RandyT0001
SOC-13
Here's some of my thoughts about a sourcebook.
Each quadrant is going to have four pages of map and data, right? So each subsector will have about one page of UWP's and a map, right? There are on average about 40 worlds per subsector given standard stellar density. Maybe a couple of lines about each world if your lucky. From what I've read in other threads it seems that buyers want more detailed worlds than just a UWP and that the best way to create for Traveller is to start small, about one quadrant at a time. Thats my first suggestion, detail one quadrant of this sector in more detail than is typical.
My second suggestion is to drop the Ships of the Sector part if the sourcebook is set in the OTU. There are a lot of free ships and deckplans on the internet. If the sourcebook is not set in the OTU and cannot use OTU starships without complication having four or so pages with some of the most common types of starships (200 dton freighter, 100 dton scout) should provide enough material for the buyers.
Classic Traveller had 76 Patrons. I think BITS did 101 Patrons for Megatraveller. Amber Zones appeared in several of the JTAS. Quarter the number of Patron Encounters and halve the number of Amber Zones for the sourcebook. Devote these freed pages and the freed pages from the eliminated (or shortend) Ships of the Sector part to what many customers really want in a sourcebook, adventures.
My fourth suggestion is this. Produce three major adventures for the sourcebook. Each adventure cross paths with the others. Story A crosses B early. In the middle B intersect story C. Close to the end adventure C interacts with A. Specify three worlds where they intersect and have three different authors write the three adventures. Have the intersections written so that the PC's might get off the proper track if they are careless. Doing this would be harder to do than writing just one major adventure but I think if properly done refs and players will find it satisfying.
IMO
Each quadrant is going to have four pages of map and data, right? So each subsector will have about one page of UWP's and a map, right? There are on average about 40 worlds per subsector given standard stellar density. Maybe a couple of lines about each world if your lucky. From what I've read in other threads it seems that buyers want more detailed worlds than just a UWP and that the best way to create for Traveller is to start small, about one quadrant at a time. Thats my first suggestion, detail one quadrant of this sector in more detail than is typical.
My second suggestion is to drop the Ships of the Sector part if the sourcebook is set in the OTU. There are a lot of free ships and deckplans on the internet. If the sourcebook is not set in the OTU and cannot use OTU starships without complication having four or so pages with some of the most common types of starships (200 dton freighter, 100 dton scout) should provide enough material for the buyers.
Classic Traveller had 76 Patrons. I think BITS did 101 Patrons for Megatraveller. Amber Zones appeared in several of the JTAS. Quarter the number of Patron Encounters and halve the number of Amber Zones for the sourcebook. Devote these freed pages and the freed pages from the eliminated (or shortend) Ships of the Sector part to what many customers really want in a sourcebook, adventures.
My fourth suggestion is this. Produce three major adventures for the sourcebook. Each adventure cross paths with the others. Story A crosses B early. In the middle B intersect story C. Close to the end adventure C interacts with A. Specify three worlds where they intersect and have three different authors write the three adventures. Have the intersections written so that the PC's might get off the proper track if they are careless. Doing this would be harder to do than writing just one major adventure but I think if properly done refs and players will find it satisfying.
IMO