of the opinion (and frankly it is not so much opinion as common sense to me) that the baseline rules (those played straight out of the box) should produce equivalent characters (in d20 terms about the same level or in G:T terms about the same point total).
I have given many solid reasons why this is so, and I will add one more based on Falkayn's last post on the Navy Officer thread. New players and GMs do tend to be competative and do tend to emphasize either combat or simple solutions to problems. Lamentable or not, this is a simple fact of modern gaming (probably due to CRPGS but that is another issue).
As such, your players will want to min-max even at the cost of character developement, and a noob GM does not currently have the guidelines in T-20 to stop this. This in turn means there are several balance disasters just waiting to happen....the 10 term Vilani Navy Officer is simply the most obvious. Furthermore, either players will all want to be Vilani or Aslan or will resent those that are because of the real and quantifiable differences in power.
In short instead of "teaching" them that power doesn't matter (and not even the gaming grognards like most of us can say that completely and without qualification), you are instead alienating them from the system (and this happened with C-T as well).
OTOH, Falkayn is quite right in stating that you have to be conscious of your "core" Traveller audience as well. Like it or not (and I emphatically do not), the old Prior-History mechanic was part of the flavor of traveller and something that many missed in the GURPS version.
There, did I cover everyone here?
I have two suggestions to help deal with this problem:
1. (This is only a patch) The GM decides ahead of time what the maximum allowed level is going to be. Prior history is automatically ceased (regardless of die rolls) when this level is reached. In addition, those characters that are less capable (lower levels) are given XP until they are one level less than this maximum. Everything else about prior history remains the same (including mustering out benefits). Note: Alien Levels do count against your level maximum.
2. (A more comprehensive solution) Your starting level is determined by the number of terms you served in Prior History. (Terms +1 is my suggestion). You start at the minimum XP for that level. Alien levels do count against this level ceiling. In any case, the GM should enforce a set maximum number of terms for all players regardless of race. I recommend seven terms (Solomani standard). Keep the Prior History rules unchanged otherwise but ignore all XP benefits (since the starting XP will be set by starting level).
There....the flavor of Traveller is preserved and you can have very detailed character histories. Indeed in my second option, if the player chooses he can opt for a less powerful character (less terms) assuming that he, his fellow players, and the GM can agree on this. However, your starting level is not left to chance since even a term with a failed survival roll is still good for a level (after all you learn from your mistakes....especially your deadly ones).
I think the problem is very real, and I hope that these solutions will be taken in the spirit that they are intended.
-Polaris
Alright, at Falkayn's suggestion I am divorcing this topic from the 'Navy Officer' thread in order to gain more useful input and to help with the signal to noise ratio on that thread.
I am firmly of the opinion (and frankly it is not so much opinion as common sense to me) that the baseline rules (those played straight out of the box) should produce equivalent characters (in d20 terms about the same level or in G:T terms about the same point total).
I have given many solid reasons why this is so, and I will add one more based on Falkayn's last post on the Navy Officer thread. New players and GMs do tend to be competative and do tend to emphasize either combat or simple solutions to problems. Lamentable or not, this is a simple fact of modern gaming (probably due to CRPGS but that is another issue).
As such, your players will want to min-max even at the cost of character developement, and a noob GM does not currently have the guidelines in T-20 to stop this. This in turn means there are several balance disasters just waiting to happen....the 10 term Vilani Navy Officer is simply the most obvious. Furthermore, either players will all want to be Vilani or Aslan or will resent those that are because of the real and quantifiable differences in power.
In short instead of "teaching" them that power doesn't matter (and not even the gaming grognards like most of us can say that completely and without qualification), you are instead alienating them from the system (and this happened with C-T as well).
OTOH, Falkayn is quite right in stating that you have to be conscious of your "core" Traveller audience as well. Like it or not (and I emphatically do not), the old Prior-History mechanic was part of the flavor of traveller and something that many missed in the GURPS version.
There, did I cover everyone here?
I have two suggestions to help deal with this problem:
1. (This is only a patch) The GM decides ahead of time what the maximum allowed level is going to be. Prior history is automatically ceased (regardless of die rolls) when this level is reached. In addition, those characters that are less capable (lower levels) are given XP until they are one level less than this maximum. Everything else about prior history remains the same (including mustering out benefits). Note: Alien Levels do count against your level maximum.
2. (A more comprehensive solution) Your starting level is determined by the number of terms you served in Prior History. (Terms +1 is my suggestion). You start at the minimum XP for that level. Alien levels do count against this level ceiling. In any case, the GM should enforce a set maximum number of terms for all players regardless of race. I recommend seven terms (Solomani standard). Keep the Prior History rules unchanged otherwise but ignore all XP benefits (since the starting XP will be set by starting level).
There....the flavor of Traveller is preserved and you can have very detailed character histories. Indeed in my second option, if the player chooses he can opt for a less powerful character (less terms) assuming that he, his fellow players, and the GM can agree on this. However, your starting level is not left to chance since even a term with a failed survival roll is still good for a level (after all you learn from your mistakes....especially your deadly ones).
I think the problem is very real, and I hope that these solutions will be taken in the spirit that they are intended.
-Polaris