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Banality of Evil

The Herpes brothers were two players who decided to help wreck a campaign. They intentionally infected themselves with as many venerial diseases as possible, and set out to spread it throughout the universe. Last time we saw them they were fornicating in another sector with warrants for their arrest on twelve planets. Their motto: "No depravity too wierd, no disease unfound."
 
murph - i take my hat off to you - i have met my master!! yes - ony you could come up with somthing as sick a that!!! truly depraved thinking!! whatta guy !!! two thumbs UP!!!
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That explaines the British military traditions quote quite nicely.
Are the Herpies brothers still loose, or have they been "CURED?"
 
murph - i just wanted you to know the Herpes Brothers approched me a little while ago, begging me to sell them 37 imperial GALLONS of freshly brewed COFFEE JUICE!!! i took one look at them and THREW UP - then i calmly said - Boys that wont be enough...there now headed towards the CORE!! somebody has gotta stop these guys!!
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Originally posted by trader jim:
murph - i just wanted you to know the Herpes Brothers approched me a little while ago, begging me to sell them 37 imperial GALLONS of freshly brewed COFFEE JUICE!!! i took one look at them and THREW UP - then i calmly said - Boys that wont be enough...there now headed towards the CORE!! somebody has gotta stop these guys!!
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What type of starship are they piloting?

What's the jump rating?

We might be able to "call" ahead to get several CruRon ready to intercept and "clean" them up.
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george - cant give good description of the ship -
it kinda looked like GOO!!! was yellow/green in color - couldnt tell speed of it either - kinda ooozed and slid along at a high rate of speed (how did it do that)???? we gotta put out an all points bullitin!!!
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uncle bob and murph - you guys gotta stop the Herpes Brothers!!! if they hit another planet, they will go SPLAT, and there will be hell to pay!!! The CDC AND Public Health will be after you!!!
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Originally posted by trader jim:
george - cant give good description of the ship -
it kinda looked like GOO!!! was yellow/green in color - couldnt tell speed of it either - kinda ooozed and slid along at a high rate of speed (how did it do that)???? we gotta put out an all points bullitin!!!
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Oh great! A Snot-class intruder scout! :mad:

Does the Imperium still have Sudafed? :confused:
 
george we are all in big trouble - maybe its got a VIRUS, maybe we should consult the NEW ERA guys??

New snot class intruder?? thought thay banned the snot class??

what to do??? what to do????
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They were two buddies playing in a friends Traveller universe. They finally escaped in a scout ship (I think). The two guys who did this sat up for a week planning this. Uncle Bob can fill in more than I can. I was disgusted (and amuzed) by the antics, but they ruined a couple of good games.

I don't even remember what service the Herpes Brothers were from.
 
They are still on the loose, but the game ended back in College (20 years ago in 1982).

Originally posted by vegascat:
That explaines the British military traditions quote quite nicely.
Are the Herpies brothers still loose, or have they been "CURED?"
 
Originally posted by trader jim:
george we are all in big trouble - maybe its got a VIRUS, maybe we should consult the NEW ERA guys??

New snot class intruder?? thought thay banned the snot class??

what to do??? what to do????
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A Kleenex class Fast Patrol Cruiser should. Especially the reinforced two-ply hull upgrade.
 
My players have been known to do some shady things. One of them is especially devious, it he thinks he can get away with it (think robber barron).

Another is a murderer at heart that is controlled by the other players. This is the guy that shoots the enemies that you need to question, often with a weapon that inflicts so much damage that tomb probing is out (not to mention detonating the fuel supply behind the thug). He has been known to kill NPCs that insulted him (including by "looking at him funny"). Once in an role-playing exercise fellow characters sent him down to the corner store for milk. He ended up in a fire fight. He likes to role dice, and when you call his name, the first thing he does is pick up a die (whatever is closest, D6, D20; does not matter), rolls it, and announces what he rolled, without regard to what I am asking. Nearly every session I have to break him from this by keeping the failing rolls, and discarding the successes.

Unless the entire group agrees to play such a game, I suggest telling the player to control him/herself. I have found that the other players are good for this, since such behavior lands them in trouble. They can be pirates or bounty hunters, but in a high tech world criminals will have a lot of trouble getting around. After the problems escaping detection, most of mine have learned to control themselves, but some will take targets of opportunity.
 
Sounds like you have a group of severe Munchkin players on your hands. You might try giving they some pregen characters next time with a specific goal and see what happens.
 
Since I ran the campaign that started this thread I thought I'd toss in my 2 cents.

I tend to run role-play oriented campaigns. I'll set plots and stories and then let the players do what they will. During character generation I tend to make it an interview of sorts, playing through chargen so that when the player hits the game they already have a history, and a family (or not one).

I'm also not so hard and fast with what is evil and what is not. In D&D I don't think it's automatically evil to destroy entire Goblin villages (men, women & children). For example I think it's fine for a Paladin (lawful good) to work to eradicate all Orcs (chaotic evil) from the globe. That fits into his ethos quite easily.

I think Good and Evil (or EVIL...and even eeeviiiiiiiiiil) are subjective to the norms that the character comes from and the personal ethic they have conjucted with the societal morals in which they live.

In the case of the mad psionic noble, however, he was EVIL. He didn't start out that way though. He did start the game with psionics and was working to uncover plots that were attempting to destroy his family. As the game progressed he just degenerated.

I've also had people *try* to run evil characters. Thing is, they can't. To them evil means bickering or backstabbing or random slaughter or constant stealing.

Since the games I run are role-playing intensive, it's not uncommon for the players to kill another player that's crossed the line. And, that has happened a few times.
 
Slight off track idea here, but it gets to a point.
I did pull a dirty trick on a D&D group lately. They were getting a bit out of character at times fighting the good fight so I gave them something to wake them up.
They found a group of kobolds attacking a woman wearing a white dress. They immediately attacked the kobolds, killing several, but found they were much tougher than expected. The woman in white continued to defend herself, but had lousy aim and hit party members. After a few rounds the kobolds surrendered, and the woman took off. The kobolds spoke excellent common, and wore white tabards displaying red crosses.
Turns out the kobolds were polymorphed Paladins who were changed by the evil lady in white. It was at this point the PCs had to reconsider their actions and what destroying villages really entailed. They looked at the loot they had collected, Many items were artwork created by "EVIL" races.
The idea was, "When is genocide an acceptable answer?" The players still have not found a good answer to that one.
Good actions by good PCs against evil groups can still have unanticipated evil consecquences. The appearance of evil may be misleading. Your best friend light be of that evil race.

Please pardon the preaching.
 
Evil is a matter of outlook and intent. The Nazis did not think they were evil, but everyone else did. The Herpes Brothers did not think they were evil, but everyone else did. Outlook and intent.
 
Originally posted by Murph:
Evil is a matter of outlook and intent. The Nazis did not think they were evil, but everyone else did. The Herpes Brothers did not think they were evil, but everyone else did. Outlook and intent.
I am not sure the Herpes brothers were in the same class as the Nazis. Say evil rather than Evil, as IIRC they never forced themselves on anyone (except the pig, and it was dead anyway). As they were their own vectors they avoided lethal diseases.

I may have a distorted ethic here. At the time, I regret to say, I had little reason to worry about STDs.
 
I had forgotten about the pig.

Originally posted by Uncle Bob:
Originally posted by Murph:
I am not sure the Herpes brothers were in the same class as the Nazis. Say evil rather than Evil, as IIRC they never forced themselves on anyone (except the pig, and it was dead anyway). As they were their own vectors they avoided lethal diseases.

I may have a distorted ethic here. At the time, I regret to say, I had little reason to worry about STDs.
 
Originally posted by MT++:
How do you handle PCs who are evil.

Or, make that EVIL.

Remember, that as a GM, YOU are the ultimate evil in the galaxy. Just out-evil them.
The lone woman they try to mug is an under cover vice-cop with a SWAT team on stand-by.
The freighter they try to pirate is a Q-boat packed to the baffles with guns.
The bar patron they pop is the sole offspring of the sector's biggest crime boss.
Have an NPC that is more evil mess with them, steal their ship or basically piddle in their Wheaties.
If they want to be evil, let them be evil. It is their character. But it's your universe.
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