I have started a ship design walkthru for the Free Trader, with the intent to expand on the text where it's too terse, and add explanation where it's missing. This might be a good time to post parts of it "publicly", and open it up for suggestions.
First, here's the text description of the finished Beowulf:
Attached is a PDF of a slightly outdated ship design sheet for the Beowulf Free Trader. It is not T5 compliant in a couple of areas (the QSP is incorrect, and the prices for bridge controls are not included); in other respects it is current.
To make the document complete, I would attach some line art with the description, and add deckplans on a subsequent page.
Mission (pp. 314, table on p. 330)
Starships are primarily defined by Mission. When you sit down and design a starship, you have a certain type of ship in mind: a trader, or a cruiser, or a scout, for example. That is the ship’s Mission. The first step in the design process, then, is to select a Mission Code (p. 314). The mission code tables are on page 330. In the case of the Free Trader, the Mission Code is 'A'. If the ship were to have a greater range, it could be considered a Far Trader (‘AA’, 'A2', or 'AF'). If it were designed only to carry passengers, it could be called a Liner ('R') or, perhaps, a Packet ('U'). Conversely, if it were designed only to carry freight, it could be called a Freighter ('F'). You get the idea.
We’ll list the Mission code, the design class and Mission full name in parentheses, then the TL:
A (Beowulf-class Free Trader) TL 10
=====================================================
First, here's the text description of the finished Beowulf:
Beowulf said:The Beowulf Free Trader is a TL10 elementary transport used for moving passengers and cargo. It has Type 'A' drives for a performance of Jump-1 and 1G; there is enough fuel for 1 jump and 1 month's operations. It has fuel scoops and intakes, permitting it to refuel via skimming a gas giant or gathering water from a planet's surface. Attached to the bridge is a computer Model/2bis. There are two hardpoints, unequipped. The ship is streamlined, and has landing skids for landing on a tarmac or other flat, stable surface.
The Free Trader has accommodations for 4 crew: pilot/astrogator, engineer, steward, and medic. There are six staterooms for high or medium passengers, and 20 low berths. Gunners may be added by displacing passenger staterooms. There are no carried vehicles. There is an 80 ton cargo hold. The Beowulf costs MCr 49.7.
Attached is a PDF of a slightly outdated ship design sheet for the Beowulf Free Trader. It is not T5 compliant in a couple of areas (the QSP is incorrect, and the prices for bridge controls are not included); in other respects it is current.
To make the document complete, I would attach some line art with the description, and add deckplans on a subsequent page.
Mission (pp. 314, table on p. 330)
Starships are primarily defined by Mission. When you sit down and design a starship, you have a certain type of ship in mind: a trader, or a cruiser, or a scout, for example. That is the ship’s Mission. The first step in the design process, then, is to select a Mission Code (p. 314). The mission code tables are on page 330. In the case of the Free Trader, the Mission Code is 'A'. If the ship were to have a greater range, it could be considered a Far Trader (‘AA’, 'A2', or 'AF'). If it were designed only to carry passengers, it could be called a Liner ('R') or, perhaps, a Packet ('U'). Conversely, if it were designed only to carry freight, it could be called a Freighter ('F'). You get the idea.
We’ll list the Mission code, the design class and Mission full name in parentheses, then the TL:
A (Beowulf-class Free Trader) TL 10
=====================================================
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